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Old 09-01-2009, 12:40 PM   #31
Punkbuster

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Default Re: Add Attack Huey to Operation Archer

Quote:
Originally Posted by =]H[=ElvishKnight View Post
People bitch about techs camping the main, all you have to do is whip out your Acog and shoot the gunner.
You don't think I tried that??? they had someone waiting for people to try it on a hill nearby with an LMG they were like a full squad all working together.... We had 2 snipers trying to take him out but he was hiding pretty well....

And hey elvis knight, are you a Chicago Hardcore community member....
I sent a message to register but 3 days has passes but no one has replies!!
There is a player that I badly need to report he fucked my day yesterday on your 24/7 Muttrah Server...

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Old 09-01-2009, 01:00 PM   #32
[R-DEV]fuzzhead
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Default Re: Add Attack Huey to Operation Archer

Some kind of CAS I think might be a good idea, indeed the kiowa would be a nice treat, especially since its small bird for this (relatively) small map but since theres a large view distance maybe the kiowa can actually scout a little.

I think the dome of death around the US/CF main needs to be expanded so its not as easy to destroy helicopters on the pad... unfortunately the base has a tad bit bad design for current gameplay but hardly the mappers fault considering the map was conceived and started when PR was in v0.5 I think?


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Old 09-01-2009, 01:48 PM   #33
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Default Re: Add Attack Huey to Operation Archer

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Originally Posted by [R-DEV]fuzzhead View Post
Some kind of CAS I think might be a good idea, indeed the kiowa would be a nice treat, especially since its small bird for this (relatively) small map but since theres a large view distance maybe the kiowa can actually scout a little.

I think the dome of death around the US/CF main needs to be expanded so its not as easy to destroy helicopters on the pad... unfortunately the base has a tad bit bad design for current gameplay but hardly the mappers fault considering the map was conceived and started when PR was in v0.5 I think?
I agree... if the dome of death was bigger it will really make the teams some how even with fire power....

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Old 09-01-2009, 02:54 PM   #34
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Default Re: Add Attack Huey to Operation Archer

I am sorry but how will taliban stop any attack chopper on that map,even a LB,it has a huge visibility range,there is nothing to hide,no bush no buildings other than tiny town in the middle,which is already a shooting range for SAWs and ACOGs.

It'll just be ridicolous putting an attack huey on an open map as archer,instead of kozelsk or Fools Road.
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Old 09-01-2009, 03:04 PM   #35
Rudd
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Default Re: Add Attack Huey to Operation Archer

Kruder is right, if Archer got a CAS layer, Kozelsk definately should


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Old 09-01-2009, 03:26 PM   #36
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Default Re: Add Attack Huey to Operation Archer

Archer is crazy open, if it gets an attack heuy the Taliban could be raped by even the most inexperienced pilot, i dnt support this idea for that reason

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Old 09-02-2009, 07:25 AM   #37
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Default Re: Add Attack Huey to Operation Archer

So whats the solution for the US to stop being raped from all sides????

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Old 09-02-2009, 11:02 AM   #38
Drunkenup
Default Re: Add Attack Huey to Operation Archer

Quite Easy TBH, I once was in a BTR in EJOD City, we capped everything and decided we baserape, we got close to their main base, then bam, out of bounds. The same should be implemented to the mountains overlooking the USMC base for the Insurgents.
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Old 09-02-2009, 12:08 PM   #39
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Default Re: Add Attack Huey to Operation Archer

Quote:
Originally Posted by =]H[=ElvishKnight View Post
People bitch about techs camping the main, all you have to do is whip out your Acog and shoot the gunner.
Or, use the combination Sniper/HAT base defense and deal with it. Since base defenders shouldn't leave main, you can bring out the big toys without fear of the INS getting them.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 09-02-2009, 01:01 PM   #40
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Default Re: Add Attack Huey to Operation Archer

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Originally Posted by mat552 View Post
Or, use the combination Sniper/HAT base defense and deal with it. Since base defenders shouldn't leave main, you can bring out the big toys without fear of the INS getting them.
we tried to do that... I got a HAT to try to shoot the technical, but a whole squad was deployed in the area

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