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#1 |
![]() Join Date: Oct 2007
Posts: 1,884
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Im not great with this so ill make it quick.
I think the medics bag kinda ruins the game a bit. At the moment it can heal and unlimited amount of people meaning a squad could theoretically stay alive for a whole game assuming the medic and the guy shot ran away every time. I think it should be like this... Limit the amount of time that someone can left click with the medic bag. Think of it like a gun overheating but once its done its done. The medic would then need to spenda LONG time (a good 5 mins) rearming it. This would mean that the medic doesn't magically have enough supplies in his tiny bag to heal an army indefinetely. It would add to realism and make scenarios like ambushes and holding or attacking areas more realistic. Thoughts please?(excuse any typos theres a virus scan runnign when im typing and it causes lag) |
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pepsi and cigarettes
Breakfast of champions All i know is my gut says maybe |
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#2 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Yes, if a Squad uses incredibly good team play and has a very good medic it can last to the end of the round.
I do not agree with these changes, as I think it's fine as it is, if you shoot someone right after they were revived the die (dead dead not wounded) Also, he only has 9 Epipens, this means that he can only revive 9 people before he has to reload. 5 Minutes after healing each person? It's hard enough to deal with 3 or 4 casualties, all bleating on in your ear for a revive/heal. The Medics job is incredibly difficult as it is (well, to do well, not the crappy medics you see around) so why make it harder? |
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#3 |
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i would only agree with this if there was not the one medic a squad thing now... i mean, whene oyu have 2-3 medics in a squad, sure, have a huge delay thing, but one good medic should be your first shot, not the last guy, wait, have the squad to hold fire, and tell them to shoot the medic, try and destingish them, it, for the most part, is easy to see who the medic is on americans, a bit harder with the rest, due to american medics use ironsight, while noone else dose.. cept mabey a hat....
well, i guess i went a bit off topic there, i say, just let him have a break as a medic, there have been so many changes to it, its really hard now, and you have to be able to think, if i do this, what will happen, why should your medic get pennilased (the relode) if one person dies, it will either make it harder for the medic, or lose a ticket for the team..... im just tryen to explaine why i dissagree... there could be good things, but i think it, all in all, would be bad for gameplay.. sorry |
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#4 |
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Retired PR Developer
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I think the current medic is the perfect compromise between realism and gameplay. The only way it can be improved is with a radical change to teh healing system as a whole, I think this suggestion would just slow down teh game unecessarily.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#5 |
![]() Join Date: Aug 2008
Posts: 306
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I normally play as medic (seeing as my marksman ship is bad) People might find it abit bazzare but the job is actually quite hard. You gotta know exactly were every wounded person is, exactly how hurt everybody is, and prirotize people. You also gotta be good at not getting shot. This would just make the job harder. Theres alot more to being medic then comes to the eye. Especially with experienced medics.
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if you miss him... try, try again
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#6 |
![]() Join Date: Sep 2008
Location: California
Posts: 154
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Something tells me the OP has never seen the inside of a medics kit bag before. Consider what we have in-game as on the lighter side. It's fine the way it is, and I actually think it's the perfect balance right now.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. When you enter a room full of armed men, shoot the first person who makes a move, hostile or otherwise.
He has started to think and is therefore dangerous. |
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#7 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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![]() Medic bag should run out of ammo, no delay or something but just out of ammo so rifleman has to throw you a bag/go to a crate to rearm. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#8 |
![]() Join Date: Apr 2007
Location: Vilnius, 26 kilometres south of Europe center
Posts: 607
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With the medic kit i saw you can treat a wide range of wounds to several people. And if you're gonna rant about how it's not realistic that the medic can heal so many people, then maybe you should concider how unrealistic it is that everyone get's shot so often?
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“Respond intelligently even to unintelligent treatment.” - Lao Tzu
Never heard of Lithuania? Territory To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. !!! Yes I know the map is old, but that doesn't really matter now does it? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 |
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PR:BF2 Contributor
![]() Join Date: Aug 2007
Posts: 335
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The hidden problem is that it would be easier to die and respawn rather than to re-heal.
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#10 |
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Banned
![]() Join Date: Jun 2008
Location: London
Posts: 333
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i dont think that this idea will come off. The medic system is good the way it is. A medics job is hard enough and boring enough at the moment. I quite like going medic but when you have to stay at the back and not kill many people then it can get dull without having to wait 5 mins before you can even look around again and thats assuming ther isnt more than 1 casualty.
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