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#1 |
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Situation: Your sitting with your squad trying in a last ditched effort to defend the silo on Barracuda. One random blue guy walks past the panel on accident, activating the main doors, allowing in a flood of marines. You try to kill them all as they come rushing in, and lose half your squad in the process. Blue guy realizes his mistake, and walks past the panel again, closing the doors. You take a sign of momentary relief, but were so focused on the main door, you forgot to watch the stairwell, and are met with 5-10 grenades. Your team loses, the round ends in a miserable defeat.
My Proposed Solution: Make it so the keypads are only activated by taking damage from being knifed or have it activated by a keybind, such as E . Knifing/ Pushing E near keypad would simulate entering the code, and preventing accidental activation by proximity. Let me just say that I think the design behined the bunker is brillaint, and leads to interesting endings to the Op Barracuda Map. I'm not sure that this is possible to code, and I realize that the devs already have plenty to work on at the moment, but this is just my little idea. Thank you for taking the time to read this. On a side note: I also like Rudd's idea of having the doors bieng able to be breached by C4 (Maybe 2 charges?) |
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Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast= |
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Last edited by =Toasted=; 10-21-2009 at 11:22 PM..
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#2 |
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PR:BF2 Developer
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Err, as far as I know the doors are activated by pressing E at the panel, not just by walking past them.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#3 |
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Registered User
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Translator: "He's not a bad man.." Soldier: "He's not a bad man? he's got a BOMB strapped to him!" |
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#4 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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ummm... I'm pretty sure they're activated by proximity. Pressing E is just what everybody does if they intentionally want to open the doors.
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#5 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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yeah i used to press E to open the doors, but i've realized that its just walk past them...i remember when it was press E but for some reason now its just walk within x meters and it automaticaly opens
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#6 |
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They are activated by proximity. Realized this at the same time I realized the doors close in the first place. My squad was defending down there and suddenly we noticed the door was closed. A few mins later we found walking by the keypad controlled the door.
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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#7 |
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yeah it's proximity , i encountered that problem when i was camping down there as a Plan B.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. R-DEV Ninja2Dan To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
![]() Join Date: Jul 2008
Posts: 965
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Therefore it is broken and should be fixed.
The big one I'd like to see is a door on the stairwell also that is remotely operated so that assaulting the complex requires more teamwork between squads. At the moment it all feels very Counter Strike. |
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#9 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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The stairwell is already a death trap, and you want to completely cut off access to the silos from whoever gets there second?
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#10 |
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Forum Moderator
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Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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| Tags |
| barracuda, missle, silo |
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