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Old 08-24-2009, 11:22 PM   #21
waldo_ii
Default Re: Add Apache to Operation Archer

Quote:
Originally Posted by ralfidude View Post
map is TOOO SMALL

Why do you think they removed apache from Karbala?
Operation Archer is a 4km map, the same size as Kashan and Qinling.

|TGXV| Waldo_II


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Old 08-24-2009, 11:26 PM   #22
Scot
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Default Re: Add Apache to Operation Archer

I'm pretty sure its 2km. Does feel a lot bigger though.


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Old 08-24-2009, 11:39 PM   #23
Ghost1800

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Default Re: Add Apache to Operation Archer

Quote:
Originally Posted by waldo_ii View Post
Operation Archer is a 4km map, the same size as Kashan and Qinling.
I really, really don't think it is. A lot of the terrain gives it the impression of being bigger then it is, but it still doesn't take nearly as long to get somewhere on foot on archer as compared to Kashan (where I recently made a new PR player walk from US main to MEC outpost on foot with me... you know, for giggles).

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Old 08-25-2009, 12:09 AM   #24
Celestial1
Default Re: Add Apache to Operation Archer

Doing a search on the forums for Operation archer and going to the last page (2nd to last result) was the [Release] thread for Op Archer. Last post in the thread, by the author of the map, says it's a 2km map.

Sidenote: I never knew Archer was originally intended to be a MEC v US map. A lot has changed, not only the teams.
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Old 08-25-2009, 10:08 AM   #25
Elektro

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Default Re: Add Apache to Operation Archer

Unless you give the apache as much health as the hueys, it would get rapped as soon as it spawned


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Old 08-25-2009, 10:41 AM   #26
Rudd
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Default Re: Add Apache to Operation Archer

Quote:
Originally Posted by ralfidude View Post
Why do you think they removed apache from Karbala?
HATs.
that was a silly thing to do imo

remove a teamwork orientated 2 player asset

replace with 2 solo LBs... fantastic.


I think Archer would benefit from APCs more than an attack chopper tbh, since they will be very vulnerable on Archer's roads. But they are effective in a local area.


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Old 08-25-2009, 11:06 AM   #27
[R-DEV]Outlawz7
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Default Re: Add Apache to Operation Archer

Quote:
Originally Posted by waldo_ii View Post
Operation Archer is a 4km map, the same size as Kashan and Qinling.
No, it isn't.
It's 2km, same as Fools Road, Muttrah, Kufrah...


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Old 08-25-2009, 06:16 PM   #28
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Default Re: Add Apache to Operation Archer

Do the marines use apaches? I dont believe so but i wouldnt like having a cobra in it either cos i hate them pwning around in insurgency maps, btw it would be pwned after it spawned


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Old 08-25-2009, 06:37 PM   #29
badmojo420
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Default Re: Add Apache to Operation Archer

Quote:
Originally Posted by waldo_ii View Post
Operation Archer is a 4km map, the same size as Kashan and Qinling.
I hope PARAMEDIC.CA sees that comment. It's a nice compliment for his hard work of making a 2km map seem like a 4km one.

On topic, i think the map works great the way it is. Not too hard for the coalition to win, and with the lack of cover, an attack helo would wipe the floor with those Taliban. It's bad enough if you get an organized group manning the Huey, with m249 in one door, HAT in the other.
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Old 08-25-2009, 06:48 PM   #30
SkaterCrush

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Default Re: Add Apache to Operation Archer

Quote:
Originally Posted by badmojo420 View Post
Not too hard for the coalition to win
You serious? Its one of the hardest maps for a PUG to win on Insurgency. They need something or it will continue. I saw the suggestion about swapping a transport Huey for a gunship Huey, but I think it should be added instead.

Anyways its just another heli for insurgents to shoot down right?


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