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Old 09-08-2009, 09:13 AM   #1
Celestial1
Default Making the firebase 'smaller'

I suggest that instead of firebases being, basically, a large foxhole with netting and radio, that perhaps they should simply consist of the radio and a small object such as a table or box to 'hold' the radio. (Perhaps placing the radio on a table like those found in some of the Operation Archer buildings, where some are on their sides, etc.)

This would mean that while the radio would signify the firebase's presence, it in itself will provide no benefit. It will simply enable spawning and creation of the firebase assets.

This will make it so that firebases can be more 'flexible'... for instance, if you want your firebase to be the Govt Office building on Qwai, you could simply set up your comm table, and then begin building HMGs on the roof and putting wire up, etc as opposed to having to find space to place the large firebase static where it fits properly and isn't immediately exposing spawning infantry to enemies.



This would enable a larger definition of a 'firebase' for a team; instead of the firebase needing to be placed outside, a farmhouse could be designated as a firebase simply by placing the radio; from there, it would be up to the squad/builder to create and build cover and assets, which would then protect the firebase, and ultimately, the radio itself.
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Old 09-08-2009, 09:30 AM   #2
Tannhauser

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Default Re: Making the firebase 'smaller'

+1, I'm sure that IRL they use to place their FOBs in already existing buildings, rather than build a weak and obvious sandbag defense around their radio post.

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Old 09-08-2009, 09:36 AM   #3
Skaylay

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Default Re: Making the firebase 'smaller'

It is quite an interesting idea. It could be optional [Right Click option] and have some little drawbacks.


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Old 09-08-2009, 10:59 AM   #4
HellDuke

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Default Re: Making the firebase 'smaller'

I agree with this one. Maybe as Skaylay said, optional right click and might perhpas hold only 1 HMG/Anti-air and no razor wires or something like that?

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Old 09-08-2009, 11:16 AM   #5
[R-DEV]Thermis
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Default Re: Making the firebase 'smaller'

I agree since we can't put down a proper fire base surrounded by HESCOS turning the fire base concept into more of a forward outpost would add to game play.


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Old 09-08-2009, 11:27 AM   #6
Ccharge

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Default Re: Making the firebase 'smaller'

Good idea. I hate the fact that in most cases firebases are in big open areas just waiting to be raped. Now atleast there indoors safe from alot of attack.

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Old 09-08-2009, 12:03 PM   #7
Herbiie

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Default Re: Making the firebase 'smaller'

Quote:
Originally Posted by Skaylay View Post
It is quite an interesting idea. It could be optional [Right Click option] and have some little drawbacks.
I like this - and the only 1 HMG and no Wire/Foxholes.

It should also only have to be knifed once to disappears completely, and shouldn't be needed to be built up.

But the Current FB has to stay because a Table would look weird in a clearing of a forest (a realistic place for an FB)


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Old 09-09-2009, 11:26 AM   #8
Skaylay

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Default Re: Making the firebase 'smaller'

So, my idea on this one:


Lil. in-door FOB as [right click optional]:

Looks like a table with a radio on it.

- Requires to be placed up to 100m from 2 supply crates (more mobility).
- Doesn't require to be shoveled.
- Has a 1-2 min spawn delay after being deployed (as a balance for no-shovel spawn point?).
- Can be overrun as any other FOB.
- Knifing the radio destroyes it uterly.
- Gunfire should be able to destroy it (Like AR & .50 c); AT/C4/IED/TG etc. should destroy it uterly.
- Counts as any normal FOB in case of special game-modes and FOB limits.
- Could be placed 200m from any other FOB.

In the case of deployable structures I have no idea. Maybe when you choose the wire option the old wire is deployed.


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Old 09-09-2009, 12:06 PM   #9
General Dragosh

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Default Re: Making the firebase 'smaller'

This is what comes to my mind when i think about a small firebase



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Old 09-09-2009, 01:46 PM   #10
acemantura
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Default Re: Making the firebase 'smaller'

I Like it, I like it Alot.

It's goin in.

But with one caveat, I still want to be able to do it the way we have now, for maps like Kashan or Ejod, where you just would love to have one in the middle of nowhere.

give us the Right-click feature for it, and keep it the way it is, in regards to asset numbers. Why should this FoB be at a disadvantage in comparison to another. It's still a firebase, and you still have the same number of supplies...or do you?


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