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#1 |
![]() Join Date: Apr 2008
Posts: 60
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I have been saying for literally years that BF2 needs to have its draw distance and LOD distance increased drastically. I was playing on qwai river at the objective east of estate. I was on top of the silo next to the house watching the rice paddies. It was completely unfair for the enemy that after 150m the rice plants simply did not draw, so I was just seeing them as if they were trying to hide in a dirt field. Obviously, I was able to kill every enemy that approached, when I should not have been able to. Many other examples exist that you all know about such as a bush you are hiding in disappearing after a couple hundred meters. Again, same effect.
Also, the LOD distance really needs to be increased as well. I respect that you are going for realism, and therefore do not add any zoom to iron sights. However, this simply does not work because the detail drops so drastically at 100m. I have heard numerous complaints from all different players concerning this. small objects aren't even there anymore, and textures get really blurry. Trying to shoot at anything past 100m in game is like trying to do the same thing IRL, but everything is painted the same shade of gray. At a recent NRA shooting match, I got an 85/100 score with iron sights, in the prone position, with an AR-15, with targets at 300 yards. There is no possible way that an iron sights soldier in-game could even pick off one guy at that distance, However, if every texture, lighting effect, static mesh, and scenery was still at full detail at 200m, I have no doubt that iron sights would be just as effective at 200m as IRL. I have never seen, even once IRL where a H&K 21 has a scope mounted on it, even though it would be as simple as putting on a claw mount. You increased it's zoom anyway because you wanted to simulate effective range. Effective range of any NATO iron sight weapon is 300m+. BF2 has been around for 4 years now, plenty enough time for everyone to upgrade their video cards to out perform it. Even if they haven't, you can buy video cards that can max out Fallout 3, or Bioshock for under 100$ I would much rather play with a few settings like antialiasing or reduced particle count reduced, than have to play with such low detail and long distances. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ingame: Maxwell_Q_Klinger |
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#2 |
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Retired PR Developer
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well, if/when qwai gets the new fields it will render at distance like the fields on basrah etc.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#4 |
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PR Mapper Team
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........ I really dont know if its worth replying to this topic...
1. Undergrowth (the rice fields) dose not have LODs. They are based on a system where a complied mesh is complied into the map files, and that has a view distance. Put it anything above 100m and you get really, really bad lag from it making the game unplayable. 2. I already have a new system which will be fully in PR some time soon where fields draw for longer ranges. These fields are already on Fallujah and have been since v0.85 but from v0.87 and onwards you should be seeing even more of them. I suggest you look at this: New Overgrowth Fields System Update - Project Reality Forums 3. For normal statics, going though them and increase all of there LOD etc distances is a very time consuming exercise and for low gfx users can make the difference between having the mod playable or unplayable so it needs to be done with care and not just tell any old object to draw for 1km. |
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#5 |
![]() Join Date: Aug 2008
Posts: 306
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Im just gunna say that for your everybody should have upgraded by now thing. Alot of people could need that 100 dollars for rent, grocries, bills, etc. So please enter a valid reason why people should have it updated.
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if you miss him... try, try again
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#6 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
I think the mod team does an awesome job of balancing visual/gameplay effects and system requirements. I've seen a lot of less optimized games, but a game that played PR 1.0 barely would die when given the tasks of the current mod. Eventually everyone will have to upgrade, and 100 bucks after 5 years is not asking too much. There's no reason to drag everyone down for the last few people with ancient machines. | |
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My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| detail, distance, draw, lod |
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