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#1 |
![]() Join Date: Oct 2009
Location: Нижний Новгород
Posts: 989
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hi all!
My suggestion is to make realistic weapons on airplanes! let's started: ![]() -MiG-29 can't use AIM-120,need model of R-77 -MiG-29 have 7 pylons - 6 for weapon,1 for Fueltank,under engines hes no have pylons ![]() ![]() ![]() And replease Mecbombs on KAB-500L or KAB-500KR This is KAB-1500L but KAB-500L smallest ![]() This is KAB-500KR ![]() -For SU25 KH-25 is biggest than is how using! ![]() -For A10 Make 2 AIM-9 on 1 pylon on freedom pylon make ALQ-119 So what my ideas? |
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#2 |
![]() Join Date: Apr 2007
Location: Vilnius, 26 kilometres south of Europe center
Posts: 607
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Mmm... Gues I'm not going to be the ONLY one who will say: sure, as long as you model them yourself (or find someone to do it for ya)
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“Respond intelligently even to unintelligent treatment.” - Lao Tzu
Never heard of Lithuania? Territory To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. !!! Yes I know the map is old, but that doesn't really matter now does it? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
![]() Join Date: May 2009
Posts: 191
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just imagine the AIM-120 is a different missile. For the A10 it doesn't really matter to much because jamming doesn't work in this game.
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#4 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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basically, the DEVs wont prioritize remodeling the odd ordnance when the current dose the same job. they have other things to do, hence 'helldukes' "do it yourself" comment .
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#5 |
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remodel something that goes so fast u barely see and can only be seen in only one map whit one vehicle?... sounds low priority to me
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#6 |
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PR Mapper Team
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I do like new jet munitions but as others have said, they do excatly the same job as our current bombs, just with a different look thou it can add to the immersion quite a lot but only really seen when your getting into the jet and in screenshots.
Bombs and Missiles are however for the most part very easy to make compared to most models since really all they are, are cylinders with one of there ends collapsed into a cone, some segments going up which you can scale to the correct radius for that part, then some thins etc attached to them. They are not even that hard to export and code you just need a basic understanding of dummy weapons etc first. so ye, like gazz said, we have other, more important things to be working on but if any of you are interested in getting into modelling etc, making a missile/bomb is a good place to start |
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#7 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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If CAD programs would convert to whatever files you need w/o problems even i could do it...but as i've heard there is problems...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#8 | |
![]() Join Date: Oct 2009
Location: Нижний Новгород
Posts: 989
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Quote:
And am bad use 3ds max! Mb anyone can want to make these models? | |
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