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#21 |
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Retired PR Developer
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YouTube - House of Pain mod
I accidentally spliced the video incorrectly when making it (trying to do 3 things at once) so there's about 10seconds of crap, when really there were 10seconds of awesome :P Now, this mod works in Local. its fof 1.41 not 1.5, and thus when people get in to choppers the server can crash. I'm sorry to report that the NVGs do not work correctly for certain graphics cards afaik, for some it works fine. I think if you have a Nvidia 9800 or older it should be fine Its alot of fun, with some great ideas and perhaps some can get added to PR (after modification) BUT! I can confirm, THERE ARE NO RECOCHETS. Its just a spark effect which is very good and tricks you. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#22 |
![]() Join Date: Feb 2009
Posts: 3,556
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Woah those tracers look awesome, we should have those!
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#23 |
![]() Join Date: Feb 2009
Location: Kent
Posts: 372
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The engine has never and never will be able to have ricochets as far as i know untill they release the base code for the engine and thats never gonna happen coz when dice and ea get there hands on copyright laws they hug them untill they can no longer breathe... ok thats a bit ott lol
but afaik its not possible and has been discussed before |
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#24 |
![]() Join Date: Feb 2009
Location: Kent
Posts: 372
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PS ArmA 2 has prime examples of balistic ricochets... search for it on youtube its pretty spectacular
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#25 | |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#26 |
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Banned
![]() Join Date: May 2009
Location: Szczebrzeszyno
Posts: 131
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#27 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 |
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Wow, the sparks effects in that video are really nice. So are the HUDs. What can and what can't DEVs use from the expansion pack ? Why don't they expand the mod for the expansion pack if it can open more options for the mod ?
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#29 | |||
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This thread sort of got off topic. Im not talking about bigger and brighter tracers, im talking about tracers bouncing off the ground when they ricochet off hard surfaces. Its a very common thing for tracer rounds to do and its very visible at night. This video is a perfect example of what Im talking about:
And to UKrealplayer666, I would really wait to see if a DEV says its hardcoded. Because Im pretty sure that the planes in Forgotten Hope have tracer bounce. Maybe Il go fire it up and check. | |||
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known in-game as BOOMSNAPP
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#30 |
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Well, I posted a video SHOWING tracer ricochets, but no one mentionned anything.
Again: YouTube - TR Bradley FCS Start discusshun. |
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| ricochet, tracer |
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