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Old 10-13-2009, 11:46 AM   #11
Mad-Mike
Project Reality Beta Tester

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Default Re: prone sprint

i agree! "Stay Low, Move Fast"


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Old 10-13-2009, 11:56 AM   #12
M.Warren

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Default Re: prone sprint

I still support Maarit's perspective with the idea on using "Sprint Stamina" to crawl faster. Although it may not be advised or recommended in a military sense, it still does not prevent the fact that it still can be done.

It's impossible to say that people haven't ever dived for cover while under fire. And while they were prone, had scrambled for a better location to a nearby foxhole, rock, or vegetation for concealment or cover. I can remember quite a few scenarios where I had done so, then shortly thereafter was promptly reminded where I had wished the "Prone Sprint" feature existed.

Fact is, sometimes you do not always have the room to stand up and run. Sometimes you do not always have the room to walk around crouched. But there's almost always enough room to crawl behind something; the problem is that sometimes it's never fast enough.

But anyways... Despite the perspective of whether or not a soldier should or shouldn't be capable of doing this, I feel that the source of the issue was discussed in the past. As such (if I recall correctly) this "Prone Sprint" feature was mentioned to be hard-coded. The sprint feature was only available while standing unless a breakthrough work-around has been thought of.

Take the Blue Pill or take the Red Pill?


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Old 10-13-2009, 12:02 PM   #13
[R-DEV]Thermis
PR:BF2 Developer

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Default Re: prone sprint

I think some of you people need to go dawn 60lb of gear and body army and attempt to low crawl. Its hard enough to even lay in the prone in an IBA let alone crawl. I know there is there adrenaline factor from being shot at, but still your not going anywhere fast.
Also if the enemy is close enough to kill you after you've hit the deck your in a close ambush kill zone and you shouldn't have hit the deck anyway.


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Old 10-13-2009, 12:22 PM   #14
M.Warren

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Default Re: prone sprint

I'm sure an adequate method could be devised Thermis. Possibly by having a higher stamina consumption rate while "Prone Sprinting" to simulate exhaustion as you are explaining.

But of course just like any other feature of PR, it has it's positive's and negatives which have to be weighed out as necessary by the player. Regardless of it's positive and negative impacts on the player, it should be left up to him to decide. It's not the first time players could make proper use of their resources, or let it be squandered.

At this point in PR if a "Prone Sprint" feature was introduced, I wouldn't be surprised if it was welcomed with open arms. Especially from a veteran player perspective. To be honest it should have been introduced a long time ago and implemented to be performed in any stance (if possible at all that is). With an appropriate stamina consumption rate for each stance of course.

Take the Blue Pill or take the Red Pill?


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Old 10-13-2009, 12:40 PM   #15
Arnoldio

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Default Re: prone sprint

Nice, idea, but what is more needed is crouch sprint, to quickly switch position while standing behind cover.


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Old 10-13-2009, 02:44 PM   #16
x-spades-x
Supporting Member
Default Re: prone sprint

Com.org - Only the best links ...

check this link for the difference between high crawl and low crawl. i can see where he is coming from.

it is possible to crawl fast


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Old 10-14-2009, 01:50 AM   #17
Celestial1
Default Re: prone sprint

We're already using a high crawl ingame. Note the carrying of the gun. He holds it across his forearms as he pulls himself forward with his elbows.

This is how crawling is portrayed ingame.
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Old 10-14-2009, 02:11 AM   #18
badmojo420
Supporting Member
Default Re: prone sprint

I don't think it's possible to add prone sprint

http://www.realitymod.com/forum/f18-...-position.html
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