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Old 10-24-2009, 02:51 PM   #1
samogon100500

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Default Jets weapons

hi all!
My suggestion is to make realistic weapons on airplanes!
let's started:

-MiG-29 can't use AIM-120,need model of R-77
-MiG-29 have 7 pylons - 6 for weapon,1 for Fueltank,under engines hes no have pylons



And replease Mecbombs on KAB-500L or KAB-500KR
This is KAB-1500L but KAB-500L smallest

This is KAB-500KR

-For SU25
KH-25 is biggest than is how using!

-For A10
Make 2 AIM-9 on 1 pylon on freedom pylon make ALQ-119

So what my ideas?


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Old 10-24-2009, 03:44 PM   #2
HellDuke

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Default Re: Jets weapons

Mmm... Gues I'm not going to be the ONLY one who will say: sure, as long as you model them yourself (or find someone to do it for ya)

“Respond intelligently even to unintelligent treatment.” - Lao Tzu

Never heard of Lithuania? Territory
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!!!
Yes I know the map is old, but that doesn't really matter now does it?
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Old 10-24-2009, 03:48 PM   #3
Nimise
Default Re: Jets weapons

just imagine the AIM-120 is a different missile. For the A10 it doesn't really matter to much because jamming doesn't work in this game.
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Old 10-24-2009, 09:00 PM   #4
gazzthompson

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Default Re: Jets weapons

basically, the DEVs wont prioritize remodeling the odd ordnance when the current dose the same job. they have other things to do, hence 'helldukes' "do it yourself" comment .


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Old 10-24-2009, 09:24 PM   #5
rampo

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Default Re: Jets weapons

remodel something that goes so fast u barely see and can only be seen in only one map whit one vehicle?... sounds low priority to me


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Old 10-24-2009, 09:26 PM   #6
[R-DEV]Rhino
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Default Re: Jets weapons

I do like new jet munitions but as others have said, they do excatly the same job as our current bombs, just with a different look thou it can add to the immersion quite a lot but only really seen when your getting into the jet and in screenshots.

Bombs and Missiles are however for the most part very easy to make compared to most models since really all they are, are cylinders with one of there ends collapsed into a cone, some segments going up which you can scale to the correct radius for that part, then some thins etc attached to them. They are not even that hard to export and code you just need a basic understanding of dummy weapons etc first.

so ye, like gazz said, we have other, more important things to be working on but if any of you are interested in getting into modelling etc, making a missile/bomb is a good place to start


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Old 10-25-2009, 02:40 AM   #7
Arnoldio

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Default Re: Jets weapons

If CAD programs would convert to whatever files you need w/o problems even i could do it...but as i've heard there is problems...


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Old 10-25-2009, 02:56 AM   #8
samogon100500

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Default Re: Jets weapons

Quote:
Originally Posted by [R-DEV]Rhino View Post
I do like new jet munitions but as others have said, they do excatly the same job as our current bombs, just with a different look thou it can add to the immersion quite a lot but only really seen when your getting into the jet and in screenshots.

Bombs and Missiles are however for the most part very easy to make compared to most models since really all they are, are cylinders with one of there ends collapsed into a cone, some segments going up which you can scale to the correct radius for that part, then some thins etc attached to them. They are not even that hard to export and code you just need a basic understanding of dummy weapons etc first.

so ye, like gazz said, we have other, more important things to be working on but if any of you are interested in getting into modelling etc, making a missile/bomb is a good place to start
I am mapper,not modeller!
And am bad use 3ds max!
Mb anyone can want to make these models?


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