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#11 |
![]() Join Date: May 2009
Location: Vancouver, BC
Posts: 130
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That's really good! How does the player look while using it? If it's put in an weird height it look like the player's clipping through the ground or through a wall... know what I mean?
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#12 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Can it be picked back up? I would be in complete support of this addition, if it can be picked back up.
Here are some noob ideas of how to do it, if it isn't implemented: Give the player an unlimited number of these MGs, but allow only one on the battlefield at a time per kit. If the kit disappears, so does the MG. Give the player the deployable weapon, and then a new item called "pick up MG." It would act similar to the wrench and how it picks up mines. You wrench it for a few seconds, and you get it back. I'm not sure how well this would work out, and it might be exploited in that you could lay one down, reload off of a crate, and put another down. This might be fixed by allowing only one MG on the field per kit at a time, although if this is possible, the first option would be better. |
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|TGXV| Waldo_II
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#13 | ||
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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what I can do, its add a especifid "tool" to "dismount", the weapon, its not shown on the video, but actually the knife can "dismount" the weapon. | ||
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#14 | |
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#15 | |
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The problem I see is more along the lines of ammunition, because picking it back up wouldn't pic up the qeapon/vehicle "as is", it would pick up an ammo unit which reloads the infantry's ability to deploy a fully loaded MG. I like this idea alot, though, but here are some other things that can be done with it: 1) Only allow the LMG kit to use it (otherwise he/she could potentially deploy it and still have the undeployed rifle). 2) Ammo link the deployed and undeployed MG to each ammo magazine. 3) Allow only one MG weapon deployed per person deployed (duh). 4) To have ammunition "values", make it so that the deployed weapon (the vehicle) only has the one box of ammunition, and to reload it you would have to redeploy it, detracting from your ammo box count and getting rid of the last one. 5) Make it so that you can only pick up deployed mgs that haven't fired any shots (to allow for repositioning of it if it's badly placed), but if any shots are fired it would have to disappear after getting off of it. | |
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#16 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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#17 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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why not just make it so the deployed mode does not stabilize accuracy unless you are prone, or x distance to an object of a certain height? then again that probably isnt possible on this engine. so given that this seems really good, i remember something exactly like this back in Forgotten Hope 1942 where the machine guns had to be dropped like so, but in that you could pick it up again with the "pickup kit" button (default G).
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#18 |
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OOOOOW ! Im stuned ! Great work there. I see its WIP but still a great job ! Keep it up mate !
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#19 |
![]() Join Date: Apr 2008
Location: California
Posts: 188
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One thing I'm worried about is sometimes I've seen mapper placed MGs and AA emplacements that are badly placed and wont let you back out when your done is that going to be a problem? also I'm seeing potential for exploits like seeing through walls or sticking it to the roof or something.
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Colonelcool: I'd gladly pony up some tax dollars to send a JDAM over there just to kill that rooster.
OkitaMakoto: Talking squad level tactics in bed is actually a little known aphrodisiac. Jigsaw: saying "lock please" accomplishes just about the square root of fuck all |
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#20 | ||
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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| deployable, gun, machine, real, suggestion |
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