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#11 | |
![]() Join Date: May 2007
Posts: 855
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Especially considering how everything is set up | |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#12 |
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considering CAS choopers fly around without any worry of being shot down , places underground like silos seem to be the best place
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. R-DEV Ninja2Dan To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
![]() Join Date: Jul 2006
Location: London
Posts: 1,016
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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#14 |
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PR Coder Team
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As a definitive answer for how its run now (according to the triggerable files for the map). The Main doors are activated by a 2 meter proximity triggerable on the door itself. The missile covers are opened via a switch (hitting your use key) inside the complex with a 3 meter activiation radius. The Missile doors are activated by two 1.5 meter radius proximity triggerables about 10-15 meters away from the objects themselves.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#15 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Yes, it's a 'tiny' issue, but it's still a present and bad one and could use to be fixed up. Also, I vote for C4 blowing the doors up if possible, because it would make more sense for the US to breach the doors rather than to force themselves into a stairwell. | |
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#16 | |
![]() Join Date: Mar 2009
Posts: 475
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#17 |
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Retired PR Developer
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tbh I don't like the doors anyways. I'd much rather they were destructable or something. That way combat engineers could be useful
but the proximity thing does sound pretty inconvenient. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#18 |
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PR Coder Team
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Its actually quite simple with the main door just walk up to it and it opens :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#19 |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
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Derpist
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#20 | |
![]() Join Date: Mar 2009
Posts: 475
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Really, a very minor issue though, I must be really bored today to bother caring. | |
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| barracuda, missle, silo |
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