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#1 |
![]() Join Date: May 2008
Location: London
Posts: 273
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I've played vanilla recently after the new patch to try out the maps. Its actually a lot better, not as frustrating any more.
One thing I picked up was the delayed spawn on assets at the start of the round. So instead of a attack chopper spawning on start it spawns 30 seconds or so after. This is so everyone can get a chance to get in not just the closest guy to the asset. I think this might be a good idea for PR. 1. It would mean squads can organise around choppers, trucks etc. and be ready when the assets spawn. 2. Both sides will be leaving main in vehicles at approx the same time (unless they start walking but this is usually a lot slower). 3. Will give a little more time for planning for squads. (As most servers only allow squads to be made at 1:30 on the timer.) Only thing that might be bad is that more people might go for certain assets like attack hueys or tanks etc. So its possible that we have a few too many people waiting for assets only usable by 1 or 2 people. Only a thought. Maybe someone has a few ideas for tweaking. Thanks Luda |
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#2 |
![]() Join Date: Dec 2008
Location: Folsom, CA
Posts: 217
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doesn't seem to be a big deal imo..but it's not a bad idea
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#3 |
![]() Join Date: Dec 2008
Posts: 669
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We already have this. For example, all air assets at Kashan spawn in 20 minutes after the round start.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Qaiex: My solution was to not have twitter. You should try it. Feels good, and I don't miss any information that was worth hearing in the first place, since nothing on twitter ever is. |
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#4 |
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PR:BF2 Contributor
![]() Join Date: Sep 2008
Location: NRW Aachen
Posts: 305
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afaik the delay you can ad is equal to the respawntime of the asset... while in bf2 choppers respawns every 30sek, you can delay it by 30sek.. in PR spawntimes are up to 20min, therefore your delay will be 20min for such assets... if you dont mind sitting in the main for the first 20 min to organise your squad, this suggestion would be a good one
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#5 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-This is mostly decided during pre-game in PR, no?
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#6 |
![]() Join Date: May 2008
Location: London
Posts: 273
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Urgh you guys don't understand at all.
Im sayign delay 30 seconds from round start so that every1 is ready in pistion when assets liek trans chopper spawn. Less of a scramble at the start and more organised. WE DONT ALREADY HAVE THIS. |
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#7 |
![]() Join Date: May 2008
Location: London
Posts: 273
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The plans for the squads are usually planned before start. What I suggest is everyone standing with their squads together.
Chopper pilots will be at each heli pad. Crewmen will be at the veh spawns. AND THEN the assets will spawn and that way every1 is organised and ready. |
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#8 | |
![]() Join Date: May 2008
Location: London
Posts: 273
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Quote:
Just talking about assets at the start spawn 15-30 seconds after round starts. | |
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Last edited by LudacrisKill; 11-01-2009 at 09:01 AM..
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#9 |
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PR Mapper Team
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The problem here which you dont understand LudacrisKill is that the delay spawn goes off the vehicle's spawn time. We can't have the vehicle delay spawned for only 30secs without the vehicle's respawn time being 30secs with the current vbf2 spawning code. This obviously would destroy our current spawning system
But like others have said, we do already use the delayed spawn system for many things like the Cobra on Muttrah, its just a lot longer We may be able to rework the code for it but it wouldn't be a simple task and we have higher priority things that need coding |
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#10 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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