project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 10-19-2009, 11:30 AM   #11
Rissien
Supporting Member

Rissien's Avatar
Send a message via MSN to Rissien Send a message via Skype™ to Rissien
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Quote:
Originally Posted by snooggums View Post
The crewman kit has an MP5 and knife as offensive weapons. The kit is already barely useful in combat other than the SMG do to a lack of grenades, useful items like a rope or ammo, etc. All they have is smoke and one gun.

In what situations are these crewman kits so overpowered or improperly used that restricting them is necessary?
You obviously havnt been victim to the MP5 in close quarters. It is extremely accurate and deadly. Ive seen many times *especially on Asad* where people spawn, run to a nearby crate and grab a crewman for the MP5 and go rushing off over and over.

MA3-USN Inactive Reserve

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa
One happy family.... CLANNAD After Story
クラナド ァフターストーリー
Rissien is online now Reply With Quote
Old 10-19-2009, 12:04 PM   #12
Rangu

Rangu's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Another option is to just nerf the MP5.

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Rangu is offline Reply With Quote
Old 10-19-2009, 12:22 PM   #13
Vitiation

Vitiation's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Quote:
Originally Posted by Rangu View Post
Another option is to just nerf the MP5.
This game seriously need to stop nerfing everything.

Just because something works good, doesn't mean it should be nerfed, i thought we learned that after the RPG in 0.856 and just look at AK-47 right now.

The so the mp5 is a good CQB weapon, much like in RL. I agree its in the wrong place in the hands of a crewman, but nerfing is NOT the solution.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
Vitiation is offline Reply With Quote
Old 10-19-2009, 12:47 PM   #14
[R-CON]Titan
PR:BF2 Contributor

[R-CON]Titan's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

I think "Restrict Requesting Of Crewman Kit To Their Respective Vehicles" is a good idea .. and not to difficult to implement.

Quote:
Another option is to just nerf the MP5.
if a crewman would only have one or two Mags, i think this would help.
[R-CON]Titan is offline Reply With Quote
Old 10-19-2009, 04:35 PM   #15
Silly_Savage
Deputy Lead Tester (US)

Silly_Savage's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

The fact that they may or may not be effective in combat is not the point of this thread.

You don't see crewmen running around the battlefield, outside of their vehicles, looking for kills. Therefore, why be able to request the kit anywhere else besides the vehicle they're operating? Logic, it's what it's all about.

I don't give two shits whether or not the MP5 gets gimped. However, I would rather it be given it's proper attributes, and if that means the weapon dominates in CQB, so be it. As stated above, I'd rather things be portrayed in a realistic fashion. Something like crewmen running amok on the battlefield rather than in their appropriate vehicles is not something I would consider realistic. Crewmen have no business being outside of their vehicles unless they've been disabled.

As for the minor exploits, Officers are essentially able to build a FOB by themselves. Place the FOB as Officer, request Crewman off the crates, and build. You'd request Crewman over the other kits that also have shovels because you only need one person in the squad to request one. Plus the fact that they're unlimited kits means you won't be hampering your squad and/or team by grabbing one. Don't forget they have a field dressing too. Injured? Out of field dressings and no medics around? No problem, just go up to that crate over there and request yourself a Crewman kit; no wait necessary!

It's those small, stupid gimmics like that which kill the game for me.

It's just one of those minor suggestions that prevents players from exploiting the system or acting like an idiot, just because they can.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
Silly_Savage is offline
Last edited by Silly_Savage; 10-19-2009 at 04:41 PM..
Reply With Quote
Old 10-19-2009, 04:44 PM   #16
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

I look at it this way. In ancient and medieval battles each man relied on the man to his right to defend him using his shield, and the man would do the same for the man to his left.

People requesting the crewman kit for combat is like if one of these men decided "screw this shield, I want a two handed broadsword", this means he is now a liability to his teammates as there is a place in the formation that is vulnerable. When som1 gets a crewman its lack of equipment means that he is a risk to every teammate around him.

So yes, a simple change to stop the crewman being so misused. Not a huge overhaul, just soemthing to make our lives a bit easier.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 10-19-2009, 04:49 PM   #17
MaxBoZ
PR Server License Moderator

MaxBoZ's Avatar
Send a message via MSN to MaxBoZ Send a message via Skype™ to MaxBoZ
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

I find it not really any thing unappropriate to take a Crewman kit in a battle, please do so but any person that knows how to handle an ironsight can be just as effective as a crewman with an MP5, IMHO The G3/M4 Ironsights does it job way better in most maps then the MP5, the MP5 will only be good in Ejod in the closes parts which means 40m> anything beyond that is not worth attacking.

The MP5 on Asad is also no match for ironsighted L85s, Point is.
If this annoys you because you keep getting shot by an enemy (MP5) Crewman, Then stop spawning with scopes and be a man, take ironsights..


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

MaxBoZ is offline Reply With Quote
Old 10-19-2009, 04:50 PM   #18
Rangu

Rangu's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Quote:
Originally Posted by Vitiation View Post
This game seriously need to stop nerfing everything.

Just because something works good, doesn't mean it should be nerfed, i thought we learned that after the RPG in 0.856 and just look at AK-47 right now.

The so the mp5 is a good CQB weapon, much like in RL. I agree its in the wrong place in the hands of a crewman, but nerfing is NOT the solution.
The DEVs, not the game, aren't nerfing everything. However in order to make balanced and realistic gameplay, assets need to be tweaked, and tweaked again.

Yes there are multiple good examples of this, and how it turn out bad at first and good in the end. Like with the RPG you mentioned, or e.g. how the weapon deviation was lacking in pre .8, and how they nerfed it to hell in .8, and fixed it .85?

There is always something inbetween, called "just right". And if we want to solve the MEC crewman issue, the mp5 will be avaible from the maps with armor anyway, so to make it a little weaker either in deviation or ammount of ammo, isn't such a bad idea. Because that's what modding is all about, making something just right.

Just my two cents, bro.

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Rangu is offline Reply With Quote
Old 10-19-2009, 04:56 PM   #19
Silly_Savage
Deputy Lead Tester (US)

Silly_Savage's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

You guys keep missing the point of this thread. It's not like I care whether or not you think the Crewman is good/bad in combat.

It's that realistically, you will NOT find Crewmen running into battle alongside the infantry, gun in tote. They are based around their vehicles.

Crewmen should only be requestable at their respective vehicles because that's what they're meant to operate. Period.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
Silly_Savage is offline Reply With Quote
Old 10-19-2009, 05:12 PM   #20
CanuckCommander

CanuckCommander's Avatar
Default Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Quote:
Originally Posted by Silly_Savage View Post
You guys keep missing the point of this thread. It's not like I care whether or not you think the Crewman is good/bad in combat.

It's that realistically, you will NOT find Crewmen running into battle alongside the infantry, gun in tote. They are based around their vehicles.

Crewmen should only be requestable at their respective vehicles because that's what they're meant to operate. Period.
Yea we get it dude. The reason why people are mentioning the attributes of MP5 is because the main reason you find people running around with crewman in the first place is that the MP5 ousts the G3 by many folds in CQC. And to solve the building issue, maybe DB can code it so that you can't get crewman from a crate, but only from a vehicle.

Btw, people need to get over this mentality that nerfing weapons is a way to make things balanced and "realistic." The reality is that, guns are powerful, they shoot bullets that fly where you aim and shoot bullets that hurt and kill. Instead of making one weapon less powerful to match the rest, how about MAKING THE OTHER weapons more powerful to match real life standards, thereby accomplishing balance. Look what the DEVs did to the new LMGs? The new LMGs are prime examples of what happens when you make a more realistic weapon. Maybe if the G3 wasn't so "realistically balanced" in the first place being hampered by BOTH deviation AND ginormous recoil, then people would use the standard issued kits rather than a crewman workaround.
CanuckCommander is offline Reply With Quote
Reply


Tags
crewman, kit, requesting, respective, restrict, vehicles
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:25 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.