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Old 10-09-2009, 02:29 PM   #11
Kruder

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Default re: Adding transport helos too Fools Road and Kozelsk

Quote:
Originally Posted by goguapsy View Post
where the hell would you land it?
Let that be a concern for the pilot of that chopper.For example back in days when OGT used to have 2 choppers,i had at least 5 positions to land them.(other than hill tops ,river,open ground infront of temple etc.)

Quote:
Originally Posted by goguapsy View Post

And if you could, how would the other team kill it?
One version earlier insurgents had to fight against an APACHE,on Ramiel,and on pub games ins. were triumphant most of the time.

Or:there are already choppers on Ins and Taliban maps,and they get shot down.+Chechens have far superior equipment compared to Ins and Taliban.

But i dont expect anything from the DEV side(maps,weapons,equipment)for Russians,lets just hope they dont remove Russians all together and replace them back with Brits.(not joking,a DEV is still in favor of it)
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Old 10-09-2009, 02:56 PM   #12
[R-DEV]dbzao
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Default re: Adding transport helos too Fools Road and Kozelsk

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Originally Posted by Kruder View Post
But i dont expect anything from the DEV side(maps,weapons,equipment)for Russians,lets just hope they dont remove Russians all together and replace them back with Brits.(not joking,a DEV is still in favor of it)
What a stupid remark...


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Old 10-09-2009, 02:59 PM   #13
AquaticPenguin
Default re: Adding transport helos too Fools Road and Kozelsk

You make a good point about the attack helos, they do generally get shot down on insurgent maps and I think they're quite balanced on karbala with the littlebirds. I would love to see some transport choppers on forest maps (canhaz monchegorsk? ^_^), although it wouldn't work on 1km maps and I myself don't think it would really work on 2km maps since you may have to divert away from the lz by quite a way to find somewhere to actually land.

Quote:
Originally Posted by Kruder View Post
But i dont expect anything from the DEV side(maps,weapons,equipment)for Russians,lets just hope they dont remove Russians all together and replace them back with Brits.(not joking,a DEV is still in favor of it)
I myself would like to see brits on every map! ^_^ but I think you may be mistaken, I think the maps were originally intended for the british faction but are now being used as place holders because there aren't many russian specific maps.
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Old 10-09-2009, 03:00 PM   #14
Scot
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Default re: Adding transport helos too Fools Road and Kozelsk

Quote:
Originally Posted by Kruder View Post
But i dont expect anything from the DEV side(maps,weapons,equipment)for Russians,lets just hope they dont remove Russians all together and replace them back with Brits.(not joking,a DEV is still in favor of it)
...

Riiight.

__


I quite like the maps the way they are, until a map which is made for having a Hind on it comes along, I'll stick with them being inf and armour maps


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Old 10-09-2009, 03:00 PM   #15
Qwerty1216

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Default re: Adding transport helos too Fools Road and Kozelsk

Why land when we could just use...FASTR0P3Z!

Just kidding, i like the way Fool's Road and Kozelsk are right now. The DEV's know what they are doing.


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Old 10-09-2009, 03:29 PM   #16
gx
Default re: Adding transport helos too Fools Road and Kozelsk

Well who says a transport helicopter has to land anywhere other than its original landing pad. It could be used as light support and observation on a level like that.
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Old 10-09-2009, 03:41 PM   #17
Kruder

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Default Re: Adding transport helos too Fools Road and Kozelsk

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Originally Posted by [R-DEV]dbzao View Post
What a stupid remark...
Quote:
Originally Posted by [R-DEV]IronTaxi View Post
I've always been of the opinion that it should never have changed..

there is no good reason to contextualize fictional factions...

and I'm planning to push hard to get the brits back on all the "militia" maps
http://www.realitymod.com/forum/newr...eply&p=1127165
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Old 10-09-2009, 04:19 PM   #18
[R-DEV]dbzao
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Default Re: Adding transport helos too Fools Road and Kozelsk

Yea, because everything else you said in my quote is true...


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Old 10-09-2009, 04:37 PM   #19
Maxfragg

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Default Re: Adding transport helos too Fools Road and Kozelsk

nobody wants to remove the russians form PR; but the militia maps where ment to be brit vs militia, and where just given to the russians, since no other maps where ready to be released along with the russians, when there are more russian maps, i would support the change back to the original idea of the militia series as well, just as the name "militia" instead of "chechens" since it just causes unnessesary political debates.

got that?


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Old 10-09-2009, 05:08 PM   #20
Expendable Grunt

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Default Re: Adding transport helos too Fools Road and Kozelsk

US vs Militia would be cool.

Joint action ftw!

M.


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