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Old 10-29-2009, 09:25 PM   #11
goguapsy

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Default Re: Scoped visibility

Quote:
Originally Posted by abbadon101 View Post
But if the ACOG/SUSAT/Scope fills 90% of the screen the little you see around the scope will not matter as it will just be in the corners or just around the edges. I would rather have a sexier looking scope with a little visible around the edge than the boring (no offense to the devs as I love there work) that we have ATM. Its smallish thing that would make the game feel a little more indepth as alot of kits use scoped weapons.
+1. What I meant was just that, but not with the % values. Therefore I get ninja'd.;P

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Old 10-30-2009, 09:38 AM   #12
BogusBoo
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Default Re: Scoped visibility

Like OFP2, a 3D scope would be a really good enhancement to PR!

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Old 10-30-2009, 07:03 PM   #13
[R-DEV]Dunehunter
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Default Re: Scoped visibility

Locking. Re-suggestion, and not possible within PR at the moment.


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