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Old 08-30-2009, 10:45 AM   #11
burghUK

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Default Re: Limit medics ability

I wasn't suggesting that the medic only be Able to heal 1 person before reloading but have it so he can only heal like 5 before having to reload. Theres just not enough fear of getting shot in PR atm and people do silly things such as running across open ground and not going from cover to cover because they KNOW theres always a medic on call. I think this would really make people think aobut their infantry tactics and improve the game.

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Old 08-30-2009, 01:24 PM   #12
ralfidude
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Default Re: Limit medics ability

Yes there is.

You die if you get shot after being revived now.

So its not as easy as it was before where u can have the medic wait 3 minutes in the dark while the enemies pass by, and then go and revive everybody one by one and not worry that sombody like me with a sniper is just waiting for you to revive somebody to 'kill' kill them. If the person the medic revives gets shot after being revived, hes done, cant be better than that right now.

Plus the whole limited medic kit has also gotten the medic to be limited in the squad.


(THEN we have the medic bug, making things even MORE annoying...)

So all and all, Its a risky business as it is on the battlefield with a medic.




Oh, and by the way, there is always a fear factor in PR. In BF2, getting shot at was annoying, and dying was a joke. In PR the DEVs have changed that completely to what it is now. Always compare back to what it was to truly appreciate what we've got. (not saying you dont, but just a little heads up)
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Old 08-30-2009, 01:24 PM   #13
McBumLuv

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Default Re: Limit medics ability

It's not necessarily the medic's fault in the fiasco. The real problem is that players don't fear getting shot, because in every case they are revivable to a combat effective position.

Really, players should have a chance to die rather than be wounded if shot in the torso, but seeing as that can't strictly be coded in, it would be more reliant on having a % of the chest have the same characteristics as the head when getting shot, which would mean we'd need new models though.

That throws that out of the window until our USMC, USA, MEC, Insurgent, Taliban, Russians and Chinese get their own models. But, we can at least make the headshots actually kill and the 1 minute limit players have after getting revived to not get shot else they die should get upped to 5 minutes, also further building upon the lack of combat effectiveness after being shot.

And the entire argument that having headshots not "kill" players because it "builds upon the FPS 'BOOM HEADSHOT' mentality" is moot considering that aiming for the head still wounds players with one shot. It simply represents a better grasp of the fact that nobody should expect being shot that they're always going to have a chance and make it back.

EDIT:, also, in response to ralfidude's post:

Quote:
Originally Posted by ralfidude View Post
Oh, and by the way, there is always a fear factor in PR. In BF2, getting shot at was annoying, and dying was a joke. In PR the DEVs have changed that completely to what it is now. Always compare back to what it was to truly appreciate what we've got. (not saying you dont, but just a little heads up)
While be shot at gives a slightly more fearful experience than in vBF2, dying is still a joke, and that's the entire point. Players don't fear getting killed because all they need is their medic to come and revive them.


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Old 08-30-2009, 01:48 PM   #14
Herbiie

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Default Re: Limit medics ability

Quote:
Originally Posted by crAck_sh0t View Post
I wasn't suggesting that the medic only be Able to heal 1 person before reloading but have it so he can only heal like 5 before having to reload. Theres just not enough fear of getting shot in PR atm and people do silly things such as running across open ground and not going from cover to cover because they KNOW theres always a medic on call. I think this would really make people think aobut their infantry tactics and improve the game.
5 people? 5???

Usually when I'm a medic I have to not only heal my squad,. but other squads who have lost their medic.

Say I heal one or two of my squad, then a major disaster - an APC is hit and the squad inside manage to get out and are all bleeding. So I'm carefully going through them all and it takes about 5 minutes to get them all up to fighting strength, now imagine if after 5 I had to stop and reload? Half the squad would die and I would have EVEN MORE people saying "Medic! Medic! Medic HEAL MEEE!" especially if on mumble.

Go onto a server then try to be a good Medic and then see if you still think it should be limited.


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Old 08-30-2009, 01:58 PM   #15
Wilkinson
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Default Re: Limit medics ability

Now there are a few things you can consider in this suggestion:

-Proposed by CAS_117, the medic kit was proposed to be removed completley. I for one did not like this concept, as well as much of the community.

My Proposal:
-Give the medic Bag limited stature. like a gun but with limited ammo. It can be resupplied at a crate just like the epipens and go from there.
-Create a "Medical Tent" If you will, basically a tent where when you enter you receive health. Pretty Promising.
- Create the MediVac Choppers. Pretty Proper IMO. If the overhaul of the Medic System was approved, a man could be healed to a certain point, then have to request the Medivac for the player, have him return to base, get healed up complete, then be taken out via a Trans Helo or Convoy.


Although it would require SHIT LOADS of Teamwork. May be fun.


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Old 08-30-2009, 02:29 PM   #16
ralfidude
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Default Re: Limit medics ability

Or, remove the medic bag completely, but instead give more patches, that will have to be resupplied just like the epipen.

By the way, can a medic heal himself as of .86 with the bag? I cant get a straight answer on this lately.
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Old 08-30-2009, 02:33 PM   #17
Zrix
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Default Re: Limit medics ability

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Originally Posted by ralfidude View Post
By the way, can a medic heal himself as of .86 with the bag? I cant get a straight answer on this lately.
Yes they can, but I think you have to be standing up, exposing yourself.


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Old 08-30-2009, 04:26 PM   #18
=]H[=Viper
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Default Re: Limit medics ability

-Create a "Medical Tent" If you will, basically a tent where when you enter you receive health. Pretty Promising.
- Create the MediVac Choppers. Pretty Proper IMO. If the overhaul of the Medic System was approved, a man could be healed to a certain point, then have to request the Medivac for the player, have him return to base, get healed up complete, then be taken out via a Trans Helo or Convoy


I like this idea!


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Old 08-30-2009, 04:35 PM   #19
jbgeezer

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Default Re: Limit medics ability

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Originally Posted by Dr2B Rudd View Post
I think the current medic is the perfect compromise between realism and gameplay. The only way it can be improved is with a radical change to teh healing system as a whole, I think this suggestion would just slow down teh game unecessarily.
I agree with you here rudd.

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Old 08-30-2009, 05:28 PM   #20
ralfidude
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Default Re: Limit medics ability

medivac vehicles were brought up before, and rejected AFAIK. And i think medical tents too, but i could be wrong about that.
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