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#11 | |
![]() Join Date: May 2008
Location: London
Posts: 273
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#12 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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This is really no big deal, im not sure what server you play on but when someone wants to use an asset they create a squad so it is designated and there is no rush, everyone has an equal chance as long as you get in the squad fast enough :P
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#13 |
![]() Join Date: May 2008
Location: London
Posts: 273
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The point about getting assets being fair is a just a small point.
Its the part where the squads can organise and group up together. But as Rhino said, its too much work for too little gain. Which I agree. |
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#14 |
![]() Join Date: Aug 2007
Location: Ireland
Posts: 41
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he's talking about like when you spawn on the carriar some of the squad spawn top and some bottom deck, choppers are in such a hurry to deploy troops any one on top is in the battle and half the squad is stuck at base,
he wants 30secs or a min for every one to rally in one place at a choper spawn or an apc spawn. |
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One shot, One kill, SH*t !! Tank
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#15 |
![]() Join Date: Mar 2007
Posts: 584
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So, everyone would camp the vehicle spawnpoints with a crewman or pilot kit and spam the e button?
Yeah, that's sounds like a great idea! |
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#16 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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| asset, delayed, spawn |
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