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#31 | |
![]() Join Date: Apr 2009
Posts: 1,417
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Quote:
And when I mean use the Black Shark as an example, I mean it's ability to track a target you designate, and the helicopter will simply lase the target if you fire a hellfire. Maybe just right click on a tank or something and it will instantly track it unless you move too far off. And by the way, I think "unguided" Hellfires are really just TOWs... | |
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Last edited by Hunt3r; 09-17-2009 at 08:33 PM..
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#32 |
![]() Join Date: Sep 2008
Posts: 2,197
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This is all you can do with a missile in BF2:
Laser-guided/Heat-seeking*: Lock on a target and have the missile seek said target Fire a missile that is unlocked and have it seek the closest target even if said target is friendly** Wireguided: Fire a missile that goes where the center of the camera is pointing. TV guided: Fire a missile where the cursor is clicked (primary fire only). There is no method to disconnect target acquisition from seeking thus you cannot set a target with one button and fire with another. I spent a long time trying to make it so wire-guidance/tv-guidance/laser-guidance only occurred when you held down the primary or secondary fire button but as it turns out there is no working code that accomplishes that task. I suspected the unused targetInput method would allow this but that method appears to be disabled by the engine or is incomplete and thus not functioning. *Laser guided and heat seeking work exactly the same the only difference is the target object type/template. **Technically the missile acquires a lock for itself at launch which is why you'll occasionally have your missile seek a target that you didn't lock. The way they coded it is a bit retarded; even though you have a lock the missile will seek the closest target that it can detect. This is typically why missiles that have a wide lock angle will seek targets that the player hasn't selected. It's a crappy situation because if you narrow the lock angle of the missile it won't detect any targets but if you widen it you're more likely to hit something other than what you've locked. Piss poor design is what this is. |
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#33 | |
![]() Join Date: Apr 2009
Posts: 1,417
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Quote:
And having both TV and heat seeking mode would be a huge improvement compared to the current system anyhow. | |
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Last edited by Hunt3r; 09-18-2009 at 02:46 AM..
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#34 | |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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#35 | |
![]() Join Date: Apr 2009
Posts: 1,417
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Quote:
For now, PR is not about what is technically realistic, it's about whether or not it plays realistically. That's my take. PR2 is what needs to be made for the weird BF2 limitations to be taken off. | |
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#36 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Yeah it works pretty good assuming you are experienced with a mouse. Just that up till recently the missiles weren't seeing the targets and just going dumb. Had to compare some of our tank code to it and voila.
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Last edited by CAS_117; 09-18-2009 at 04:08 AM..
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#37 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
:F | |
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#38 |
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I agree with you so much!!
This can be an awesome add on! |
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In-game name: =[BF]= Rudy_PR
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#39 | |
![]() Join Date: Apr 2009
Posts: 1,417
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Quote:
So let's try to lobby the devs into at least giving us the tv-missile style ATGM mode and possibly the lock system too. | |
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#40 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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I'm glad you approve. Show your support by being at the test on the 25th.
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| Tags |
| hellfire, missiles, unguided |
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