project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 09-16-2009, 01:10 PM   #11
E4$Y

E4$Y's Avatar
Send a message via Skype™ to E4$Y
Default Re: 2 zoom modes for all rifles

Quote:
Originally Posted by CAS_117 View Post
In combined arms we have added a 1.0 magnification level for all rifles in order to represent the addition of backup iron sights and shoulder firing. The scope is not accurate while moving however so it is best for less than 30 meters.
It looks like CA fixes all of PR problems Great work


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
E4$Y is offline Reply With Quote
Old 09-16-2009, 03:09 PM   #12
Cassius

Cassius's Avatar
Default Re: 2 zoom modes for all rifles

Quote:
Originally Posted by E4$Y View Post
Yeah, that sounds nice. One zoom level would be with 0x, and another with standart ACOG zoom level?
Thats what I was thinking about, the first zoom level would be the way you use it in CQB, like looking over the scope with the standard issue acog (I think only spec ops get the acog with the red dot sight on top) and the second with zoom.

One would have to know if to the engine it makes no difference if you zoom in further, or if you switch between iron sight/scope on right click, complete with animation, or if there is a hurdle of some kind to implementing it.
Cassius is offline Reply With Quote
Old 09-16-2009, 03:58 PM   #13
LeadMagnet
Former Testing Manager

LeadMagnet's Avatar
Default Re: 2 zoom modes for all rifles

Ever heard the phrase "Jack of all trades, master of none"? That applies to the "Swiss Army Knife" approach to weapon design. While yes, I do have experience with the TA31 combo sight this is fairly new and not seen widely in the field. I for one find the thing adverse to fast acquisition of your target as your peripheral vision is drawn to the acog lens when going to the reflex sight on top. The alignment just didn't feel natural to me but again, that's shooters preference.

As to the magnifiers, they are more readily available but would require a massive amount of work to implement (if it is in fact possible to animate the swivel magnifier back and forth from the front of the reflex sight) and honestly, our time can be better spent on other projects for .9's release.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

“Without Warning, Sans Remorse”
LeadMagnet is offline Reply With Quote
Old 09-16-2009, 05:19 PM   #14
Herbiie

Herbiie's Avatar
Default Re: 2 zoom modes for all rifles

tbh I don't like the Idea of just having 1 type of rifle instead of Ironsights OR Acog. It adds another level of play to the game - do you use iron sights or Acog? One is good for CQC one for longer range - making you have to use your brain and think about your situation - rather than having one uber rifle that is good for both.

Also all my friends in the British Army say that they usually ignore the back up sights on the SUSAT because they are inaccurate - and just something else you have to zero.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Herbiie is offline Reply With Quote
Old 09-16-2009, 05:43 PM   #15
superhunty123
Default Re: 2 zoom modes for all rifles

Completely agree and if they made the transitions in CA better it should be implemented.
superhunty123 is offline Reply With Quote
Old 09-16-2009, 08:09 PM   #16
TheLean
Supporting Member
Default Re: 2 zoom modes for all rifles

Quote:
Originally Posted by Zrix View Post
A "CQB mode" with reduced accuracy but good handling, similar to the LMG undeployed mode, would be nice for both scoped and unscoped ARs.

Although we used ironsights, we were taught how to fire without looking through the sights, because in some situations there just isn't time nor space to do that. I would guess most armed forces does that.

The largest problem I see with this is that it would require an additional weapon slot, and that is something some kits are running low on.
I totally agree with you. Both irons and scopes are not used in CQB in real life situations. Trying to look through the back part of an real life ironsight is like trying to look through the head of a sewing needle. It creates extreme tunnelvision, as does scopes. In PR this is not represented with irons as we have clear vision both inside the ironsight and around it. IRL we can shift focus from the ironsigt to the surroundings but then we loose focus of the sights, and it takes some time for the eyes to adjust.

In the military service we were taught to look through the large front ring of the ironsight when getting up close and personal, while looking above the back part of the ironsight. This means the bullets hits a bit high, but at such close range it is negligible and it helps reduce tunnelvision.



Quote:
Originally Posted by CAS_117 View Post
In combined arms we have added a 1.0 magnification level for all rifles in order to represent the addition of backup iron sights and shoulder firing. The scope is not accurate while moving however so it is best for less than 30 meters.
I think you mean you added a 2.0 magnification level. A 1x zoom is the same as normal everyday view. Or do you mean that you added a zoom mode without zoom to represent aiming above the sight when shoulderfiring? Sounds cool if that is the case.
TheLean is offline Reply With Quote
Old 09-16-2009, 09:08 PM   #17
CAS_117
Registered User

CAS_117's Avatar
Default Re: 2 zoom modes for all rifles

Quote:
Originally Posted by TheLean View Post
I think you mean you added a 2.0 magnification level. A 1x zoom is the same as normal everyday view. Or do you mean that you added a zoom mode without zoom to represent aiming above the sight when shoulderfiring? Sounds cool if that is the case.
I meant that in Combined Arms we have added a 1.0x Magnification mode representing both backup irons, keeping the second eye open, and simple shoulder/reflex shooting. The sight is somewhat inaccurate beyond 30-50m so after that it is not of much use and you may as well use the scope.
CAS_117 is offline Reply With Quote
Old 09-17-2009, 12:18 AM   #18
charliegrs

charliegrs's Avatar
Send a message via AIM to charliegrs Send a message via Yahoo to charliegrs
Default Re: 2 zoom modes for all rifles

maybe the op was talking about this?

I dont know if the military uses it or not though

known in-game as BOOMSNAPP
'
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
charliegrs is offline Reply With Quote
Old 09-17-2009, 02:53 AM   #19
Sparatan117

Sparatan117's Avatar
Send a message via MSN to Sparatan117
Default Re: 2 zoom modes for all rifles

Quote:
Originally Posted by charliegrs View Post
maybe the op was talking about this?

I dont know if the military uses it or not though
contrary to belief, red dot sights are used more often than acogs but tbh I've never seen that before, a red dot on top of an acog


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sparatan117 is offline Reply With Quote
Old 09-17-2009, 11:33 AM   #20
[R-MOD]Bob_Marley
Forum Moderator

[R-MOD]Bob_Marley's Avatar
Default Re: 2 zoom modes for all rifles

They're issue for British troops in Afghan these days. Its a semi stop-gap as part of FIST, something to take over from the SUSAT which is now out of production, so sights damaged in combat cant be replaced while the helmet linked sighting system that is planned for (eventual) service is still in development.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs.
Origin/Battlelog ID: RMODBobMarley
[R-MOD]Bob_Marley is offline Reply With Quote
Reply


Tags
modes, rifles, zoom
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:35 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.