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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#21 |
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PR:BF2 Contributor
![]() Join Date: Aug 2007
Posts: 335
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I remember seeing this back in august and the first thing I was concerned about was people being killed while being in the gun. If that could be solved, I'd love to see this feature added.
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#22 |
![]() Join Date: Feb 2008
Posts: 2,239
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Sweetest thing I've seen for months. I think this will get integrated in PR sooner or later, wether you guys like it or not.
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#23 |
![]() Join Date: Jul 2009
Location: New York City
Posts: 2,426
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Where are the DEVs when you need them?
This is by far the best suggestion I've seen on here in a long time. It solves the recent complaint of the LMGs being too powerful, as well. I would be very suprised if this wasn't put into a patch sometime in the near future. Nice work! |
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#24 |
![]() Join Date: Aug 2008
Location: New York City
Posts: 656
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WOW! Now that is impressive!
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#25 |
![]() Join Date: Dec 2008
Location: South Coast
Posts: 86
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Looks awesome.
I am waiting to see what a DEV will say. |
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#26 |
![]() Join Date: Mar 2008
Location: Copenhagen, Denmark
Posts: 806
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Best suggestion for a long time indeed. Would love to see it work in the future. Great job!
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Peace is that brief glorious moment in history when everybody stands around reloading
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#27 |
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Very interesting :P ... yea the only problems are ya.. is it like a ... Deployed asset or somthing? thats very interesting how you got that to work :P lol it seems to be a popular idea lol.. only beingable to deploy laying down :P i like the idea Nice presentation
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^ How it all started ^ Definition of Damare: "be quiet", often translates as "shut up!" or "silence!". To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 |
![]() Join Date: Mar 2009
Location: Minnesota
Posts: 150
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This is the best thing sinced sliced bread.
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#29 |
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PR Operations Management
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I know this has everyone excited and rightfully so, Salmonella's work here is top notch. But bare with us, we've been aware of this work for a while now and there are several flaws that need to be overcome for this type of system to be used.
1. As already mentioned, there needs to be ammo linking between the deployed version and the undeployed one. I'm not too sure if that can be done via python like you suggested, Salmonella. 2. There will be issues with reloading the weapon. Going to be hard to get a reloading system that works and is intuitive. 3. As already mentioned, animation issues. 4. What's to stop the player deploying the weapon and switching to the undeployed one while it's deployed? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#30 | |
![]() Join Date: Mar 2008
Posts: 649
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| Tags |
| deployable, gun, machine, real, suggestion |
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