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#1 |
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i just sent out a firebase idea in a differnt post but then i started thinking... why have the HMG Razor wire and foxholes .. if there just going to give away the position of the firebase.... DUH Most of the maps arnt large enough to REALY hide a firebase effectivly so i purpose like in the earlier versions of PR Only allow firebases to be built around captured objectives.
REASONS: 1. Promote defending flags 2 Promote the Actual use of (Hmgs, Foxholes) and not have them just sit around the map as large white flags that Oh here is a firebase come destroy it. since the enemy is already making their way over to the base they already know there is probly going to be a firebase with alot of defences. 3. razor wire would have much more effect between buildings blocking off entrance ways for enemy movement. since there is usuialy more buildings around objective points. 4 easy spawn for team mates to also Help defend the flags. 5 well you can just think of more reasons why it makes sence.... ( http://www.realitymod.com/forum/f18-...-firebase.html) <-- like in older versions there were two differnt types of firebases. one for flag range ( bunker) and another for out of range ( firebase)... creating a less inconspicuious firebase such as in the link above. perhaps you can disable the assets such as foxholes and HMGS to outer firebases. and only allow asstets for bunkers/base firebases so that the outer firebase will remain hidden in secretcy sumwhere where ever it is deployed. ![]() Please post |
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#2 |
![]() Join Date: May 2007
Location: Wilkes-Barre, PA
Posts: 152
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Sometimes i wish the firebases did have a lower profile and i agree with you there but limiting them to be built near a flag ruins the current gameplay.
Pr is about outwitting the enemy and carefully placing and planning FB's, rallies and coordination. The game is not about defending flags, its controlling territory. Its up to the commander or team where they put FB's. If you only allow them in certain areas its a recipe for repetitive gameplay which is what the dev's are striving to remove. |
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#3 |
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I would say the exact opposite! No FOBs near objectives in AAS! No mo' FOBs at the beaches and all control points at Jabal al Burj!!!
I don't really care though... had much fun taking down South Bridge FOBs.. |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
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Banned
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Well, FOBs are also very important in lets say fallujah west. Where setting up wire fences at the main base is a must to block off the suicide vehicles and IED strikes. I sometimes make a defense team in the main base with all the foxholes and wire fences and my engineer with C4 layed out on corners, and just defend wave after wave of attacks. Its pretty bad ass!!
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#5 |
![]() Join Date: Apr 2007
Posts: 1,855
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that aint possible?
you cant place firebases close to repair point |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#6 |
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Banned
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Yes its possible. Next time your Sl, take the logi truck, and deploy both crates where the H building meets, right in teh middle. Build the FB inside the compund next to the H building. Basically between the H building and the north east gates. Once thats built, you can build a razor wire right away at the north east gate, blocking it off completely. Then head to the west gate, and you know those razor wires that are already there? Build on top of them FOB razor wires, two per each side. Have your engineer Go and place 3 C4s. One on the outside wall of the south west compound corner, on the north west corner, and then one on the bridge, those metal slabs you drive through when you exit through the north west gates of the base. Have him go back inside, and wait for ur command to blow the fuses. If im the engineer, id also put it on the highway railing, stretching to the south. VERY effective.
What this does is, blokcs any and all attacks from the north east. Gate is completely blocked off, nobody in and nobody out. Only the west gates are now open, which are under your control. All your assets should now survive, and not get blown up at the main gates anymore as long as your doing it right. PS: Additionally, i set up a single HMG on the building rooftop, inside, north west corner, facing south west. Covers the whole street, the west, the south. Its just a back up plan in case they decide to just shoot and scoot from the west buildings. All and all, everything should be built and ready to go within just a few minutes. But make sure to build the most important stuff first. |
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#7 |
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Banned
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#8 |
![]() Join Date: Jan 2008
Posts: 1,099
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We have had both within a distance of a flag and at least a distance from a flag if I recall correctly and to be honest, not having it tied to a flag makes them much more useful and gives better variety to the maps.
Plus they can be used on Insurgency maps which don't have flags. |
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My
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#9 |
![]() Join Date: Oct 2007
Posts: 1,886
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I think its a good idea. I don't like firebases as they are whereby a soldier can magically appear in the a point if his choosing "basically". This would really limit spawning capability and make it a bit slower paced less arcadey gameplay.
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pepsi and cigarettes
Breakfast of champions All i know is my gut says maybe |
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#10 | |
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Quote:
Why not just get rid of rally points as well then? Actually, lets just give everyone one life and call it a day. As much as that would seem like a great idea, it's not. This isn't a war-sim. There are some realistic aspects I could agree to, but it's simply not a good idea. PR is tough as it is. At least you got realistic teamwork. =/ So, if we get rid of FoB's, then just get rid of respawning. There's no point. Edit: Plus crackshot your post count is 666, thus meaning your idea is evil. and my is 1337 =D | |
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Last edited by LithiumFox; 09-03-2009 at 08:19 PM..
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| Tags |
| 100, capped, firebases, flag, objectives |
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