project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 09-28-2009, 01:48 PM   #21
Elektro

Elektro's Avatar
Default Re: the armed pilot, new solution (afaik)

Make a Jet pilot kit and a Heli pilot kit .. Heli pilot is armed but has no parachute, while the jet pilot has a parachute but no weapon. Simple


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Elektro is offline
Old 09-28-2009, 01:58 PM   #22
jbgeezer

jbgeezer's Avatar
Default Re: the armed pilot, new solution (afaik)

I think its a very nice idea, the only flaw is that if your chopper blows up, you dont have a PDW. And a jet pilot will never have the chance to pickup such a kit, in the event of a shootdown.

IRL pilots carry a PDW with them when they fly. I can perfectly understand why the PDW was removed from the pilot kit, but I really think you should remove the parachute completely from PR. There are very few jet maps, and usually when you are hit, then you are dead. Also we have no realistic eject system. And helo pilots dont jump in parachutes to get out if they are hit (exept the KA-50). They crashland instead. If the parachute was removed there would be no rambo paratroopers. SIMPLE

Live by the sword, die by the sword...

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Ingame:G-LockCobra

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
jbgeezer is offline
Old 09-28-2009, 02:35 PM   #23
rampo

rampo's Avatar
Send a message via MSN to rampo
Default Re: the armed pilot, new solution (afaik)

Quote:
Originally Posted by jbgeezer View Post
I think its a very nice idea, the only flaw is that if your chopper blows up, you dont have a PDW. And a jet pilot will never have the chance to pickup such a kit, in the event of a shootdown.

IRL pilots carry a PDW with them when they fly. I can perfectly understand why the PDW was removed from the pilot kit, but I really think you should remove the parachute completely from PR. There are very few jet maps, and usually when you are hit, then you are dead. Also we have no realistic eject system. And helo pilots dont jump in parachutes to get out if they are hit (exept the KA-50). They crashland instead. If the parachute was removed there would be no rambo paratroopers. SIMPLE
I have used my parachute in a number of occasions in PR while hopping out of a VERY heavily damaged jet(dontcha call me a bailer there was no way for me to save em


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
rampo is online now
Old 09-28-2009, 02:38 PM   #24
killonsight95
Supporting Member

killonsight95's Avatar
Default Re: the armed pilot, new solution (afaik)

rampo has a good point there we all know pilots have parachutes in real life so thye should be in


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
killonsight95 is offline
Old 09-28-2009, 02:48 PM   #25
jbgeezer

jbgeezer's Avatar
Default Re: the armed pilot, new solution (afaik)

Quote:
Originally Posted by rampo93(FIN) View Post
I have used my parachute in a number of occasions in PR while hopping out of a VERY heavily damaged jet(dontcha call me a bailer there was no way for me to save em
Yeah yeah, thats not the point. I'd rather have a realistic PDW system, than parachutes. Its like 1 ticket for your death. And there are like two jet maps in PR... And alot more helo maps. If we really need to have parachutes for jets, make separate kits (I know it has been suggested before)

-Helo pilot=guy without parachute, but with a PDW.
-Jet pilot=guy with parachute, but without a PDW.

Quote:
Originally Posted by killonsight95 View Post
rampo has a good point there we all know pilots have parachutes in real life so thye should be in
Helo pilots aint issued parachutes, but jet pilots do. They also have an ejector seat, that allows you to stand on the ground, but be ejected high enough for you parachute to open properly. Another thing that we dont have, and AFAIK will never have in PR, due to engine limitations.

Live by the sword, die by the sword...

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Ingame:G-LockCobra

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
jbgeezer is offline
Old 09-28-2009, 03:02 PM   #26
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: the armed pilot, new solution (afaik)

Dr2B Rudd while you had a real new suggestion, this thread turning into every other "Why no weapons for pilots" banter.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Old 09-28-2009, 06:37 PM   #27
McBumLuv

McBumLuv's Avatar
Default Re: the armed pilot, new solution (afaik)

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Dr2B Rudd while you had a real new suggestion, this thread turning into every other "Why no weapons for pilots" banter.
Because the age old question has yet to be answered

  • The pistol-pilot squads were only really rampant in 0.8 when the pistol was the only weapon that wasn't FUBAR in CQC.
  • Helicopters need to have their crash physics and such looked at to make survivable landings possible.
  • You can't go on unrealistic paratrooping missions if none of the kits have parachutes.
  • The ejector seat could technically be created in PR, but either a macro would be needed to simplify things, or players would need to click about three buttons in quick succession.
  • Jet Pilots can have standard issue kits with them (including any sidearms) if their kit doesn't have a parachute, but the ejector seat does.
All this indicates that the removal of weapons was mainly due to the abnormal occurrence of "paratroopers" due to their ridiculous efficiency in 0.8. No one actually looked at the exact variables, and there's been no looking back for the most part.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline
Old 09-28-2009, 06:48 PM   #28
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: the armed pilot, new solution (afaik)

Its been answered



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Old 09-28-2009, 06:54 PM   #29
Marshall

Marshall's Avatar
Default Re: the armed pilot, new solution (afaik)

Why would the downed pilot not take grenadier, or HAT or whatever else was better than toting a pistol and some smoke grenades when he's managed to hit the chopper on the deck like a brick after being shot? Or is it a case of only the Pilot - PDW and Pilot kit be available from choppers?

PersonallyI say No, I'm all for pilots being unarmed. Fuck 'em, they should go solemnly down with their craft or keep it in the air and no grey area.

I find it somewhat funny and very immersive gameplay trying to stay alive as a downed pilot behind enemy lines with no weapon.

I make it sound like it happens a lot, well it happened once, on Ramiel, it was quite a buzz dodging enemies actually. If I had proper team co-ordination an LB, Hummer or APC would be straight there to rescue me. They weren't, so I stalked around until I could find an insurgent kit to take, carried on with an AK until I died.

Don't give pilots weapons, let's just "roleplay" that the damage in the aircraft caused fires that cooked off all available ammuniton of the PDW rendering it completely useless.

Quote:
Yeah yeah, thats not the point. I'd rather have a realistic PDW system, than parachutes. Its like 1 ticket for your death. And there are like two jet maps in PR... And alot more helo maps. If we really need to have parachutes for jets, make separate kits (I know it has been suggested before)
It's, what 10? for an aircraft. Might as well be 11 I say, my AA kills go up to 11. In fact no, they start at 11 but can often be 15 or 16.

What use is a pilot on the ground anyway with our without pistol? With pistol is worse, this will encourage him to think "hmm I wonder if I can get any cheeky kills, let's find out" rather than "FUCK! I need to find a safe LZ and call in someone to rescue me" If he loses an aircraft he should want to and deserve to lose his life. He'll likely be alone, enemy he runs into will likely not be alone. They will have LMGs and rifles usually as a bare minimum.
Those Choppers are expensive, millions of pounds, we could train a 100 pilots for a fraction of it's cost.

No, for PR to stay realistic, pilots fulfil a role of keeping aircraft airborne and effective. Infantry do the handheld weaponry.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Marshall is offline
Last edited by Marshall; 09-28-2009 at 07:07 PM..
Old 09-28-2009, 07:41 PM   #30
Brummy

Brummy's Avatar
Send a message via MSN to Brummy
Default Re: the armed pilot, new solution (afaik)

Those Choppers are expensive, millions of pounds, we could train a 100 pilots for a fraction of it's cost.

uuuuuuuuuuuuuuuuuuhhh.. really?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Brummy is offline
Closed Thread


Tags
afaik, armed, pilot, solution
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:12 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.