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Old 10-05-2009, 04:34 PM   #21
Peeta
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Default Re: Qwai needs /halp/

Choppas can go bye bye. I would love to see M2's (reskinned for the forest ofc ) on Qwai!


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Old 10-05-2009, 04:36 PM   #22
Colonelcool125

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Default Re: Qwai needs /halp/

Just keep the TOWs and I'm happy.

I love the TOWs.
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Old 10-05-2009, 05:10 PM   #23
Reddish Red

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Default Re: Qwai needs /halp/

Quote:
Originally Posted by Silly_Savage View Post
1. Up the view distance.

2. Add in the static overgrowth fields.

3. Reinstate previous asset layout.

4. ???

5. Perfection.
I don't know if you din't notice, but the pictures in the static fields are on Qwai.

Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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Old 10-05-2009, 07:32 PM   #24
Silly_Savage

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Default Re: Qwai needs /halp/

Quote:
Originally Posted by Reddish Red View Post
I don't know if you din't notice, but the pictures in the static fields are on Qwai.
...Which is the exact reason I posted it? Just stating my opinion on how my perfect Qwai River would pan out.

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Old 10-05-2009, 07:34 PM   #25
Alex6714

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Default Re: Qwai needs /halp/

Quote:
Originally Posted by Silly_Savage View Post
1. Up the view distance.

2. Add in the static overgrowth fields.

3. Reinstate previous asset layout.

4. ???

5. Perfection.
Great Success.

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"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Old 10-05-2009, 07:38 PM   #26
Colonelcool125

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Default Re: Qwai needs /halp/

Quote:
Originally Posted by Silly_Savage View Post
1. Up the view distance.

2. Add in the static overgrowth fields.

3. Reinstate previous asset layout.

4. ???

5. Perfection.
I concur with this idea.

Tank V. TOW combat is oh so fun.

The little birds were nice too.
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Old 10-05-2009, 08:25 PM   #27
[R-DEV]Rudd
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Default Re: Qwai River - GPO edit suggestions for v0.9

Quote:
The current WZ551 vs Stryker... ya alot of times can suck, but thats only if your TOW humvee is driving around by itself instead of protecting the APCs...
I really do agree, however the TOW is at its most effective when mobile and unpredicable.

This is why the Bradley would be such a great replacement, it has the AT weapons, but its speed and transport capability means it not only has to stay with teh strykers, it'll complement their transport abilities.


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Old 10-05-2009, 11:34 PM   #28
Expendable Grunt

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Default Re: Qwai needs /halp/

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
We will probably be changing the vehicle layout again on Qwai River, since its overhaul it will now have an increased view distance, better fields and some better protection against mainbase rape.

The final layout has not been decided yet.

Im prety against tanks, as the map IS still small and view distance isnt ideal, but I guess we can make a layer with the tanks on it to see how it goes.

I dont think the littlebirds will be returning though.


Obviously I'm biased but I find the current layout really enjoyable... Qwai is great for infantry, and when you got alot of boots on the ground instead of waiting around for assets / going off on their own, you get a great potential for multiple squad vs multiple squad, which is great fun and doesnt happen too often on other maps.

The current WZ551 vs Stryker... ya alot of times can suck, but thats only if your TOW humvee is driving around by itself instead of protecting the APCs...

Anyways, keep suggestions here and we will keep them in mind when doing the layers for v0.9.


There will be an AAS 16,32,64 layer and CNC 16, 64
I owe you 1 beer.

M.


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Old 10-06-2009, 12:08 AM   #29
IronTaxi
Mapping Manager

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Default Re: Qwai River - GPO edit suggestions for v0.9

I think you guys should be pleased with the massive overhaul of the map...

it has really changed alot...I took a good week of time to retrofit most of the CPs..


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Old 10-06-2009, 12:12 AM   #30
Colonelcool125

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Default Re: Qwai River - GPO edit suggestions for v0.9

Quote:
Originally Posted by Dr2B Rudd View Post
I really do agree, however the TOW is at its most effective when mobile and unpredicable.
Mobile and unpredictable and protecting the Strykers are not mutually exclusive.

The TOW crew just has to be good .

Also, I love the idea of several varied layers! I've been suggesting that since they redid the Qwai layout the first time. I'm looking forward to 0.9 Qwai.
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