project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 11-02-2009, 08:10 PM   #21
[R-CON]X1 Spriggan
PR:BF2 Contributor

[R-CON]X1 Spriggan's Avatar
Default Re: Real Deployable Machine Gun

I remember seeing this back in august and the first thing I was concerned about was people being killed while being in the gun. If that could be solved, I'd love to see this feature added.
[R-CON]X1 Spriggan is offline Reply With Quote
Old 11-02-2009, 08:13 PM   #22
GoreZiad
Supporting Member

GoreZiad's Avatar
Default Re: Real Deployable Machine Gun

Sweetest thing I've seen for months. I think this will get integrated in PR sooner or later, wether you guys like it or not.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
GoreZiad is offline Reply With Quote
Old 11-02-2009, 08:29 PM   #23
Sidewinder Zulu

Sidewinder Zulu's Avatar
Default Re: Real Deployable Machine Gun

Where are the DEVs when you need them?

This is by far the best suggestion I've seen on here in a long time.
It solves the recent complaint of the LMGs being too powerful, as well.
I would be very suprised if this wasn't put into a patch sometime in the near future.
Nice work!
Sidewinder Zulu is offline Reply With Quote
Old 11-02-2009, 08:33 PM   #24
503
Supporting Member

503's Avatar
Default Re: Real Deployable Machine Gun

WOW! Now that is impressive!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
503 is offline Reply With Quote
Old 11-02-2009, 08:43 PM   #25
abbadon101
Supporting Member
Default Re: Real Deployable Machine Gun

Looks awesome.

I am waiting to see what a DEV will say.
abbadon101 is offline Reply With Quote
Old 11-02-2009, 09:12 PM   #26
Sgt. Mahi

Sgt. Mahi's Avatar
Default Re: Real Deployable Machine Gun

Best suggestion for a long time indeed. Would love to see it work in the future. Great job!

Peace is that brief glorious moment in history when everybody stands around reloading
Sgt. Mahi is offline Reply With Quote
Old 11-02-2009, 09:43 PM   #27
Redamare

Redamare's Avatar
Default Re: Real Deployable Machine Gun

Very interesting :P ... yea the only problems are ya.. is it like a ... Deployed asset or somthing? thats very interesting how you got that to work :P lol it seems to be a popular idea lol.. only beingable to deploy laying down :P i like the idea Nice presentation


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

^ How it all started ^
Definition of Damare: "be quiet", often translates as "shut up!" or "silence!".

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Redamare is offline Reply With Quote
Old 11-02-2009, 09:48 PM   #28
Hoboknighter
Default Re: Real Deployable Machine Gun

This is the best thing sinced sliced bread.
Hoboknighter is offline Reply With Quote
Old 11-02-2009, 10:40 PM   #29
[R-DEV]Jaymz
PR Operations Management
Supporting Member

[R-DEV]Jaymz's Avatar
Default Re: Real Deployable Machine Gun

I know this has everyone excited and rightfully so, Salmonella's work here is top notch. But bare with us, we've been aware of this work for a while now and there are several flaws that need to be overcome for this type of system to be used.

1. As already mentioned, there needs to be ammo linking between the deployed version and the undeployed one. I'm not too sure if that can be done via python like you suggested, Salmonella.

2. There will be issues with reloading the weapon. Going to be hard to get a reloading system that works and is intuitive.

3. As already mentioned, animation issues.

4. What's to stop the player deploying the weapon and switching to the undeployed one while it's deployed?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[R-DEV]Jaymz is online now Reply With Quote
Old 11-02-2009, 10:57 PM   #30
Tofurkeymeister
Default Re: Real Deployable Machine Gun

Quote:
Originally Posted by [R-DEV]Jaymz View Post
I know this has everyone excited and rightfully so, Salmonella's work here is top notch. But bare with us, we've been aware of this work for a while now and there are several flaws that need to be overcome for this type of system to be used.

1. As already mentioned, there needs to be ammo linking between the deployed version and the undeployed one. I'm not too sure if that can be done via python like you suggested, Salmonella.

2. There will be issues with reloading the weapon. Going to be hard to get a reloading system that works and is intuitive.

3. As already mentioned, animation issues.

4. What's to stop the player deploying the weapon and switching to the undeployed one while it's deployed?
For 4, isn't the ammo linked? Couldn't you just make deployment take up all the ammo boxes or something similar. Sure, there is still the whole visual thing, but its a start.
Tofurkeymeister is offline Reply With Quote
Reply


Tags
deployable, gun, machine, real, suggestion
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:34 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.