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Old 11-08-2009, 12:10 PM   #1
tim8002

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Default FOB Hostile Take Over!

I did a search but didn't find anything... so if this has already been suggested, delete it...

on insurgent maps, once insurgents take out a FOB, allow them to then build a hideout and take over any us/british assets that are still standing ie... HMG's... Don't give them the ability to build assets, but simply take them over... then once the HMG's run out of ammo, they are rendered useless... you could even have a commander icon for us/british that states the FOB has been over run & taken over...

i think this would be more realistic, as couldn't anyone really operate those HMG's?

if that isn't possible couldn't you just allow anyone from either team to jump into those gun nests?

not sure if this falls under "Vehicles - Hotwire enemy vehicles."


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Last edited by tim8002; 11-08-2009 at 12:15 PM.. Reason: not sure if this falls under "Vehicles - Hotwire enemy vehicles."
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Old 11-08-2009, 12:14 PM   #2
LoneSniperJim
Default Re: FOB Hostile Take Over!

Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
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Old 11-08-2009, 12:35 PM   #3
Bringerof_D
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Default Re: FOB Hostile Take Over!

Quote:
Originally Posted by LoneSniperJim View Post
Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
that depends...they have had access to stinger missiles. they used them quite frequently towards the start of the war. that and during hte soviet invasion of Afghanistan the CIA provided them with a large shipment of stinger missiles and launchers and provided the training to use them.

but then again who the hell plays insurgency on the bluefor team and places an AA emplacement? the enemy has no aircraft.
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Old 11-08-2009, 12:47 PM   #4
Jonny
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Default Re: FOB Hostile Take Over!

I would like to see a better version of this for all teams.

Something where the FO belongs to the team that originally built it, unless it is in the destroyed state. If its in the destroyed state then nobody has permanent ownership of it, and it should belong to the team with the most players near the foundation. Something like the team with the highest value of Σ(1/d^2) over all players, where d is the distance of each player to the FO foundation. It should only need to be recalculated every 5 seconds when there is a player within 10m of a foundation.

Of course, once you build up any FO, all assets within its placement radius that are not in the radius of an enemy FO should count as your assets.

Edit:
Probably better with Σ(1/d^2) over officers with officer kits, only calculated once every 5 seconds when there is an officer within 50m of a foundation. You dont want a single soldier taking over an entire FO...
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Last edited by Jonny; 11-08-2009 at 01:42 PM..
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Old 11-08-2009, 12:57 PM   #5
rampo

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Default Re: FOB Hostile Take Over!

Quote:
Originally Posted by Bringerof_D View Post
but then again who the hell plays insurgency on the bluefor team and places an AA emplacement? the enemy has no aircraft.
Ever fired a AA missile to a wall or a building next to a insurgent squad?


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Old 11-08-2009, 01:14 PM   #6
killonsight95
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Default Re: FOB Hostile Take Over!

Quote:
Originally Posted by LoneSniperJim View Post
Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
why would the enemy team place AA when they are the ones with helis?


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Old 11-08-2009, 01:26 PM   #7
nk87
Default Re: FOB Hostile Take Over!

Quote:
Originally Posted by LoneSniperJim View Post
Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
If it has a fire button, and dont require a key or password, they'll get it working

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Old 11-08-2009, 02:02 PM   #8
Pronck
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Default Re: FOB Hostile Take Over!

Quote:
Originally Posted by Bringerof_D View Post
but then again who the hell plays insurgency on the bluefor team and places an AA emplacement? the enemy has no aircraft.
AA is very usefull against INF, you have then much more firepower when defending a Fob with a AA. I use it very much against INF, I even stopped an infantry attack at Barracuda with a stinger emplacement.
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Old 11-08-2009, 02:41 PM   #9
Solid Knight
Default Re: FOB Hostile Take Over!

Why team-lock emplacements at all regardless of whether or not the FOB is destroyed? Is there something magical about a radio that prevents somebody from running to your FOB and using your machine gun? Yeah, you'd probably want to take out the FOB before using the emplacements but that's a matter of tactics.
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Old 11-08-2009, 03:17 PM   #10
killonsight95
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Default Re: FOB Hostile Take Over!

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Originally Posted by Solid Knight View Post
Why team-lock emplacements at all regardless of whether or not the FOB is destroyed? Is there something magical about a radio that prevents somebody from running to your FOB and using your machine gun? Yeah, you'd probably want to take out the FOB before using the emplacements but that's a matter of tactics.
its mroe gameplay than realism


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