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Old 09-14-2009, 06:44 AM   #1
Viper.Sw

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Default Faster aim (non scope) movement.

When using all the non scoped rifles and right click you get iron sight or red dot sight and so on. When in this mode, you walk sloooooooooooooooooooooooooow. IRL you would use these aims when clearing a building. Now they are to slow and you end up clearing a building with your weapon stance down.

I say increase movement speed when aiming with non scoped weapons. That way you can clear a building and do CQB better and more real.

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Old 09-14-2009, 06:45 AM   #2
Smegburt_funkledink
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Default Re: Faster aim (non scope) movement.

You know the movement when scoped is quicker whilst crouched than stood up, right?


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Old 09-14-2009, 11:20 AM   #3
snooggums
Default Re: Faster aim (non scope) movement.

Quote:
Originally Posted by Sgt.Smeg View Post
You know the movement when scoped is quicker whilst crouched than stood up, right?
Yes, and that is very silly.

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Old 09-14-2009, 11:50 AM   #4
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Default Re: Faster aim (non scope) movement.

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Originally Posted by snooggums View Post
Yes, and that is very silly.
It's not silly. It makes you a much smaller target. If your clearing a room you dont just go running in. You take your time you do it with a bit of TACTICS in your head.



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Old 09-14-2009, 11:58 AM   #5
gazzthompson

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Default Re: Faster aim (non scope) movement.

as others have said, if you crouch you move ALOT faster.

Tho IIRC this isnt a feature but has something to do with the devs slowing the overall running speed down and not being able to do it with the crouch scope in, or something like that.


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Old 09-14-2009, 01:26 PM   #6
CAS_117
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Default Re: Faster aim (non scope) movement.

From other thread.

Quote:
Originally Posted by CAS_117 View Post
Make scopes 3d for 2 reasons:

1. Remove retarded tunnel vision and represent having 2 eyes open (sort of).

2. Have realistic range markers on the guns for ballistics.

Also we did what Mcluv said in Combined Arms, where we removed sprinting, increased walking to a jog which allowed you to move with your gun raised. Then for scopes we decided to add a 1.0x magnification level which represents the combination of shoulder firing and backup irons which are on most rifles.

YouTube Video


I`m the chinese soldier at 9:11 shooting edible. Here I can advance with my gun raised ready to fire. In PR or BF2 I would probably have to either charge him with my gun at my hip, hold still with my scope zoomed, or sprint away to dodge the incoming grenade. In this scenario I have the option to move to his position at a moderate speed and can fire the moment he presents a target. He probably forgot that this was possible and decided to throw a grenade expecting I would either sit still and eat it or have to run away unable to fire.
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Old 09-14-2009, 02:13 PM   #7
snooggums
Default Re: Faster aim (non scope) movement.

Quote:
Originally Posted by [R-COM]Cheditor View Post
It's not silly. It makes you a much smaller target. If your clearing a room you dont just go running in. You take your time you do it with a bit of TACTICS in your head.
In game currently, walking with the gun up is at a snails pace, crouching is close to walking speed. Try crouching at the height of the game models and move around, then stand on two feet and do the same.

Using crouch to move faster in game may be more effective (kinda like popping up and down behind cover), but please show me a SWAT or military room clearing operation where the first person into the room goes in quickly while crouched. Using unrealistic tactics because they are effective isn't a goal of PR.

There's no reason for the super snail pace that we have for guns raised currently, and no reason for it to be slower than crouching.

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Old 09-14-2009, 07:06 PM   #8
drs79
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Default Re: Faster aim (non scope) movement.

Quote:
Originally Posted by [R-COM]Cheditor View Post
It's not silly. It makes you a much smaller target. If your clearing a room you dont just go running in. You take your time you do it with a bit of TACTICS in your head.
I wish more players (both on my team, and on the other team) would think this way when entering a building on Insurgency mode, it would save a lot of non-intentional TK's and if an infantry man is going in, it would only harm himself, instead of seeing countless times, 2-3 guys right behind each other storming in only to cry "medic" when a nade trap is tripped.

I have to disagree with faster aim (non scope) Movement. Its fine the way it is, IRL sure you might be able to do it faster, though I don't know if you are basing this on your personal experience or maybe from paintball or airsoft (im not trying to make fun of you).

Slow is smooth, smooth is fast.
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Old 09-14-2009, 11:15 PM   #9
Celestial1
Default Re: Faster aim (non scope) movement.

Quote:
Originally Posted by drs79 View Post
Slow is smooth, smooth is fast.
And contradictions is smarts.



I have a personal hate for body movement and physics in any game, and BF2 takes the cake sometimes.

If you were to walk, and then crouch-walk at that same pace, you would find that the crouch-walk is pretty uncomfortable and unwieldy to use; you'd be more likely to do so a bit more slowly compared to walking. However, you can still actually crouch and run, to an extent, which isn't possible in BF2 (but is possible in Red Orchestra).

Rasing a weapon to eye level while doing either won't slow you down at all; your aim may bounce around a small bit, but it won't impede you enough to stop you from doing CQB very much at all. Crouch walking makes your aim bounce even less due to the fact that your body is a bit more compacted, allowing your legs to do more of the walking and your upper body stay mostly stiff.
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Old 09-15-2009, 12:42 AM   #10
[R-DEV]Chuc
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Default Re: Faster aim (non scope) movement.

It's one of those things where if we knew how to control it, we would have made those changes already. But we're still looking..


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