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Old 08-23-2009, 06:09 PM   #21

Ccharge's Avatar
Default Re: Highen Overheat Threshold

Alot of the time i feel like i should only have about 30 bullets in a gun because of the overheating. Especially with the 50. cals. Its ridicously low. I understand bursts but then again am i going to burst fire at a guy with a hat or another vehcile about to kill me?

if you miss him... try, try again
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Old 08-23-2009, 10:31 PM   #22
Default Re: Highen Overheat Threshold

Quote:
Originally Posted by [R-CON]ReadMenace View Post
The ARs' LMGs do not currently overheat.

-REad
Well, then I failed. I haven't used an AR for sustained fully automatic fire since v0.5, when I originally despised it for overheating so quickly, and I've been having bouts of insomnia lately leading to strange thoughts. Thanks for correcting my ignorance!

I still vote for .50 cal and <20mm cannon overheat being heightened in the same manner as the AR currently is, with the 'realistic' values.


IFV overheat imo should also be addressed... But I'm a little iffy on it. As a gunner on a BMP, I get agitated when my gun runs off 30 rounds in a second and a half and overheats, but I don't know whether removing the overheat completely from IFV weapons is in order. I don't remember what the full amount of rounds in a BMP's cannon is, but I know I wouldn't quite like 100 HEAT rounds smacking into my squad's backside as we scream and run for our lives. (But then again, just a few well placed heat rounds would do the same anyway, just a bit less of a need for our squads to request new boxers from a supply crate afterwards).
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Old 08-23-2009, 10:48 PM   #23
Default Re: Highen Overheat Threshold

The new PLA '50's need to be changed, they are way to short.


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Old 08-24-2009, 12:36 AM   #24
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Default Re: Highen Overheat Threshold

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Originally Posted by Celestial1 View Post
Well, then I failed.
If you read the thread you'll see that I was corrected by Chuc Norris. The ARs do overheat -- but at such a rate that I have not encountered it. I regularly spend several belts of .308 trying to take down Humvees.

-REad


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"The AK-47 and the 7.62 round is OBVIOUSLY something you've never once fired in your life, yet you reply as though you have some kind of knowledge on the subject."


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Old 08-24-2009, 02:04 AM   #25
Default Re: Highen Overheat Threshold

Quote:
Originally Posted by [R-CON]ReadMenace View Post
If you read the thread you'll see that I was corrected by Chuc Norris. The ARs do overheat -- but at such a rate that I have not encountered it. I regularly spend several belts of .308 trying to take down Humvees.

-REad
Yes yes, I know, but the conditions in which it applies is so extraordinary that it doesn't apply much to the original comment.

So, in all honesty, I was wrong as the AR doesn't overheat as it used to (which encouraged short bursts), and you were right in that same sense.
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Old 08-24-2009, 02:22 AM   #26

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Default Re: Highen Overheat Threshold

I wonder if the tests for the approximate rounds till overheat were taken in some air conditioned facility in the states or out in the Middle Eastern desert.



I wonder...


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Old 08-24-2009, 02:46 AM   #27
Default Re: Highen Overheat Threshold

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Originally Posted by SkaterCrush View Post
I wonder if the tests for the approximate rounds till overheat were taken in some air conditioned facility in the states or out in the Middle Eastern desert.
A temperature difference that small in relation shouldn't make a large difference, considering that a desert in the middle east would likely exceed 100 degrees (whereas an air conditioned facility would likely be around 50-70 degrees depending on the area, so that's around 50-100 degree difference), whereas the explosion that occurs inside the gun would, I assume, easily exceed 100 degrees by far.

Fire/Explosion temperature > Desert Temperature







(Besides that, I would be concerned about firing something like a 20mm cannon indoors. Something is just waiting to go wrong, IMO. I believe that a lot of test firing is done on an outdoor range, rather than an indoor range. I've only heard of pistols being frequently used on indoor ranges.)
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Old 08-24-2009, 02:51 AM   #28

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Default Re: Highen Overheat Threshold

Read this, its important!

when im in the LAV firing APFSDS rounds at a suicide vehicle i fire in 4 round bursts. most wont believe that i do that and may jump to the conclusion that i hold down the fire button untill its dead. i dont, because im not stupid! if you know how to play the game properly, you'll know that the game rules and deliberate limitations are not for me and you, they are for the enemy. and overheating is just another way of giving the enemy an advantage over you and if you havnt cared enough to take your time and relax, your going to get killed over and over until your soured off the game and end up coming to this thread blasting suggestions at people who allready are aware that the system works but you cannot bring yourself to admit its your fault for being out of control!!!! (i say it with angry tears of pity for the people who i relied on so much to save my squad from a better skilled player with a bigger gun, and failed.)

ok brash flaming aside. let me say this. All the players who drive and gun in APCs need to have a thought revolution.

Why not just try out the 4 round burst. 7 X 4 round bursts will destroy any light vehicle, with almost zero likelyhood of overheat, also you save a buttload of ammo. If you expend all your rounds on One APC on muttrah without cooldown time, you will not survive a second APC attack. but if you use 4 round burst on APC, (same goes for HMG) you will have a massive increase in productivity, massive. Pro tip: It takes a lot more energy and time for a suicide car to travel in a straight line towards you than it does to kill it with your cannon. Also if your not happy with the time, you can shave a second or two off that 8 seconds by using coaxial machine gun. (holding down both mouse buttons, in my case) Use heats and coax to beat suicide vehicles, if you cant, theres somthing badly wrong with your aim. Obviouslty coax doesnt work against APC, but just drive around them in circles when on forest maps, and blast em in the side when you find them in the city then follow them as they run and blast them in the rear, by the time they have a chance to turn the gun at you, they are allready on fire and your finishing them off with a final couple of blows.

See the light, read my book, buy my grill. Its the truth, 4 round burst...try it!


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Killer of threads
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Old 08-24-2009, 10:20 AM   #29

Vege's Avatar
Default Re: Highen Overheat Threshold

Quote:
Originally Posted by HellDuke View Post
mmm... if your gun is overheating, you'd probably want to stop shooting and get to cover. because if you fire of a round, it get's stuck and you fire another, in case of explosive apc shells, that can be ugly...

And if we put this in to simulate a high limit of rounds fired and then waiting, that would mean that you have to wait each time you finish shooting. Not very practical when taking out infantry behind cover...
But overheating would only occur if you make it happen. This way you would be able to shoot trought your magazine fast but would have to wait more before reloading because the gun has overheated.
This would mainly effect 50cals and apc:s as those tend to overheat in the middle of the mag.

So it would be a choice, shoot bursts and reload with normal speed, or shoot all and wait because of the overheating before reloading.

Jorma[fIIn], Tahanmikaansovi, Vge
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Old 08-24-2009, 10:29 AM   #30

bondsan's Avatar
Default Re: Highen Overheat Threshold

short controled bursts and u shouldn't over heat
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