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#1 |
![]() Join Date: Apr 2009
Posts: 1,417
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Now, I realize this has been suggested before, but it seems as if all the posts on the subjects were many moons ago.
So, I'd like to see turret speed limitations, and forcing control of the turret to be the WASD keys. This would make tanking much more realistic, since tanks are more of a standoff-range weapon. Going into CQB would be far more of a gamble because your turret would be far slower to turn. It would also make the .50 cal and driver position worth something, because they can scan around quickly, you cannot. You could also bind the WASD control to a joystick, and both of which would be realistic anyway. If you implemented FCS to compensate for the reduced precision, but increased the lock requirements compared to CA, then you'd end up with more realistic gameplay. Tanks would be less gung-ho about closing in, the .50 cal would actually be worth something more then a free kill, and the driver seat would be more useful. |
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#2 | ||
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PR:BF2 Contributor
![]() Join Date: Sep 2008
Location: NRW Aachen
Posts: 305
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Quote:
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#3 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
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+1
I like the idea. |
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Live by the sword, die by the sword...
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#4 |
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I think this was proposed with the Combined Arms Mini-Mod Project. An Excellent Mini-Mod.
I do agree. For v0.9 DEFINITELY needs Turret Limitations on any Heavy Armor or Light Armor Assets. Removing Mouse Sensitivity also is nice for ground Vehiclees |
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#5 |
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Forum Moderator & Slayer of Spambots
![]() Join Date: Jan 2006
Posts: 5,776
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DEVs have access to the CA mini mod so don't worry if they find it interesting they'll have a go at it.
Locked for resuggestion. |
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The only acceptable 'Lone Wolf' you'll be allowed to play :
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| Tags |
| control, forcing, lowering, speed, turret, wasd |
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