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#31 | |
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Quote:
It is not that hard to have a supply crate close to your RP as to request LAT or whatever. 2.a For the sake of gameplay I would leave it as it is atm when it comes to LAT. APCs usage depends on players. 2.b Some cqc weapon could be given to ins RPG-man, sometimes you have nothing else but to shoot rpg at enemy soldier. 3.a It could be too much but what about deleting the option forgive/punish when you die because of friendly mine/granade trap. Or set is as auto forgive. Being dead because of careless walking/driving is a penalty itself imo. 3.b naaaaaaah 3.c nah losing/not-losing trucks and jeeps depends on people; but what about making the ticket loss penalty twice as heavy in ins mode than in AAS mode? 4.a Maybe make them more like FOBs, instead of disappearing when [the enemy] is [some distance] close, the rp should become unspawnable with a [delay] in case of the area being clear again, and when [the enemy] is [some distance/2] close then it should be overrun and disappear to prevent rp spawn camping. 4.b hell no, it will cause SQL lone-venturing while his squad is defending/distracting to set a RP for squad mates fast travel (map jumping) purposes. 5 It depends only on players, some people play for points, some play for teamwork and team success. Now some of my own: Ammo: -Make Rifleman not being able to rearm his ammo bag from any ammo bags (only from ammo boxes and crates). -Make everyone not being able to rearm field dressings from ammo bags. IMO ammo bag should be only use for ammo/nades/epipen rearming purposes. Combat Medic -Give CM the second, dropable, medbag. It would be the same as RM ammo bag but it will only be able to rearm field dressings. The MedBag should be rearmable from ammo/supply boxes and crates only; 1 CM could drop only 1 TMB at a time. HAT -Should be given the same cqc weapon as crewmans. -HAT IMO should have 2 zoom options, for hitting long range stationary targets. Sometimes you see a target on a ridge line but you have to use binocs to make sure whether you see it due to bf2 engine or it is acctualy exposed to fire. -Make HAT deployed mode with long DT, crouch only, whitout a possibility to move, where HAT guy would not get any div penalties for 180 d aim movements, allowing a HAT to spot/cover his AOR. AR -Sould be given 1 Frag nade. | |
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