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#11 | ||
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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Good book, isn't it? Quote:
Like this: Slot 1: AP 300 rpm Slot 2: HE 300 rpm Slot 3: AP 800 rpm Slot 4: HE 800 rpm then Slot 5: Laser guided missiles Slot 6: Laser targeted missiles And can I ask why it would end up as 300 and 900? Stu. | ||
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#12 | |
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Ofcourse. Due to the way BF2 works, it has set Rate of Fires that are usable.
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So limited by this, the only three variables we could really use are: 300, 600 and 900. 900 is a hell of alot closer to 800 than 600, and the BMP already fires at 600 RPM, which is good with a stable Ground to Air firing position, but air to Air would require an even higher RPM for the same effectiveness. Anyways, as for layout, I'd personally prefer: 1: Freeview 2: HE 300 RPM 3: HE 900 RPM 4: AP 300 RPM 5: AP 900 RPM 6: AT-9 ATGMs manual 7: AT-9 ATGMs lock-based. | |
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#13 | |||
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PR:BF2 Developer
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GSh-30 Quote:
thats been said ofcourse if overheat linked to weapon slot, not round type | |||
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#14 | |
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#15 | ||
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PR:BF2 Developer
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#16 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
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Live by the sword, die by the sword...
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#17 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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Probably, but because it's then out of ammo, it's not a problem!
Thanks for the info about BF2 McLuv, the engine seems really god at first but when you come to do some really detailed modding you find all these daft little limitations...the RoFs are a bit annoying, especially seeing as a large portion of modern assault rifles shoot at 800 rpm. So 900 would have to be used, but the 4 separate overheats is a bit of an issue...IMO it's worth it for a more realistic weapon system. Judging by the data from DankE, I would say the current overheat level of about 70-odd rounds is about right. Is it not possible to have a python code so that when one weapon overheats, they all go to full heat? Or maybe stop working for a period of time? Like with turret disabling? Stu. |
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#18 |
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This is awesome =D
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#19 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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Soooo, any word from a DEV on this? Seems possible.
Stu. |
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#20 | |
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Though, if there IS any evidence that it can fire off it's entire ammunition, then our small dilemma over the overheating mechanism reseting with each new weapon is solved | |
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