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Old 09-11-2009, 05:54 PM   #11
LithiumFox
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

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Originally Posted by NyteMyre View Post
*Gets Operation Flashpoint flashback*


FAST! FAST! Left! Left! Right! Stop! Forward! Stop! Reverse! Left! Target...THAT...bmp! Fire! Reverse!
isn't that an AI?



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Old 09-11-2009, 06:13 PM   #12
ralfidude
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

Actually we have a work around for that mates.


The common PR players understand that if the gunner says Bail out, means stop. And go, is go... We use that and it seems to work just as well.
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Old 09-11-2009, 06:18 PM   #13
sparks50
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

thats a nice tip, though my experience is that the commo rose is a bit fiddly and doesn't work well for immediate commands.

Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad.

-Jim R.
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Old 09-11-2009, 06:36 PM   #14
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

WE NEED THIS, it would also be nice to have a and d keys for right and left


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Old 09-11-2009, 06:49 PM   #15
snooggums
Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

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Originally Posted by ralfidude View Post
Actually we have a work around for that mates.


The common PR players understand that if the gunner says Bail out, means stop. And go, is go... We use that and it seems to work just as well.
Is there a way to bind that to a key instead of using the comm rose? I tend to fire a shot off when trying to use those options.

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Old 09-11-2009, 11:18 PM   #16
ralfidude
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

Dont think so. In PR its made so that if you change those specific keys it doesnt work.


Like for example, the TALK button is changed for me to my mouse button, i have a 5 button mouse. Now when commander, and you want to talk to individual squads, that mouse button doesnt work.

You have to revert it back to B.

So yeah, it sux. Its up to the devs to change the coding for that to happen.
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Old 09-11-2009, 11:34 PM   #17
badmojo420
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

I recently suggested a similar feature, basically adding a vehicle radio like the humvee has. So you can quickly signal the driver.

It seems that people feel helping non-mic users is going to ruin their game. Even with the ability to kick people or join servers that require those things.
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Old 09-12-2009, 07:24 AM   #18
sparks50
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

ralfidude: Thats strange, I have been using mouse button 5 for voip talk(B) on my MX518 for ages, and Ive never had problems in using it as a commander to talk with individual squads.

Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad.

-Jim R.
Rock, Paper, Shotgun.
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Old 09-12-2009, 07:31 AM   #19
Mad-Mike
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

i like the idea.


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Old 09-12-2009, 12:04 PM   #20
GoreZiad
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Default Re: "STOP" and "forward" voice command at key S for armed vehicle gunner

Like the idea as well. Being able to say "reloading" would also come in very very handy and wouldn't hurt anything.


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