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#11 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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It seems in those 2 years on the forums you haven't learnt anything about PR Also - by better things, I mean sort of fighting? Or do the Taliban go around looking at their feet all day? | |
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#12 |
![]() Join Date: Apr 2007
Posts: 1,855
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Why is everyone alwas so negative towards eachother =\
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Ingame name: A.Behr
Xfire: arjan1994 |
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#13 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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#14 |
![]() Join Date: Oct 2007
Location: Atlanta, GA
Posts: 180
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if you spawn as a sapper, you have a mine and two grenade traps. this version of the mod allows you to mark one of them, so unless you put all three in the same place, how can you possibly mark them all? not to mention if you go reload your mines or traps. people get all pissy about not marking your traps/mines, but how the heck are you supposed to when you are only allowed to mark one?
eventhough it is not "realistic", I am a fan of a floaty-skull-crossbones symbol. let this be a "metaphor" for somebody getting on an all ears communicator and saying, "mine/trap in this location". |
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#15 | |
![]() Join Date: Apr 2007
Posts: 1,855
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who says you cant teamplay while also caring about youre KD ratio, watching youre KD ratio is good, becouse it spares tickets. | |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#16 | |
![]() Join Date: May 2009
Posts: 184
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I can see now, being in a full squad in which everybody dies except the squad leader, and him saying "ok guys now everybody leave the squad and come back so i can set a rally" lolz not a good idea there. | |
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#17 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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#18 | |||||||||||
![]() Join Date: Oct 2007
Posts: 62
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Tickets should be affected by tactical success, taking objectives. Quote:
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RP is a HQ of a company f.Ex. and Firebase is a base of your regiment… Whatever I don’t see any argument why RP should disappear so easy. Quote:
Only to place one, SL should not need a guy direct near him. Quote:
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You are very aggressive guy! | |||||||||||
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Last edited by RPG-Gunner; 09-04-2009 at 04:51 PM..
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#19 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
No -The point is that your squad should be able to cover you and therefore you don't need another weapon Tbh you shouldn't be placing miens anywhere NEAR where your own team will do. That doesn't happen in real life. No - He says the RP is a fall back position. But IF it is compromised then it is a foolish place to fall back too. Yes then that SM could be on the other side of the map lone wolfing... Possible yes, but hard. THe Pilot only know what the squad has told him, and generally a pilot will try to land as close as he can to the Co Ords the squad give him. Squads give Pilots abuse who refuse to land where the squad wants them to land. On kashan desert there are around 12 tanks in total by the end of the game, they respawn when they die - new tanks N he said that's the typical response. Also it's a resuggestion. You're not too nice yourself bub. | |
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#20 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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Mine markers will be unlimited .87 IIRC.
Taleban L-AT has an AK47 if im not entirely wrong, insurgent RPG-ists have a rock as a secondary weapon, this is OK IMO, but an ak with 1+2 mags wouldn't hurt, however the kit is OK as it is now. now, i don't agree with any of your points. your suggestions will in my foreseeing opinion give negative gameplay consequences. especially the civi-uav, and the fast spawning BLUFOR assets. these are very "arcadey" elements. |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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