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#11 |
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I really don't like the chances you guys did to the infantry movement in CA, it feels so unnatural and weird. I think the movement in PR feels a lot more realistic, it feels like you have more control of the body.
You guys have done a very good job with the vehicles but please don't change the infantry, there is no point in trying to fix something that isn't broken. |
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#12 | ||
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Quote:
Here's from another thread. Quote:
What I'd love to see is Chuc maybe doing what I've listed for at least one weapon, with the scope and irons, just as a proof of concept. Chuc, would you be up to it? | ||
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#13 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
I guess I'm asking: If the devs could adjust walking and crouching speeds while scoped and not scoped independently would the following be true: Walking and running are what the devs want and would stay the same. When a score is raised the player walks slower than normal movement, but a little faster than they do now. When scoped and crouched the player would move the same speed or slightly slower than walking with scope up. That's what I would expect would be the case. | |
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My
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#14 |
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PR Developer
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Mcluv - I'm a busy guy, but when I have the time..
snoog - What I meant was that as far as I know, we havn't been able to work out how to adjust walking speeds when sighted in. |
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#15 |
![]() Join Date: Dec 2006
Posts: 957
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Is there no way to add a "sprint" to zoomed in, or is that a re suggestion that i have not seen.
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#16 |
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#17 | |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Quote:
No more of that. In CA I can advance on the enemy with 4x zoom at a decent walking pace, or move up crouched at a faster crouched walk in CQB mode with scopes, or irons. Either way am completely comfortable knowing that I can hit my target below 30m while still keeping a decent pace to cover all my arcs, and in urban situations peek quickly around corners without dropping my sight. This cost me the ability to sprint over 6m/s, but I never slow down, and can still turn at an instantaneous rate so as far as I'm concerned life is pretty good. | |
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#18 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
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My
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#19 |
![]() Join Date: Jun 2009
Posts: 124
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mm.. this feature is already in CA tho :/
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| Tags |
| aim, faster, movement, scope |
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