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#81 |
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cant be the number of pilots in a vehicle be limited,
so only one pilot per aircraft can enter ??? |
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#82 |
![]() Join Date: Sep 2009
Location: Den Haag, behind that car wreck.
Posts: 450
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Why is everybody scared for para trooping pilots? I always hunt on pilots when they've been shot but are still alive. But I think that they only have to give a knife and a M9-Pistol with 1 mag loaded+1 extra. Because it will become reality then, you really have to hunt on pilots then. And it would be great to do search & rescue operations
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#83 | |
![]() Join Date: Apr 2009
Posts: 178
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Once more...
The case is not only to prevent paratroopers. Its this one too: http://www.realitymod.com/forum/f18-...tml#post974344 Quote:
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#84 |
![]() Join Date: Apr 2009
Posts: 1,417
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Just give him a pistol with 1-2 extra mags, with nerfed damage. 3-7 shots to down a guy.
Trying to be a paratrooper with that would be horrible. |
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#85 | |
![]() Join Date: Jun 2009
Location: Crossville, TN
Posts: 425
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Quote:
That would seriously lower the realism. The M9 is a 9mm round, though not much of a powder charge behind it, it does pack a serious punch from close range. I think 3 to 7 shots to down a guy would suck, because the guy with the assault rifle would always win. | |
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#86 |
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Retired PR Developer
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meh, discussion on this has gotten repetitive and stale, MODs lock at your discretion.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#87 |
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Sorry to hear that Rudd,
It was a good try though. We just have to realize that its a game. Games follow rules that humans don't and as humans we cant expect to obtain realism from a mod derived from what is essentially an arcade game. I believe that the DEV’s should carefully consider my statement. I don't believe this to be Project Reality; I do however believe this to be more Project Teamwork with added elements of reality and real-life assets. Following such logic, pilots should have a pistol with a few mags, but adding that pistol will incur more work, for better or worse, to create incentives to make that Pilot want to go home and to have his team want to go get him back. Perhaps one pilot kit (with pistol), per aircraft, (I really hope that this hasn’t been suggested before) only able to be requested from each aircraft, would get the job done. Other incentives will have to be thought of to get the teamwork juices flowing. |
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#88 |
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#89 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
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I think he means, that the pilot kit is unlimited, but if you have a pilot kit and enter a helo with a pilot allready in it, you will get a black screen and writing telling you "only one pilot per helicopter please" if you ignore it, you die, just like if you enter the pilots position without a pilot kit now.
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Live by the sword, die by the sword...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ingame:G-LockCobra To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#90 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 10-03-2009 at 08:51 PM..
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| afaik, armed, pilot, solution |
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