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Old 09-28-2009, 11:59 PM   #11
SkaterCrush

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Default Re: Commander Support-Choices

Quote:
Originally Posted by TempesT View Post
More Area Attacks please. Area attacks can break stale-mates and generally alter the game in exciting ways. This idea is good.
I don't think the commander needs any more area attacks. With the new UAV and just commanding in general (something many people overlook) the commander has got his hands full. I do agree with the option of either JDAM or Artillery though, but before this is implemented the JDAM needs a change. Although maybe going against my statement at the start of this post, it would be interesting for something that you could do instead of a mortar strike.


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Last edited by SkaterCrush; 09-29-2009 at 12:15 AM..
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Old 09-29-2009, 12:05 AM   #12
Colonelcool125

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Default Re: Commander Support-Choices

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Originally Posted by SkaterCrush View Post
I don't think the commander needs any more area attacks.
Read what I wrote.

I'm not suggesting the commander get any more area attacks. I'm suggesting that he get to pick between the existing choices when he calls one in.
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Old 09-29-2009, 12:14 AM   #13
SkaterCrush

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Default Re: Commander Support-Choices

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Originally Posted by Colonelcool125 View Post
Read what I wrote.

I'm not suggesting the commander get any more area attacks. I'm suggesting that he get to pick between the existing choices when he calls one in.
I wasn't talking about you, I sort of should have quoted Tempest. I'm agreeing with what your saying

/Gibbs slap


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Old 09-29-2009, 12:17 AM   #14
Colonelcool125

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Default Re: Commander Support-Choices

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Originally Posted by SkaterCrush View Post
I wasn't talking about you, I sort of should have quoted Tempest. I'm agreeing with what your saying

/Gibbs slap
Aah, gotcha.
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Old 09-29-2009, 02:54 AM   #15
[R-DEV]AfterDune
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Default Re: Commander Support-Choices

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Originally Posted by SkaterCrush View Post
/Gibbs slap
I lolled .





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