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#1 | |||
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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The scoped MGs, in my opinion became the most lethal and versatile weapon in the game.
being able to overcome all other infantry, snipers at longe range, riflemans at closed combat, and even cars MGs. Someone can argue, "in real life they DO have this capability", but in real life, no one can fire such heavy weapon with this deadly accuracy while standing, even after minutes of "stabilization" So the point is, the scoped MG are real deadly and accurate, but ONLY when fired from a appropriated emplacement So, i started to do some tweaks in the existing files, to create a more realistic behavior to the MG.
The soldier must deploy the weapon on a suitable surface, like windows, vehicles, ground etc., and then enter the weapon. The mg still has it real life capabilities, but now, with real-life deployment issues. | |||
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#2 |
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Retired PR Developer
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that is actually rather good!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
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Love it!
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#4 |
![]() Join Date: Aug 2009
Posts: 25
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Did the guy throw his M249 on the ground (like a grappling hook)?
does he have to pick it up to use it again? Can ANYONE man this M249? If all works out this is gonna be awsome |
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#5 |
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But I think it should be integrated into the saw, so you still have you SAW an you can look trough the iron sight or whatever, and then you have the deployed mode which works like this. Really interested on how are the Devs's going to react.
P.S. This would make some awesome support and fallback tactics. |
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#6 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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![]() Brilliant. |
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#7 |
![]() Join Date: May 2009
Location: North Rhine-Westphalia
Posts: 328
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Can you pick it up again? It looks great, but without that function, it's useless for squads that are not just defending a place.
Still, great work! |
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[01:18] <cameLdeath> obviously just to piss you off
[01:18] <McCree> damn you devs! [01:18] <McCree> damn you to the pitts of hell [01:18] <spawn> yeah they ruined this one [01:18] <Jaymz> yeah [01:18] <Jaymz> YEAH! [01:18] == McCree was kicked from #projectreality |
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#8 |
![]() Join Date: Feb 2008
Posts: 343
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I don't agree that this is necessary for squad LMGs such as m249s. However, this would be excellent for m240s. A new HMG kit mayhaps?
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Main Alias |TG-6th|Googol
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#9 | ||
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Quote:
Quote:
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Last edited by [R-CON]Salmonella; 11-02-2009 at 07:17 PM..
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#10 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
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![]() I hope this is a feature that can be added, looking at your demo I can't see any game-breaking flaws with it at the moment (other than those people have mentioned and which I am hoping can be overcome ^_^ it does run on the server side code?). Otherwise it looks like it could make the ARs job more complex, and much more tactical - and that's a very good thing |
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| Tags |
| deployable, gun, machine, real, suggestion |
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