project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 10-21-2009, 12:07 AM   #1
=Toasted=

=Toasted='s Avatar
Default Regarding Barracuda's Missle Silo

Situation: Your sitting with your squad trying in a last ditched effort to defend the silo on Barracuda. One random blue guy walks past the panel on accident, activating the main doors, allowing in a flood of marines. You try to kill them all as they come rushing in, and lose half your squad in the process. Blue guy realizes his mistake, and walks past the panel again, closing the doors. You take a sign of momentary relief, but were so focused on the main door, you forgot to watch the stairwell, and are met with 5-10 grenades. Your team loses, the round ends in a miserable defeat.

My Proposed Solution: Make it so the keypads are only activated by taking damage from being knifed or have it activated by a keybind, such as E . Knifing/ Pushing E near keypad would simulate entering the code, and preventing accidental activation by proximity.
Let me just say that I think the design behined the bunker is brillaint, and leads to interesting endings to the Op Barracuda Map. I'm not sure that this is possible to code, and I realize that the devs already have plenty to work on at the moment, but this is just my little idea. Thank you for taking the time to read this.

On a side note: I also like Rudd's idea of having the doors bieng able to be breached by C4 (Maybe 2 charges?)

Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
=Toasted= is offline
Last edited by =Toasted=; 10-21-2009 at 11:22 PM..
Reply With Quote
Old 10-21-2009, 01:00 AM   #2
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Regarding Barracuda's Missle Silo

Err, as far as I know the doors are activated by pressing E at the panel, not just by walking past them.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


"yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted "
[R-DEV]Outlawz7 is offline Reply With Quote
Old 10-21-2009, 01:02 AM   #3
Gu^n3r
Registered User

Gu^n3r's Avatar
Default Re: Regarding Barracuda's Missle Silo

Quote:
Originally Posted by [R-CON]Outlawz View Post
Err, as far as I know the doors are activated by pressing E at the panel, not just by walking past them.
yeah, the current system is fine.

dont fix whats not broken.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
Gu^n3r is offline Reply With Quote
Old 10-21-2009, 01:08 AM   #4
Ghost1800

Ghost1800's Avatar
Default Re: Regarding Barracuda's Missle Silo

ummm... I'm pretty sure they're activated by proximity. Pressing E is just what everybody does if they intentionally want to open the doors.

"Every time there is any flying vehicle on a map, most people turn retarded." - SJT

"jesus christ thats not a
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
thats an essay with a picture attached lol" - unrealalex
Ghost1800 is offline Reply With Quote
Old 10-21-2009, 01:42 AM   #5
Bringerof_D
Supporting Member

Bringerof_D's Avatar
Default Re: Regarding Barracuda's Missle Silo

yeah i used to press E to open the doors, but i've realized that its just walk past them...i remember when it was press E but for some reason now its just walk within x meters and it automaticaly opens
Bringerof_D is offline Reply With Quote
Old 10-21-2009, 03:09 AM   #6
Rissien
Supporting Member

Rissien's Avatar
Send a message via MSN to Rissien Send a message via Skype™ to Rissien
Default Re: Regarding Barracuda's Missle Silo

They are activated by proximity. Realized this at the same time I realized the doors close in the first place. My squad was defending down there and suddenly we noticed the door was closed. A few mins later we found walking by the keypad controlled the door.

MA3-USN Inactive Reserve

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa
One happy family.... CLANNAD After Story
クラナド ァフターストーリー
Rissien is offline Reply With Quote
Old 10-21-2009, 03:16 AM   #7
BlackMagikz

BlackMagikz's Avatar
Send a message via MSN to BlackMagikz
Default Re: Regarding Barracuda's Missle Silo

yeah it's proximity , i encountered that problem when i was camping down there as a Plan B.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


R-DEV Ninja2Dan
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
BlackMagikz is offline Reply With Quote
Old 10-21-2009, 03:40 AM   #8
Truism
Default Re: Regarding Barracuda's Missle Silo

Therefore it is broken and should be fixed.

The big one I'd like to see is a door on the stairwell also that is remotely operated so that assaulting the complex requires more teamwork between squads.

At the moment it all feels very Counter Strike.
Truism is offline Reply With Quote
Old 10-21-2009, 04:06 AM   #9
Ghost1800

Ghost1800's Avatar
Default Re: Regarding Barracuda's Missle Silo

Quote:
Originally Posted by Truism View Post
Therefore it is broken and should be fixed.

The big one I'd like to see is a door on the stairwell also that is remotely operated so that assaulting the complex requires more teamwork between squads.

At the moment it all feels very Counter Strike.
The stairwell is already a death trap, and you want to completely cut off access to the silos from whoever gets there second?

"Every time there is any flying vehicle on a map, most people turn retarded." - SJT

"jesus christ thats not a
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
thats an essay with a picture attached lol" - unrealalex
Ghost1800 is offline Reply With Quote
Old 10-21-2009, 09:26 AM   #10
[R-MOD]Jigsaw
Forum Moderator
Project Reality Beta Tester

[R-MOD]Jigsaw's Avatar
Default Re: Regarding Barracuda's Missle Silo

Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Check out my PR gameplay videos ->
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Everything starts with a choice, and we are free to make it"
WWJND?
[R-MOD]Jigsaw is offline Reply With Quote
Reply


Tags
barracuda, missle, silo
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:05 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.