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Old 10-09-2009, 03:39 AM   #51
akatabrask

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Default Re: Qwai River - GPO edit suggestions for v0.9

Well, imo, the helicopters doesn't really matter because i think they didn't really add anything to the map when they were in. Sure, you could get some transport quickly from one place to another but mostly they just stuck around by themselves doing other stuff like shooting at each other.

Also, one thing I've noticed is that since AAS3 was introduced the flags always squeeze up on this tiny strip somewhere along the center of the map resulting in that only a small part of the map is actually used for combat which is kind of sad because you don't get to use all of the various environments that are to the "flanks" so to speak.
Something to do there could be to spread out the "clusters" of flags somewhat and maybe add another or two more flags, at least on the layers with more vehicular support.
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Old 10-09-2009, 03:53 AM   #52
acemantura
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Default Re: Qwai River - GPO edit suggestions for v0.9

I love, AASV3.

It forces commander to be creative, and I for one am thankful for that. One of my best commanding rounds was on this map, and I had to focus on flanking and securing flanks.

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Old 10-09-2009, 09:59 PM   #53
K4on
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Default Re: Qwai River - GPO edit suggestions for v0.9

I like to have Tanks on CHINA back!
I can understand why the Choppers r out , but we had a lot of fun with the Tanks right ?
And maybe you could give 1 or 2 Bradlys to the US Team. They are good for Transport and Tankhuntig...

They have a TOW additonal to the TOW-Hummvee...


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Last edited by K4on; 10-19-2009 at 07:01 AM..
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Old 10-09-2009, 11:25 PM   #54
Hunt3r
Default Re: Qwai River - GPO edit suggestions for v0.9

Quote:
Originally Posted by K4on View Post
I like to have Tanks on CHINA back!
I can understand why the Choppers r out , but we had a lot of fun with the Tanks right ?
And maybe you could give 1 or 2 Bradlys to the US Team. They are good for Transport and Tankhuntig...
Bradleys are IFVs. Tanks are tanks. Do the math.

Would you have a Sherman go up against a Tiger 2 tank?
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Old 10-09-2009, 11:29 PM   #55
Rudd
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Default Re: Qwai River - GPO edit suggestions for v0.9

Quote:
I love, AASV3.
on this map its really detrimental

1) gets all the infantry in a small area, so they can be HEAT shelled to hell

2) Makes the team concentrate on very small areas, when the best strategies for the map actually utilise large areas of the map.


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Old 12-28-2009, 10:24 PM   #56
sharpshooter

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Default Re: Qwai River - GPO edit suggestions for v0.9

I played today Qwai ,and it was really fustrating. The chinese are over powered they got 20mm on their apc, while we got .50 on the stryker. We need Bradleys instead of the Strykers, and Tow Humvee. Also sometimes the LAT wasn't enough sometimes to kill the Chinese APC, which added to my fustration sometimes i only left them smoking.
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