project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 09-09-2009, 05:29 AM   #1
fubar++
Default Some Changes for Firebase Defences and Engineer Class

1. Add ability to set independent defenses. Remove the limit how close to the firebase they need to be. Change it so, that building defenses would require a supply crate near by. Building would drain supply crates and therefore would need functional logistic chain. (Optional change: only one supply crate needed to set the firebase.)

Purpose of the suggestion is to remove "the road signs" towards the Firebase.

2. Separate barbwire and hedgehogs. Only engineers would be able to set hedgehogs. For removing a hedgehog you would also need an engineer (C4 charge).

Disabling defenses is made way too easy. At many occasions there isn't point to make them because they get burned down in a second or two by thermite grenade.
fubar++ is offline
Last edited by fubar++; 09-09-2009 at 06:31 AM..
Reply With Quote
Old 09-09-2009, 10:34 AM   #2
Herbiie

Herbiie's Avatar
Default Re: Some Changes for Firebase Defences and Engineer Class

Quote:
Originally Posted by fubar++ View Post
1. Add ability to set independent defenses. Remove the limit how close to the firebase they need to be. Change it so, that building defenses would require a supply crate near by. Building would drain supply crates and therefore would need functional logistic chain. (Optional change: only one supply crate needed to set the firebase.)

Purpose of the suggestion is to remove "the road signs" towards the Firebase.

2. Separate barbwire and hedgehogs. Only engineers would be able to set hedgehogs. For removing a hedgehog you would also need an engineer (C4 charge).

Disabling defenses is made way too easy. At many occasions there isn't point to make them because they get burned down in a second or two by thermite grenade.
1. This would just lead to random defences being placed everywhere - instead of being used to defend Fire bases...

There are two ways to do a Firebase - secretly (No defences, and nice and safe somewhere) and Fort Knox (On a hill with .50s AA, minefields, wire, foxholes and a squad permanently defending it)

2. Been suggested before.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Herbiie is offline Reply With Quote
Old 09-09-2009, 11:03 AM   #3
rampo

rampo's Avatar
Send a message via MSN to rampo
Default Re: Some Changes for Firebase Defences and Engineer Class

Herbiies right on everything, this would only lead to some random 50.cals all over the map in some spawnrape locations


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
rampo is online now Reply With Quote
Old 09-09-2009, 11:40 AM   #4
fubar++
Default Re: Some Changes for Firebase Defences and Engineer Class

Quote:
Originally Posted by Herbiie View Post
1. This would just lead to random defences being placed everywhere - instead of being used to defend Fire bases...

There are two ways to do a Firebase - secretly (No defences, and nice and safe somewhere) and Fort Knox (On a hill with .50s AA, minefields, wire, foxholes and a squad permanently defending it)
No offense but would you use some argumentation for what you want to say? These what you mention are the self evident. I mean, there is now two ways of use them and the suggestion would lead only for one, why is that?

Quote:
Originally Posted by Herbiie View Post
2. Been suggested before.
Same as above, if it's been already suggested please lead on...
fubar++ is offline
Last edited by fubar++; 09-09-2009 at 11:49 AM..
Reply With Quote
Old 09-09-2009, 11:56 AM   #5
Herbiie

Herbiie's Avatar
Default Re: Some Changes for Firebase Defences and Engineer Class

Quote:
Originally Posted by fubar++ View Post
No offense but would you use some argumentation for what you want to say? These what you mention are the self evident. I mean, there is now two ways of use them and the suggestion would lead only for one, why is that?



Same as above, if it's been already suggested please lead on...
it having been suggested before means I really cannot be bothered to have the same debate again

As for the first one - why? It's self evident as you say - it WILL lead to spamming because you're relying on every single SL obeying the PR Code Of Conduct.

My point for the two ways was if you don't want road signs leading to your FB that's possible - Defences aren't compulsory.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Herbiie is offline Reply With Quote
Old 09-09-2009, 12:07 PM   #6
fubar++
Default Re: Some Changes for Firebase Defences and Engineer Class

Quote:
Originally Posted by Herbiie View Post
it having been suggested before means I really cannot be bothered to have the same debate again
Yes I was asking where that debate took a place (as being your argument).

Quote:
Originally Posted by Herbiie View Post
As for the first one - why? It's self evident as you say - it WILL lead to spamming because you're relying on every single SL obeying the PR Code Of Conduct.
Could you be more specific?

Quote:
Originally Posted by Herbiie View Post
My point for the two ways was if you don't want road signs leading to your FB that's possible - Defences aren't compulsory.
Yes they aren't but if they are used they will be road signs. That was the whole point to remove the distance limit. We don't have any disagreement on that.
fubar++ is offline Reply With Quote
Old 09-09-2009, 12:20 PM   #7
Jonny

Jonny's Avatar
Default Re: Some Changes for Firebase Defences and Engineer Class

Quote:
Originally Posted by Herbiie View Post
1. This would just lead to random defences being placed everywhere - instead of being used to defend Fire bases...
Well, yes. Isn't that a good thing?

I dont see whats wrong with a squad being able to set up a road block somewhere, so long as they have a supply crate. Its better than only being able to mine a road for a short time, or only being able to do it if you have an FO nearby.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 09-09-2009, 02:02 PM   #8
arjan

arjan's Avatar
Default Re: Some Changes for Firebase Defences and Engineer Class

Quote:
Originally Posted by Jonny View Post
Well, yes. Isn't that a good thing?

I dont see whats wrong with a squad being able to set up a road block somewhere, so long as they have a supply crate. Its better than only being able to mine a road for a short time, or only being able to do it if you have an FO nearby.
that, also you gonna need teamwork and crates for random defences wich is good and promotes the logistic chain/makes logistics bigger target wich is also good

Ingame name: A.Behr
Xfire: arjan1994
arjan is offline Reply With Quote
Reply


Tags
class, defences, engineer, firebase
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:41 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.