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#11 | |
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#12 | |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Quote:
One would have to know if to the engine it makes no difference if you zoom in further, or if you switch between iron sight/scope on right click, complete with animation, or if there is a hurdle of some kind to implementing it. | |
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#13 |
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Former Testing Manager
![]() Join Date: Feb 2007
Posts: 1,662
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Ever heard the phrase "Jack of all trades, master of none"? That applies to the "Swiss Army Knife" approach to weapon design. While yes, I do have experience with the TA31 combo sight this is fairly new and not seen widely in the field. I for one find the thing adverse to fast acquisition of your target as your peripheral vision is drawn to the acog lens when going to the reflex sight on top. The alignment just didn't feel natural to me but again, that's shooters preference.
As to the magnifiers, they are more readily available but would require a massive amount of work to implement (if it is in fact possible to animate the swivel magnifier back and forth from the front of the reflex sight) and honestly, our time can be better spent on other projects for .9's release. |
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#14 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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tbh I don't like the Idea of just having 1 type of rifle instead of Ironsights OR Acog. It adds another level of play to the game - do you use iron sights or Acog? One is good for CQC one for longer range - making you have to use your brain and think about your situation - rather than having one uber rifle that is good for both.
Also all my friends in the British Army say that they usually ignore the back up sights on the SUSAT because they are inaccurate - and just something else you have to zero. |
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#15 |
![]() Join Date: Aug 2009
Location: The best county in England- SURREY!
Posts: 66
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Completely agree and if they made the transitions in CA better it should be implemented.
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#16 | |
![]() Join Date: Mar 2009
Posts: 475
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Quote:
In the military service we were taught to look through the large front ring of the ironsight when getting up close and personal, while looking above the back part of the ironsight. This means the bullets hits a bit high, but at such close range it is negligible and it helps reduce tunnelvision. I think you mean you added a 2.0 magnification level. A 1x zoom is the same as normal everyday view. Or do you mean that you added a zoom mode without zoom to represent aiming above the sight when shoulderfiring? Sounds cool if that is the case. | |
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#17 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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I meant that in Combined Arms we have added a 1.0x Magnification mode representing both backup irons, keeping the second eye open, and simple shoulder/reflex shooting. The sight is somewhat inaccurate beyond 30-50m so after that it is not of much use and you may as well use the scope.
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#18 |
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maybe the op was talking about this?
![]() I dont know if the military uses it or not though |
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known in-game as BOOMSNAPP
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#19 |
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#20 |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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They're issue for British troops in Afghan these days. Its a semi stop-gap as part of FIST, something to take over from the SUSAT which is now out of production, so sights damaged in combat cant be replaced while the helmet linked sighting system that is planned for (eventual) service is still in development.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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