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Old 11-02-2009, 06:52 PM   #1
[R-CON]Salmonella
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Default Real Deployable Machine Gun

The scoped MGs, in my opinion became the most lethal and versatile weapon in the game.
being able to overcome all other infantry, snipers at longe range, riflemans at closed combat, and even cars MGs.

Someone can argue, "in real life they DO have this capability", but in real life, no one can fire such heavy weapon with this deadly accuracy while standing, even after minutes of "stabilization"

So the point is, the scoped MG are real deadly and accurate, but ONLY when fired from a appropriated emplacement

So, i started to do some tweaks in the existing files, to create a more realistic behavior to the MG.

YouTube Video


The soldier must deploy the weapon on a suitable surface, like windows, vehicles, ground etc., and then enter the weapon.
The mg still has it real life capabilities, but now, with real-life deployment issues.
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Old 11-02-2009, 06:58 PM   #2
Rudd
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Default Re: Real Deployable Machine Gun

that is actually rather good!


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Old 11-02-2009, 06:59 PM   #3
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Default Re: Real Deployable Machine Gun

Love it!


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Old 11-02-2009, 07:00 PM   #4
LoneSniperJim
Default Re: Real Deployable Machine Gun

Did the guy throw his M249 on the ground (like a grappling hook)?
does he have to pick it up to use it again?
Can ANYONE man this M249?

If all works out this is gonna be awsome
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Old 11-02-2009, 07:03 PM   #5
-.-Maverick-.-

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Default Re: Real Deployable Machine Gun

But I think it should be integrated into the saw, so you still have you SAW an you can look trough the iron sight or whatever, and then you have the deployed mode which works like this. Really interested on how are the Devs's going to react.

P.S. This would make some awesome support and fallback tactics.


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Old 11-02-2009, 07:04 PM   #6
Priby

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Default Re: Real Deployable Machine Gun


Brilliant.


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Old 11-02-2009, 07:05 PM   #7
spawncaptain

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Default Re: Real Deployable Machine Gun

Can you pick it up again? It looks great, but without that function, it's useless for squads that are not just defending a place.

Still, great work!

[01:18] <cameLdeath> obviously just to piss you off
[01:18] <McCree> damn you devs!
[01:18] <McCree> damn you to the pitts of hell
[01:18] <spawn> yeah they ruined this one
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Old 11-02-2009, 07:10 PM   #8
google
Default Re: Real Deployable Machine Gun

I don't agree that this is necessary for squad LMGs such as m249s. However, this would be excellent for m240s. A new HMG kit mayhaps?

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Old 11-02-2009, 07:11 PM   #9
[R-CON]Salmonella
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Default Re: Real Deployable Machine Gun

Quote:
Originally Posted by LoneSniperJim View Post
Did the guy throw his M249 on the ground (like a grappling hook)? - No, to be precisely, like a C4, it sticks in all "rigids" surfaces
does he have to pick it up to use it again? i'm working on it
Can ANYONE man this M249? maybe, the weapon could be set to be team locked or no
Quote:
Originally Posted by -.-Maverick-.- View Post
But I think it should be integrated into the saw, so you still have you SAW an you can look trough the iron sight or whatever, and then you have the deployed mode which works like this. Really interested on how are the Devs's going to react.

P.S. This would make some awesome support and fallback tactics.
in fact, there is some work to do, maybe via Phyton, to make the undeployed and deployed mode to share ammo.
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Last edited by [R-CON]Salmonella; 11-02-2009 at 07:17 PM..
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Old 11-02-2009, 07:11 PM   #10
AquaticPenguin
Default Re: Real Deployable Machine Gun




I hope this is a feature that can be added, looking at your demo I can't see any game-breaking flaws with it at the moment (other than those people have mentioned and which I am hoping can be overcome ^_^ it does run on the server side code?). Otherwise it looks like it could make the ARs job more complex, and much more tactical - and that's a very good thing
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