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Old 09-09-2009, 02:54 PM   #11
Celestial1
Default Re: Making the firebase 'smaller'

Quote:
Originally Posted by General Dragosh View Post
This is what comes to my mind when i think about a small firebase

I'm glad you supplied that image; the 'radio on a table' aspect was almost specifically as an example of what it could look like, and a base for 'indoors' outposts.

Quote:
Originally Posted by [R-MOD]Thermis View Post
I agree since we can't put down a proper fire base surrounded by HESCOS turning the fire base concept into more of a forward outpost would add to game play.
That is the aim of the idea; instead of the outpost being a structure, it would act as a designation for an occupied, reinforced area.
________________________________________________

In regards to the 'drawbacks' of the firebases, let me reiterate my idea with a little more detail; made possible by Dragosh's picture!

(1) Main firebase would be replaced by more-or-less something like Dragosh's picture. It again simulates the radio-on-a-table idea, but will fit much better in an outdoor setting.
(2) A new, secondary firebase would consist of the bare-minimum radio-table. This will be meant to be used inside a building, meaning that some of the defense structures would be unnecessary to be used since the building itself provides protection.

The main firebase would stay exactly the same, only with the new model, allowing it to be a bit less obtrusive.

The secondary firebase would, again, be a radio on a table, and would be meant to be used indoors. Because of this, it could be made so that this has certain drawbacks in comparison to the full firebase, so that people do not attempt to hide this small firebase in the middle of nowhere. Note that all of the following in the list are simply ideas, and could be put in or ignored where fit to make it feel the way it should.
Differences to normal firebase:
1. To simulate less need to haul materials, since the 'base' is simplified to accomodate the building, this could be placed slightly farther away from supply crates.
1a. Alternatively, it could be placed using only one supply crate.
2. No requirement to be shoveled; obviously, this is a very simple setup and should only need to be set up. Spawning could be delayed for 30 seconds to simulate getting the radio working.
3. Can be destroyed easier (gunfire, explosives, knife, incendiary; since it doesn't need a 'build' phase, it could be destroyed by an incendiary without the need to be 'knifed' first)
4. Since the building provides it's own protection, foxhole numbers can be reduced. HMG numbers should remain the same, as the building doesn't have it's own defensive weaponry, though it does provide shelter. Razorwire may or may not be reduced as well, due to the fact that the wire could be useful to block off entrances in certain areas.

Similarities:
1. Follows all game rules regarding FOBs including the amount available to be placed, distance from other firebase, etc.
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Old 09-09-2009, 04:17 PM   #12
rampo

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Default Re: Making the firebase 'smaller'

I'm not sure about you guys but i think the present fb skin is just perfect the way it is


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Old 09-09-2009, 05:35 PM   #13
Arnoldio

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Default Re: Making the firebase 'smaller'

Yeah, but i see people abusing this system...place fob and move on...or place a fob somewhere it cannot be seen...


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Old 09-09-2009, 07:43 PM   #14
Celestial1
Default Re: Making the firebase 'smaller'

Quote:
Originally Posted by ChizNizzle View Post
Yeah, but i see people abusing this system...place fob and move on...or place a fob somewhere it cannot be seen...
Rallies are often placed where they 'cannot be seen', but that hasn't caused to much of an issue in my experience. They can spawn on it, which can lead you to it, and it can still be overrun. The only real difference between firebases and rallies is that you have to physically find the firebase, and the entire team could spawn on it if they chose, instead of just walking by it and destroying one squad's quicky spawn.

Firebases that are defended with structures will be just as easy to spot now, and base structures like the radio-table will stick out pretty well in any urban/desert/forest environment (Table is desert colored, radio is green; either way, something will be sticking out).
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Old 09-09-2009, 08:01 PM   #15
Dev1200

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Default Re: Making the firebase 'smaller'

Quote:
Originally Posted by General Dragosh View Post
This is what comes to my mind when i think about a small firebase



This.

Please :3
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Old 09-09-2009, 09:40 PM   #16
Bringerof_D
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Default Re: Making the firebase 'smaller'

this is a great idea, i dont like the concept of limiting the builds you can have around it though, although it is a simpler asset to build, IRL that building will be reinforced on the outside and inside. limiting the amount of objects you can build around it would be stupid.

also instead of no shovel and just place, how about place, shovel 3 or 4 times to simulate unfolding the table and laying out the radio/maps etc. that way although its simpler to build it still requires an extra man to put it up.
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Old 09-10-2009, 05:15 AM   #17
MrScruff
Default Re: Making the firebase 'smaller'

How about. only an SL can deploy it but only the engineer wrench can set it up. BAM!!! the engineer is useful again.
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Old 09-10-2009, 05:43 AM   #18
Levesly

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Default Re: Making the firebase 'smaller'

I think you should still allow foxholes to be built around this sort of Fire Base. As the fox holes in game represent the players digging in (and unfortunately they cannot dig below the surface) And maybe a limited amount of wire (say two pieces only)


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Old 09-10-2009, 07:41 AM   #19
fubar++
Default Re: Making the firebase 'smaller'

I'd say limiting the objects around the firebase is quite useless, no offence. Why make two types of firebases at first place? Isn't one where you can optionally add something or leave without enough?
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