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Old 10-21-2009, 10:21 AM   #11
mat552

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Default Re: Regarding Barracuda's Missle Silo

Quote:
Originally Posted by Jigsaw View Post
Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
+1

Especially considering how everything is set up

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 10-21-2009, 10:47 AM   #12
BlackMagikz

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Default Re: Regarding Barracuda's Missle Silo

considering CAS choopers fly around without any worry of being shot down , places underground like silos seem to be the best place


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Old 10-21-2009, 11:59 AM   #13
Jedimushroom
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Default Re: Regarding Barracuda's Missle Silo

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Originally Posted by BlackMagikz View Post
considering CAS choopers fly around without any worry of being shot down , places underground like silos seem to be the best place
New Huey damage model made them suck majorly, if you can't shoot them down give the AA to someone who can.

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Old 10-21-2009, 01:52 PM   #14
[R-DEV]Sniperdog
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Default Re: Regarding Barracuda's Missle Silo

As a definitive answer for how its run now (according to the triggerable files for the map). The Main doors are activated by a 2 meter proximity triggerable on the door itself. The missile covers are opened via a switch (hitting your use key) inside the complex with a 3 meter activiation radius. The Missile doors are activated by two 1.5 meter radius proximity triggerables about 10-15 meters away from the objects themselves.


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Old 10-21-2009, 02:23 PM   #15
Celestial1
Default Re: Regarding Barracuda's Missle Silo

Quote:
Originally Posted by Jigsaw View Post
Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
I don't really believe so. In a layout that favors the American team more than the normal layouts, and a good bit of teamwork on the US side (say, having Airfield, South Rock Fortification, and North Rock Fortification flags in play, and having a good bit of teamwork and strategy to pummel the areas with hydras before insertions are done, and then coordinating heavy defenses against attacks at both airfield and north rock etc etc) the PLA may be smart to pull back in a defensive position at the silos. Not all of the team needs to be inside missile silo, but one and a half squads down there can make for a good backup incase outer defending squads cannot stop the US from making it to the stairwell/door.

Yes, it's a 'tiny' issue, but it's still a present and bad one and could use to be fixed up. Also, I vote for C4 blowing the doors up if possible, because it would make more sense for the US to breach the doors rather than to force themselves into a stairwell.
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Old 10-21-2009, 02:28 PM   #16
TheLean
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Default Re: Regarding Barracuda's Missle Silo

Quote:
Originally Posted by Sniper_dog14 View Post
As a definitive answer for how its run now (according to the triggerable files for the map). The Main doors are activated by a 2 meter proximity triggerable on the door itself. The missile covers are opened via a switch (hitting your use key) inside the complex with a 3 meter activiation radius. The Missile doors are activated by two 1.5 meter radius proximity triggerables about 10-15 meters away from the objects themselves.
Wow, try remember that in the heat of battle. I say give switches and the need to press USE key to open/close all doors.
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Old 10-21-2009, 02:37 PM   #17
Rudd
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Default Re: Regarding Barracuda's Missle Silo

tbh I don't like the doors anyways. I'd much rather they were destructable or something. That way combat engineers could be useful

but the proximity thing does sound pretty inconvenient.


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Old 10-21-2009, 02:39 PM   #18
[R-DEV]Sniperdog
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Default Re: Regarding Barracuda's Missle Silo

Its actually quite simple with the main door just walk up to it and it opens :P


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Old 10-21-2009, 02:43 PM   #19
Hitman.2.5
Default Re: Regarding Barracuda's Missle Silo

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Originally Posted by Sniper_dog14 View Post
Its actually quite simple with the main door just walk up to it and it opens :P
That may be but ut is side-locked afaik

Derpist
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Old 10-21-2009, 02:44 PM   #20
TheLean
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Default Re: Regarding Barracuda's Missle Silo

Quote:
Originally Posted by Sniper_dog14 View Post
Its actually quite simple with the main door just walk up to it and it opens :P
The thing is, people dont understand this so the doors open and close at the worst of times. Its pretty hilarious if you think about it afterwards, but ingame you get pissed because someone accidentaly opened the door to let the americanese in.

Really, a very minor issue though, I must be really bored today to bother caring.
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