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Old 10-06-2009, 01:24 PM   #31
killonsight95
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Default Re: Qwai needs /halp/

Quote:
Originally Posted by HellDuke View Post
When the PLA get their APC with the cannon and US get the Stryker... That's absolute crap... If that's the case exchange the Stryker with the LAV-25... Right now you get into a stryker and the most often thing you hear or say as a driver: "Woops another vechicle, time to get lost..."

Now you suggest adding tanks on top of that? What's gonna happen then? Connect: "Oh crap it's Qwai and I'm ammerican... Ok time to go..." Half server disconnects because they KNOW they are gonna lose. The way it's now is great in my opinion... The stryker is usseless unless it's just infantry and the TOW can be used against PLA APC

not really bradlys are stronger than tanks all you need is to find the tank and shoot a TOW at it and the Tank is worse because the bradly has 95% chance of hitting him where as he has about 80% chance if has time to adjust if he just sees him an swings turret wildly then down to 40% chance so bradly wins basicly all the time maybe add in a LAV somewhere would make it even


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Old 10-06-2009, 05:57 PM   #32
HellDuke

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Default Re: Qwai needs /halp/

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Originally Posted by killonsight95 View Post

not really bradlys are stronger than tanks all you need is to find the tank and shoot a TOW at it and the Tank is worse because the bradly has 95% chance of hitting him where as he has about 80% chance if has time to adjust if he just sees him an swings turret wildly then down to 40% chance so bradly wins basicly all the time maybe add in a LAV somewhere would make it even
Huh? What's a bradley being able to destroy a tank (if he sees it first) have to do with Stryker not standing a chance against the Cannon APC of the PLA (still can't remember what it's called and too tiret to look it up)

“Respond intelligently even to unintelligent treatment.” - Lao Tzu

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!!!
Yes I know the map is old, but that doesn't really matter now does it?
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Old 10-07-2009, 12:00 AM   #33
mat552

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Default Re: Qwai River - GPO edit suggestions for v0.9

RIP Air Assets ;_;
Rest In Peace.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 10-07-2009, 03:37 AM   #34
MrScruff
Default Re: Qwai River - GPO edit suggestions for v0.9

Doesn't the US only have one map that features the M1A1 Tanks? That one map being Kashan. Correct me if Im wrong. I think another map that features a US MBT would be great for gameplay.
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Old 10-07-2009, 04:03 AM   #35
Expendable Grunt

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Default Re: Qwai River - GPO edit suggestions for v0.9

You know, if they get a light anti tank vehicle for the PLA, I'd be cool with seeing the PLA "disadvantaged" against US Armor. My original layout suggestion was simply to take into account that we don't have one yet. Overall, it's too small for a real tank map.

As for air assets...I kinda miss that little Wasp...

M.


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Old 10-07-2009, 08:01 AM   #36
TheLean
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Default Re: Qwai River - GPO edit suggestions for v0.9

The map is not to small for tanks. It is probable that if the US and PLA is ever in a conflict in China tanks will be used. Just because the country isnt mainly made of huge open areas like a desert, it does not mean tanks wont be used. In my country we got 90% forest and we use tanks, and Qwai is much more open than that. Qwai is similar to a typical rural countryside in western Europe and USA, with its fields and rolling hills, if you think about it. Its not like it is Normandy with hedges blocking every field.
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Old 10-07-2009, 09:34 AM   #37
RHYS4190

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Default Re: Qwai River - GPO edit suggestions for v0.9

I think the probs with Qwai is, that perhaps it to focus on vehicles where as it should be focused on the infantry, this map is a far better infantry map then a vehicle map and they tend to destroy that and become too dominate.

What need's to happen is just a major cut back on the vehicles in this map, for one get rid of the PLA apc's the one with the canon's, you can't expect striker's to be able to complete with some thing like that, using TOW humve’s don’t work ether, they work in open terrain like zalhar wet land but they don‘t work very well in close range which is what we always seem to get in Qwai.

What a better layout would be PLA APC's MG's square’s off against the striker's that a far better lay out, that way the vehicles will be able to contribute to the team yet not become overly dominate.
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Old 10-07-2009, 10:01 AM   #38
_Henke_

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Default Re: Qwai River - GPO edit suggestions for v0.9

I was just about to write what he said^^

mg apc's vs strykers would bring a uniqe gameplay where the apc´s can't kill eachother and are therefor forced to stick with the infantry. I think its worth testing for a layer.


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Old 10-07-2009, 10:16 AM   #39
Alex6714

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Default Re: Qwai River - GPO edit suggestions for v0.9

You know there is a infantry layer.... At least I am pretty sure there is.

Tbh I think vehicles bring alot to gameplay, especially in a game that is focused on combine arms, not just infantry.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 10-07-2009, 10:33 AM   #40
_Henke_

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Default Re: Qwai River - GPO edit suggestions for v0.9

afaik theres no infantry layer with mg apc's vs strykers and it sounds interesting to me.

When I first read about the new WZ551A I thought they made it just for this reason.


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