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#1 |
![]() Join Date: Jul 2008
Posts: 950
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Note: I use a mic myself and I fully believe its the best thing to use both for practical reasons and immersion. But the wast majority dont, and thats why I suggest this to help them.
Being a gunner on a armed vehicle without a mic using the chat is usually trouble free, but because of the time needed to write in the chat, the gunner has no immediate way of requesting a stop so he can aim hes turret(and milliseconds are often essential when an enemy is spotted). Arma and OFP has this system. what we need IMO is: key W: voice and chat "FORWARD" (this is often needed when the turret can reach up or down because of a hill) key S: voice and chat "STOP" (this is needed a lot as the gun turret in hilly terrain can quickly get off-target by just driving a meter too far forward. Also its very hard to aim while moving, so the gunner needs a quick stop to be able to quickly neutralize the target(s) he has spotted) Right and left (key A and D) is not needed. |
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Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad. -Jim R. Rock, Paper, Shotgun. |
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Last edited by sparks50; 09-11-2009 at 04:56 PM..
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#2 |
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i think its a great idea
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#3 |
![]() Join Date: Feb 2009
Location: Oak Harbor WA
Posts: 134
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I like the idea. Makes sense.
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#4 |
![]() Join Date: Apr 2007
Posts: 1,855
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also, voip has delay commorose doesnt
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Ingame name: A.Behr
Xfire: arjan1994 |
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#5 |
![]() Join Date: Jul 2007
Location: Sea of Tranquillity
Posts: 832
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I am all for an extra set if options on the ComoRose when in tanks/jeeps/APCs/wheelbarrows. Just add them to the "T" ComoRose.
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#6 | |
![]() Join Date: Nov 2008
Location: dublin
Posts: 1,591
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Quote:
Well anyway if you give them commands pepole might stop buying mics and less Team work in PR. Alot of new people have bought mics just for PR so lets keep it that way. | |
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Check out my Project Reaity gamplay here
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#7 |
![]() Join Date: Jul 2007
Posts: 247
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Sounds goood. Extra help can do no harm.
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#8 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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*Gets Operation Flashpoint flashback*
FAST! FAST! Left! Left! Right! Stop! Forward! Stop! Reverse! Left! Target...THAT...bmp! Fire! Reverse! |
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#9 |
![]() Join Date: Jul 2008
Posts: 950
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Well, it was only meant for emergencies really. But there should perhaps be a spam limit like on the commo rose.
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Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad. -Jim R. Rock, Paper, Shotgun. |
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Last edited by sparks50; 09-11-2009 at 06:51 PM..
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#10 |
![]() Join Date: Jan 2008
Posts: 1,099
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I would also like a back button, so I would prefer default movement keys that use ASD be used. So turn left could be forward, move backwards be stop and turn right be back up.
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My
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| Tags |
| armed, command, forward, gunner, key, stop, vehicle, voice |
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