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#11 | |
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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#12 |
![]() Join Date: Feb 2007
Location: Akershus
Posts: 1,119
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Another option is to just nerf the MP5.
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[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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#13 |
![]() Join Date: Sep 2008
Location: Oslo
Posts: 121
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This game seriously need to stop nerfing everything.
Just because something works good, doesn't mean it should be nerfed, i thought we learned that after the RPG in 0.856 and just look at AK-47 right now. The so the mp5 is a good CQB weapon, much like in RL. I agree its in the wrong place in the hands of a crewman, but nerfing is NOT the solution. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
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#14 | |
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PR:BF2 Contributor
![]() Join Date: Sep 2008
Location: NRW Aachen
Posts: 305
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I think "Restrict Requesting Of Crewman Kit To Their Respective Vehicles" is a good idea .. and not to difficult to implement.
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#15 |
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Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
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The fact that they may or may not be effective in combat is not the point of this thread.
You don't see crewmen running around the battlefield, outside of their vehicles, looking for kills. Therefore, why be able to request the kit anywhere else besides the vehicle they're operating? Logic, it's what it's all about. I don't give two shits whether or not the MP5 gets gimped. However, I would rather it be given it's proper attributes, and if that means the weapon dominates in CQB, so be it. As stated above, I'd rather things be portrayed in a realistic fashion. Something like crewmen running amok on the battlefield rather than in their appropriate vehicles is not something I would consider realistic. Crewmen have no business being outside of their vehicles unless they've been disabled. As for the minor exploits, Officers are essentially able to build a FOB by themselves. Place the FOB as Officer, request Crewman off the crates, and build. You'd request Crewman over the other kits that also have shovels because you only need one person in the squad to request one. Plus the fact that they're unlimited kits means you won't be hampering your squad and/or team by grabbing one. Don't forget they have a field dressing too. Injured? Out of field dressings and no medics around? No problem, just go up to that crate over there and request yourself a Crewman kit; no wait necessary! It's those small, stupid gimmics like that which kill the game for me. It's just one of those minor suggestions that prevents players from exploiting the system or acting like an idiot, just because they can. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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Last edited by Silly_Savage; 10-19-2009 at 04:41 PM..
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#16 |
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Retired PR Developer
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I look at it this way. In ancient and medieval battles each man relied on the man to his right to defend him using his shield, and the man would do the same for the man to his left.
People requesting the crewman kit for combat is like if one of these men decided "screw this shield, I want a two handed broadsword", this means he is now a liability to his teammates as there is a place in the formation that is vulnerable. When som1 gets a crewman its lack of equipment means that he is a risk to every teammate around him. So yes, a simple change to stop the crewman being so misused. Not a huge overhaul, just soemthing to make our lives a bit easier. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#17 |
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I find it not really any thing unappropriate to take a Crewman kit in a battle, please do so but any person that knows how to handle an ironsight can be just as effective as a crewman with an MP5, IMHO The G3/M4 Ironsights does it job way better in most maps then the MP5, the MP5 will only be good in Ejod in the closes parts which means 40m> anything beyond that is not worth attacking.
The MP5 on Asad is also no match for ironsighted L85s, Point is. If this annoys you because you keep getting shot by an enemy (MP5) Crewman, Then stop spawning with scopes and be a man, take ironsights.. |
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#18 | |
![]() Join Date: Feb 2007
Location: Akershus
Posts: 1,119
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Yes there are multiple good examples of this, and how it turn out bad at first and good in the end. Like with the RPG you mentioned, or e.g. how the weapon deviation was lacking in pre .8, and how they nerfed it to hell in .8, and fixed it .85? There is always something inbetween, called "just right". And if we want to solve the MEC crewman issue, the mp5 will be avaible from the maps with armor anyway, so to make it a little weaker either in deviation or ammount of ammo, isn't such a bad idea. Because that's what modding is all about, making something just right. Just my two cents, bro. | |
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[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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#19 |
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Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
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You guys keep missing the point of this thread. It's not like I care whether or not you think the Crewman is good/bad in combat.
It's that realistically, you will NOT find Crewmen running into battle alongside the infantry, gun in tote. They are based around their vehicles. Crewmen should only be requestable at their respective vehicles because that's what they're meant to operate. Period. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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#20 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Btw, people need to get over this mentality that nerfing weapons is a way to make things balanced and "realistic." The reality is that, guns are powerful, they shoot bullets that fly where you aim and shoot bullets that hurt and kill. Instead of making one weapon less powerful to match the rest, how about MAKING THE OTHER weapons more powerful to match real life standards, thereby accomplishing balance. Look what the DEVs did to the new LMGs? The new LMGs are prime examples of what happens when you make a more realistic weapon. Maybe if the G3 wasn't so "realistically balanced" in the first place being hampered by BOTH deviation AND ginormous recoil, then people would use the standard issued kits rather than a crewman workaround. | |
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| crewman, kit, requesting, respective, restrict, vehicles |
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