project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 09-04-2009, 08:00 AM   #1
Viper.Sw

Viper.Sw's Avatar
Default Old Razorwire back!

Hey!


I would like to see half sized razorwires. So you can place them in smaller areas and complement the gaps that sometimes appear when trying to shut off areas with the big razorwires.

Also on maps like insurgency and more infantry based maps, the old Razorwire only, would be more appropriate. In a forward offensive, you dont have the time or the supplies to make hedgehogs. Hedgehogs are for defensive fortification and not for offensive fire bases.

What do you say?

EDIT: Also the razerwire SHOULD NOT be destroyed by incendiary (not realistic)! It should take longer to get rid of razorwire than to place/"build" it. Thats how it works in real life (as long as you dont have special explosive devices made for this). Maybe add a rightclick to shovel to work as a deconstruction tool. The whole point with razorwire is to stop/slow down enemy, but with one hit incendiary this does not really work as its supposed to...

__________________________________________________
Viper.Sw is offline
Last edited by Viper.Sw; 09-04-2009 at 08:20 AM..
Reply With Quote
Old 09-04-2009, 08:09 AM   #2
Jonny

Jonny's Avatar
Default Re: Old Razorwire back!

I say just remove the hedgehogs and add a vehicle collision to the wire. AFAIK it can rip wheels off cars that try to go through it, and even stop tanks. I also say that the distance limit should be removed, and all you need should be enough FOs and a supply crate to build the wire and the foxholes.

I think a big problem when trying to plug gaps is that the wire can sometimes appear really high in the air, on top of statics. A 'ghost' wire would help here, soething you can place and then have the option to try somewhere else if it is not where you wanted it. This would help a lot more than just having smaller wire, IMO.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 09-04-2009, 08:10 AM   #3
RedWater
Supporting Member
PR Server License Administrator

RedWater's Avatar
Default Re: Old Razorwire back!

I think it would be good to have the old wires back as a alternative option.
On Infantry-based maps the new wirs is pretty much useless since you can destroy it with a incendiary-granade and every normal soldier caries one of those.

Plus the old wire didnt need to be shoveled up.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


[14:12] * RedWater slaps AncientMan around a bit with a large fishbot
[14:12] * AncientMan sends hordes of lemmings over RedWater
RedWater is offline Reply With Quote
Old 09-04-2009, 08:14 AM   #4
Herbiie

Herbiie's Avatar
Default Re: Old Razorwire back!

Quote:
Originally Posted by Jonny View Post
and even stop tanks.
This made me lol.

Walls do not stop tanks. Cars do not stop tanks.

Razor wire, CERTAINLY does not stop tanks. A tank would just flatten it - they've been doing that since the first world war .

No, do not bring back the old razor wire, it offered no defence what so ever. It was easy to get past and bugged so much it was unbelievable (due to no Dirt Mound).

I would only agree with removing hedgehogs if something realistic can be found to replace them.

Also, Barbed Wire does not magically grow out of the earth well afaik.

The shovel just represents the Soldier building it without over complicating it, e.g. setting up the poles and pulling the barbed wire across.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Herbiie is offline Reply With Quote
Old 09-04-2009, 08:23 AM   #5
Viper.Sw

Viper.Sw's Avatar
Default Re: Old Razorwire back!

Quote:
Originally Posted by Herbiie View Post
This made me lol.

Walls do not stop tanks. Cars do not stop tanks.

Razor wire, CERTAINLY does not stop tanks. A tank would just flatten it - they've been doing that since the first world war .

No, do not bring back the old razor wire, it offered no defence what so ever. It was easy to get past and bugged so much it was unbelievable (due to no Dirt Mound).

I would only agree with removing hedgehogs if something realistic can be found to replace them.

Also, Barbed Wire does not magically grow out of the earth well afaik.

The shovel just represents the Soldier building it without over complicating it, e.g. setting up the poles and pulling the barbed wire across.
Well add the old ones also with a dirt mound under them so they dont bug too much.

__________________________________________________
Viper.Sw is offline Reply With Quote
Old 09-04-2009, 08:38 AM   #6
Jonny

Jonny's Avatar
Default Re: Old Razorwire back!

Quote:
Originally Posted by Herbiie View Post
This made me lol.

Walls do not stop tanks. Cars do not stop tanks.

Razor wire, CERTAINLY does not stop tanks. A tank would just flatten it - they've been doing that since the first world war .

No, do not bring back the old razor wire, it offered no defence what so ever. It was easy to get past and bugged so much it was unbelievable (due to no Dirt Mound).

I would only agree with removing hedgehogs if something realistic can be found to replace them.

Also, Barbed Wire does not magically grow out of the earth well afaik.

The shovel just represents the Soldier building it without over complicating it, e.g. setting up the poles and pulling the barbed wire across.
It doesn't stop a tank by being a barrier, it stops it by seizing up the axels. Its a whole lot worse than hedgehogs if that happens, you cant even back out of it.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 09-04-2009, 08:42 AM   #7
Herbiie

Herbiie's Avatar
Default Re: Old Razorwire back!

Quote:
Originally Posted by Jonny View Post
It doesn't stop a tank by being a barrier, it stops it by seizing up the axels. Its a whole lot worse than hedgehogs if that happens, you cant even back out of it.
Having driven a scimitar (an Incredibly small tank) over some barbed wire I can safely say that IT JUST FLATTENS THE WIRE. The tracks just crush it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Herbiie is offline Reply With Quote
Old 09-04-2009, 09:50 AM   #8
Arnoldio

Arnoldio's Avatar
Default Re: Old Razorwire back!

Tank ha so much torque that it probably just destroys the wire if it wraps up around axles.

Id go with the tank traps and wire with dirt mount separately....


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Orgies beat masturbation hands down. - Staker
Arnoldio is offline Reply With Quote
Old 09-04-2009, 10:17 AM   #9
snooggums
Default Re: Old Razorwire back!

Tanks don't have exposed axles, the combination of flat tracks for movement and a smooth underside means that the wire simply gets flattened as if you laied a multi ton plate over it.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


AnimalMother's
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
snooggums is offline Reply With Quote
Old 09-04-2009, 10:34 AM   #10
GoreZiad
Supporting Member

GoreZiad's Avatar
Default Re: Old Razorwire back!

If possible it'd be hell of alot better to have a 'ghost' obstacle to check out spots before setting the real stuff. Also, having a right click option on the showel for deconstruction is just an awesome idea.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
GoreZiad is offline Reply With Quote
Reply


Tags
back, razorwire
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:10 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.