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Old 11-05-2009, 01:14 PM   #1
SharpShooter13971

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Default New Civi Engagment Rules

I always get killed as a civi, never restrained, no breaching slugs. As a civi im killed when I am not doing anything. As a soldier I never shoot civi without being under the correct circumstances of engaging a civi. So you get the point im tired of being wronfully killed as a civi, so I came up wiith a few new suggestions.

-Civilian Collaborators can be engaged at 250+ meters.(Silihuete diffrence is confusing)

-You can "help" a civilain and get Intellegence points.(Not sure what "help" will be considered, field dressings,etc.)

-Civi spawn time doesn't increase if killed wrongfully

-If captured as a civi you cannot respawn as a civi again.(Might be impossible)

-Civi with shot with thier hands up don't get a high spawn time.(Might be impossible)

-Civis who have thier medic bag,grapplng hook,rock,cell phone or epipen equipped(doesn't matter if used) may be shot on sight.

-Killing a civi kills you.(Kinda like being "discharged" from the battlefield)

-Sprinting civis may be killed.(Might also be impossible)

-If a civi is near an insurgent(10-15m) may be killed.

Thats all I got right now I may edit it.
P.S I know the Killing a Civi kills you has been suggested before just bringing it up.
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Old 11-05-2009, 02:20 PM   #2
MendozaMan
Default Re: New Civi Engagment Rules

Quote:
Originally Posted by SharpShooter13971 View Post
-You can "help" a civilain and get Intellegence points.(Not sure what "help" will be considered, field dressings,etc.)

-Civi spawn time doesn't increase if killed wrongfully

-Civi with shot with thier hands up don't get a high spawn time.(Might be impossible)

-Killing a civi kills you.(Kinda like being "discharged" from the battlefield)
This.

A thousand times this.
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Old 11-05-2009, 02:33 PM   #3
major sharpe

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Default Re: New Civi Engagment Rules

ROE does change during a fight i believe any one colaborating with the enemy should be shot or arested.

but if they are seen healing enemy they arnt, as it is the responiblity of any medical personel to help if posible

One shot, One kill, SH*t !! Tank
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Old 11-05-2009, 03:29 PM   #4
akatabrask

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Default Re: New Civi Engagment Rules

Quote:
Originally Posted by SharpShooter13971 View Post
I always get killed as a civi, never restrained, no breaching slugs. As a civi im killed when I am not doing anything. As a soldier I never shoot civi without being under the correct circumstances of engaging a civi. So you get the point im tired of being wronfully killed as a civi, so I came up wiith a few new suggestions.

-Civilian Collaborators can be engaged at 250+ meters.(Silihuete diffrence is confusing)

Can't really see how this would improve the survivability of civilians/collaborator.

-You can "help" a civilain and get Intellegence points.(Not sure what "help" will be considered, field dressings,etc.)

Uhm, I guess any civilian picking up blufor field dressings and therefor giving them intel would be considered treason to the insurgents? Can't see how it would help them.

-Civi spawn time doesn't increase if killed wrongfully

...and then you'll have hordes of civilians running into blufor line of fire since they know they won't get any punishment themselves.

-If captured as a civi you cannot respawn as a civi again.(Might be impossible)

Could be a good idea.

-Civi with shot with thier hands up don't get a high spawn time.(Might be impossible)

Isn't it that way already?

-Civis who have thier medic bag,grapplng hook,rock,cell phone or epipen equipped(doesn't matter if used) may be shot on sight.

Same thing here, isn't this implemented already?

-Killing a civi kills you.(Kinda like being "discharged" from the battlefield)

Suicidal hordes of civilians, again.

-Sprinting civis may be killed.(Might also be impossible)

I think this would be nearly impossible too, also, you'd need to get a clean headshot since the bleeding would make them walk again before they die.

-If a civi is near an insurgent(10-15m) may be killed.

If you see a civilian next to an insurgent you should perhaps not put your bullets into the civilian?

Thats all I got right now I may edit it.
P.S I know the Killing a Civi kills you has been suggested before just bringing it up.
Comments in bold.
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Old 11-05-2009, 06:42 PM   #5
GoreZiad
Supporting Member

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Default Re: New Civi Engagment Rules

1. Killing a civi, wether hes has bag out, epipen etc or not would kill the offender. (because people will shoot a civi no matter what) and 90% of times they don't know what the civi was doing before so they just assume he is a fair kill.

2. Reset the score of a civikiller and raise his spawn time for everytime he kills a civi.

I'm also fed up with it, I know this game is a war game and people gets killed in wars, civillians or soldiers, but for once it could be cool to add that atmosphere to maybe NOT shoot at everything that moves, it'll greatly enhance the PR experience, ar least for me because I want more out of it than the regular run 'n gun Joe. half the times I'm civillian people won't even notice because less and less people chose civillian because they're shot on sight every time. "Hey look at me, my hands are up, shoot me" who in their right mind kills a guy with hands up? They clearly don't want anything more out of PR than just shooting people. Meh.

This in an easy solution. Adding all kinds of rules confuses people and they generally decide to shoot anyway because the punishment is nothing. Slay the offender, reset his precious score and raise his spawntime. Give the civi 10 minutes delay before he can be civi again, if possible.

Either way I'd still be civi because I love helping people onto rooftops and healing them. And I don't care about the 2 minutes spawn time so please, just keep shooting me, I just keep spawning as civi.


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Last edited by GoreZiad; 11-05-2009 at 06:49 PM..
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Old 11-05-2009, 07:06 PM   #6
HellDuke

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Default Re: New Civi Engagment Rules

Bah... Never killed a civie on purpose. So if they got killed by my bullet they DESERVE to die. The civie shouldn't even be there. It's a battlezone and any and all non-allied personel is to be concidered hostile until proven otherwise. The civie is someone who stays way back and only ocasionaly goes to the front to revive a downed insurgent or two (when every single enemy in the immediate area is killed or has left).

And IF I kill a civie accidentaly I'd guess all you get is a little head shake and "Don't do that again" and off you go back to the battle. Right now everything seems fine.

“Respond intelligently even to unintelligent treatment.” - Lao Tzu

Never heard of Lithuania? Territory
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!!!
Yes I know the map is old, but that doesn't really matter now does it?
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Old 11-05-2009, 09:18 PM   #7
mat552

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Default Re: New Civi Engagment Rules

Quote:
Originally Posted by GoreZiad View Post
2. Reset the score of a civikiller and raise his spawn time for everytime he kills a civi.

And I don't care about the 2 minutes spawn time so please, just keep shooting me, I just keep spawning as civi.
Sure thing lol, I love putting you guys out of action for two whole minutes. Gives plenty of time to bring down the rest of your buddies.

Also, resetting the score in a game that isn't supposedly based on individual score is silly. The spawntime thing would only work up to a point. I'd just reconnect after about 1:30.

Perhaps civvies shouldn't be running around, hands up or not?

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 11-05-2009, 09:30 PM   #8
=Toasted=

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Default Re: New Civi Engagment Rules

I used to hate playing as a collaborator, for reasons stated above. However, after changing my playing style, I found that it can be a very enjoyable class with the current system. I only play as a collaborator when the squad is using voip and is sticking togather and working as a team. I no longer rely on the coalition troops having the sense NOT to shoot at me when I have my hands up. (You jump out at them, chances are they are going to be suprised, or just be a moron with an itchy trigger finger). I stick with my squad, get them on rooftops, ect, then hunker down with my medic bag, and heal friendly INS when needed. Occasionally, i'll throw my hands up and run around in circles as a distraction if we are engaged at long range, allowing my squad to get to cover, or flank the enemy. If I get shot, I will simply just run away and heal myself as my squad covers me.

Quote:
Originally Posted by mat552 View Post
Sure thing lol, I love putting you guys out of action for two whole minutes. Gives plenty of time to bring down the rest of your buddies.

Also, resetting the score in a game that isn't supposedly based on individual score is silly. The spawntime thing would only work up to a point. I'd just reconnect after about 1:30.

Perhaps civvies shouldn't be running around, hands up or not?
I'm sure your team enjoys losing intelligence points because of you.

Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
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Last edited by =Toasted=; 11-05-2009 at 09:37 PM..
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Old 11-05-2009, 09:32 PM   #9
GoreZiad
Supporting Member

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Default Re: New Civi Engagment Rules

Quote:
Originally Posted by mat552 View Post
Sure thing lol, I love putting you guys out of action for two whole minutes. Gives plenty of time to bring down the rest of your buddies.
Good for you. Keep up the good work big guy.

Quote:
Originally Posted by mat552 View Post
Also, resetting the score in a game that isn't supposedly based on individual score is silly. The spawntime thing would only work up to a point. I'd just reconnect after about 1:30.

Perhaps civvies shouldn't be running around, hands up or not?
It's for roleplaying, mr. swagger. Something more rewarding than shooting. But I guess you don't know that term.


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Old 11-05-2009, 09:35 PM   #10
Nimise
Default Re: New Civi Engagment Rules

You increase time for civie killers=civie marches into enemy fire=civie spawn time increase=people shoot civies=people want more punishment for civie killers=more civies run into enemy fire ect...

Why not just make the civie into a unarmed medic, people can shoot them whenever they want without punishment but they get normal spawn time like the rest of the insergents. A unarmed medic is better than no medic.
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