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Old 09-08-2009, 05:12 AM   #11
TheLean
Supporting Member
Default Re: Side mount the UAV camera

Quote:
Originally Posted by corp_calqluslethal View Post
i get lost a lot with the uav, maybe have an icon on the map like when flying a jet or driving a tank you see the jet/tank icon so you know where exactly you are on the map. And maybe create a stop feature where the uav can stop and hover over the position it stops at. But overall enjoy the new possiblities the uav presents to the team.


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Old 09-08-2009, 05:14 AM   #12
Smegburt_funkledink

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Default Re: Side mount the UAV camera

Quote:
Originally Posted by octo-crab View Post
If you click slightly to the right of the center of the screen rather than as far right as possible, it won't turn as much. In fact it turns very little.
I think the point Rudd is making is about realism. I'm no military expert but I doubt a UAV like that can turn on a penny.

We know it works like the TV mssile camera, where you click is where you end up pointing.

+1 for this idea Coolio.

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Old 09-08-2009, 06:57 AM   #13
DannyIMK
Default Re: Side mount the UAV camera

the uav is based off the vanilla cruise missile. so i dont think its possible to give it more views/camera
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Old 09-08-2009, 08:33 AM   #14
e-Gor
Retired PR Developer
Supporting Member
Default Re: Side mount the UAV camera

Quote:
Originally Posted by DannyIMK View Post
the uav is based off the vanilla cruise missile. so i dont think its possible to give it more views/camera
I don't really see why not. The camera on it will be the same as on any other object, so you can should be able to enable multiple views.
Probably can't do zoom though.
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Old 09-08-2009, 08:58 AM   #15
McBumLuv

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Default Re: Side mount the UAV camera

Quote:
Originally Posted by [R-DEV]e-Gor View Post
I don't really see why not. The camera on it will be the same as on any other object, so you can should be able to enable multiple views.
Probably can't do zoom though.
If you can do multiple views, though, then Zoom is certainly possible if your change the specific FOV for every view, wouldn't it be?


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Old 09-08-2009, 09:00 AM   #16
Smegburt_funkledink

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Default Re: Side mount the UAV camera

Lol, If McLuv has 1 up on e-Gor there, I'll eat my hat.

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Old 09-08-2009, 11:14 AM   #17
e-Gor
Retired PR Developer
Supporting Member
Default Re: Side mount the UAV camera

Quote:
Originally Posted by McLuv View Post
If you can do multiple views, though, then Zoom is certainly possible if your change the specific FOV for every view, wouldn't it be?
I'm not sure you can change the FOV independently for each view - I thought it there was a single setting for the camera as a whole. Might be wrong though.
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Old 09-08-2009, 11:59 AM   #18
Alex6714

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Default Re: Side mount the UAV camera

I donĀ“t know if its the same thing but the Flir Zoom uses a camera, which changes FOV when you press c rather than a zoom comp.

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Old 09-08-2009, 03:56 PM   #19
e-Gor
Retired PR Developer
Supporting Member
Default Re: Side mount the UAV camera

Probably. Would you like some chilli sauce with your hat, smeg? It'll help hide the taste.
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Old 09-08-2009, 04:20 PM   #20
[R-DEV]Spec
Lead Forum Moderator

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Default Re: Side mount the UAV camera

Since I assume you can't have a map icon attached to the UAV (as the player actually is still in the command post and I'd think the icon would appear there instead) - Couldn't you just put a dot in the middle of the minimap? Not a real icon, only a HUD element. Like a crosshair or speed indicator. Just over the center of the minimap? Or would that not work with some resolutions and stuff?
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