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Old 08-23-2009, 04:00 AM   #11
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Default Re: Highen Overheat Threshold

Quote:
Originally Posted by D2v0n279 View Post
I agree, I think they should up to about 400 rounds and 300 round with 7.62
they are already on this level

for APC cannons and HMG, as i mentioned before, overheating limit should be risen, especially for WZ551A(or whatever its called) chinese APC with HMG turret, now its ridiculously low


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Old 08-23-2009, 04:42 AM   #12

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Default Re: Highen Overheat Threshold

For weapons (I know that it's not and will not be used) like the Steyr AUG the changing of a barel is nothing to worry about. It's just as hard as: pull one straight out and put another in it's place. How long is that? About 10sec (cmon, my dad was able to put together an AK in 15sec).

As for the overheat problem. Yes you can fire a gun when it's overheated. Doubt you'd wanna do it because indeed it places the possibility of the round firing of by itself, but the bigger problems would be:
1) the round exploding inside the barel
2) the barel getting stuck
3) weapon becomes completely unusable

So just if it's not: make the weapon over-heat like the ones in reality (if there is any info on that, since usualy that's not info that you'd be throwing arround)

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Old 08-23-2009, 06:45 AM   #13
Default Re: Highen Overheat Threshold

I find it difficult to believe that a .50 cal barrel would be so hot after firing 25 rounds (the current overheat level I think) that the gunner would stop to avoid destroying his weapon.

And has anyone else noticed how the KPVT (the 14.5 mm gun on the BRDM and BTR-60) can fire over a hundred rounds before overheating? There is no reason for this other than game balance. The KPVT is slightly larger than a .50 cal and would overheat in a similar manner, but in game it has to be able to fire more otherwise in combat with a LAV-25 it would get flattened.

I think all vehicle mounted guns (especially autocannons) should be able to fire more before overheating, but the heat level of the gun should also reduce slower. IRL a big thick chunk of metal doesn't heat up that easily, but it also doesn't cool very quickly either.

I also think the heat gauge should be brought back, but greatly simplified, maybe the whole bar is 4 or 5 sections, just to give you an idea as to how hot your weapon is?

Stu.
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Old 08-23-2009, 08:03 AM   #14
Default Re: Highen Overheat Threshold

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Originally Posted by StuTika View Post
I think all vehicle mounted guns (especially autocannons) should be able to fire more before overheating, but the heat level of the gun should also reduce slower. IRL a big thick chunk of metal doesn't heat up that easily, but it also doesn't cool very quickly either.
Some IFVs have watercooling systems. I know one with a 20 mm gun that has a hose you put in the barrel and than shower water in it. It cools down to hand temperature rather quickly. Modern IFVs should have even better.

Quote:
Originally Posted by SkaterCrush View Post
Firing too much makes the gun overheat which then makes the barrel melt. The barrel only needs to melt a little to disable the gun.

And changing a barrel isn't a 10 second job, it takes about 3 minutes, and I doubt a platoon will be carrying around 10 M-249 barrels just so their SAW gunner can fire on full automatic.

Theres a reason they fire in 4-6 round bursts irl, one, to maintain accuracy and two, so that the barrel doesn't overheat
On a 20 mm auto cannon you fire in 3 - 5 round burst to maintain accuracy at longer ranges (150 m +). When firing at air targets you fire everything you have at once "hoseing" the air target. Close up enemys the same way. The problem is accuracy not overheating.
Changing a lmg pipe takes like 7 seconds if you are slow (FN-MAG). Including getting the pipe off your back. But lmgs are fine as they are now.
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Old 08-23-2009, 08:20 AM   #15
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Default Re: Highen Overheat Threshold

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Originally Posted by manligheten View Post
On a 20 mm auto cannon you fire in 3 - 5 round burst to maintain accuracy at longer ranges (150 m +). When firing at air targets you fire everything you have at once "hoseing" the air target. Close up enemys the same way. The problem is accuracy not overheating.
actually further the target- longer the burst


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Old 08-23-2009, 10:34 AM   #16
Default Re: Highen Overheat Threshold

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Originally Posted by DankE_SPB View Post
actually further the target- longer the burst
Perhaps. The auto cannon I shot with wasn't centered in the tower so it was forced a little bit right after each granade making the 7th or 8th grenade missing the target at 200+ m.
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Old 08-23-2009, 10:48 AM   #17

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Default Re: Highen Overheat Threshold

I agree with increasing(or even removing) the overheat limit.

I think it is stupid that an APC fight is decided by which gunner can manage his overheat level best. I'm pretty darn certain that if two APCs came head to head IRL, one of them would be knocked out way before the guns started melting...


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Old 08-23-2009, 02:05 PM   #18

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Default Re: Highen Overheat Threshold

I agree that the APC gunes overheat too soon. As for StuTika: you'd be surprised how quick a big chunk of metal could overheat.

Since basically the bigest factor in overheating the barrel is friction that means that the big ammo that's in the apc which is fired with a noticably bigger velocity and power overheats the barrel faster.

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Old 08-23-2009, 05:16 PM   #19

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Default Re: Highen Overheat Threshold

Donno if it's doable but could it be set that overheating penalty kicks in when you stop shooting?
Aka you can rush trough your ammo magazine but after that it takes time to cool down (if needed) and reload.

Jorma[fIIn], Tahanmikaansovi, Vge
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Old 08-23-2009, 05:34 PM   #20

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Default Re: Highen Overheat Threshold

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Originally Posted by Vege View Post
Donno if it's doable but could it be set that overheating penalty kicks in when you stop shooting?
Aka you can rush trough your ammo magazine but after that it takes time to cool down (if needed) and reload.
mmm... if your gun is overheating, you'd probably want to stop shooting and get to cover. because if you fire of a round, it get's stuck and you fire another, in case of explosive apc shells, that can be ugly...

And if we put this in to simulate a high limit of rounds fired and then waiting, that would mean that you have to wait each time you finish shooting. Not very practical when taking out infantry behind cover...

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