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#11 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Why is it I've seen that same Picture twice...
OH YES because you posted it twice. Jesus dude you don't need to advertise your other post... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 |
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quiet herbiie 2 differnt posts this one suggests a differnt set up
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^ How it all started ^ Definition of Damare: "be quiet", often translates as "shut up!" or "silence!". To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
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Retired PR Developer
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I suggested this a while ago, but for different reasons.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#14 | |
![]() Join Date: Mar 2008
Posts: 193
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Quote:
as for the wire and foxholes ect yeah some times they are a big sore thumb sticking up showing the way, but as you say if used in conjunction with urban areas can make a very deadly defence | |
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those who live by the sword get shot by those who don't
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#15 |
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I think this would ruin the gameplay a lot, Its stradedicly importants to be able of making firebases at suprising and unkown locations. PS: what about the bluforces in the insurgency maps?
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#16 |
![]() Join Date: Jul 2007
Posts: 247
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I don't agree that the location of Firebase should be restricted by any way. It should only be made lower profile as mentioned. Just keep the radio to symbolize communications - If you loose that you shouldn't be able to get (spawning) reinforcements. That way you would have much more choices how to set it up (inside a building, hidden "guerrilla style" with no defenses etc.).
At the same time there should be longer spawn times at Firebases, no spawn time at the base and no spawn at all at RP's (and give it slow ammo supply for instance to make it actual fall-back point), but that's a whole different story... |
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#17 |
![]() Join Date: Jul 2007
Posts: 247
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double post
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Last edited by fubar++; 09-05-2009 at 07:12 AM..
Reason: double post
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| 100, capped, firebases, flag, objectives |
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