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#81 |
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Registered User
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^ This man knows how to knife. First battle of PRT C7, bam knife in the face.
Keep them, would rather see the thermate grenades spread thinner than knives go. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Tester - Tournament Admin - NINJA |
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#82 |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 345
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i dont need my knife if there is any other way to take down FB. I dont need it for killing.
If im on the way with my sq 1. i never runned out of ammo... (because we have a working sq layout...) 2. if some one knifes me, you really think you killed me stealthy? Im running ts and ingame voip, so i tell my sq that i got knifed. my sl knows were i was killed, sent me an medic, checks out were u are and tells it the commander... So u really think you can make a stealthy kill in PR?? |
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#83 | |
![]() Join Date: Apr 2009
Location: Radelaide, Raustralia
Posts: 1,196
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#84 |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 345
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#85 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,712
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Quote:
2. Yes it is a stealth kill, there is no rifle sound, no muzzle flash. You've killed, you've left and now all they have is you in their ear saying, I just got killed. Medic goes for you, and either gets knifed when he tries to heal you, and fails because knives kill instead of wound, or shot by the person who did the knifing. Critical first strike and your squad is down by two already. Knifing supplements your shooting and has its uses. I don't agree with taking away any of the current kit items, but if something has to go, incendiaries before the knife. | |
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"That means, Sir Isaac Newton is the deadliest son of a gun in space"
-Anon Gunnery Chief |
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#86 |
![]() Join Date: Aug 2009
Posts: 1,183
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Ok squad moves up, gets ambushed and slaughtered. Well done.
Or, one squad member moves up, enemy shows his face, and 5 guys on a ridge or building (quite close by) open up and he goes back down, allowing our little friend to run up to it and toss an incendiary on it (quicker than knifing if there's enemy about), and when the eenmy spawn point is down the squad moves in and clears it. Much better than half your squad beign killed by one guy. Ok yes you disable their spawn, but there still may be enemies about. I'd rather lob a couple of incendiaries on it and then get my entire squad out without really having to have fought and wasted ammunition. it's much better to have one, maybe 2 people sneak up. Btw, I'm not saying have the one guy sprint 200m, I mean like the squad is 50m away or something |
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#87 | |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 345
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Quote:
So for me its not the big deal with the knife... And your 2. point works only if the sq you attack is totally stupid... And you said im not shooting enough: i: - shoot when i can hit someone and not wilding arround to shot things i cant hit. - if ammo gets low, some one from the sq brings us a ammo box by air or truck. or the next that dies spawns with ammo... Ammo for me is also not a big deal, when you talk to your sq members and to the rest of your team, for me or us it never was a problem to get new ammo on the battlefield. | |
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#88 | |
![]() Join Date: Apr 2007
Location: Vilnius, 26 kilometres south of Europe center
Posts: 497
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Quote:
This is something that works 99.9% the 0.1% being that you miss, he sees and shoots you. It's a stealth kill because: 1) you never saw it coming 2) you have no information other than that you died 3) no units in the surrounding area are aware of your death. 4) possibility of taking down a vital squad member (officer or medic, if the spawn point is far away then the squad advance will be slowed down) In short knife=1death+no_one_knows_anything. Even if you tell everyone through VOIP or whatever. Before you can do anything it will be way too late. I will be either gone or in a different position where I can get another one (the first one is more possible). Your mentioned heirarchy of a squad is total nonsence... Random kits in the squad will mean that it becomes less effective. Let's say you loose your medic, he spawns with ammo and you survive the next encounters. Thing is... Next time you won't have a medic. As far as I've notice squads function best when have at least this kind of kit layout: 1) Officer 2) Support 3) Medic 4) Rifleman 5) Grenadier/HAT/LAT (optional) You have only 1 ammo bag and getting crates isn't always an option. To sum up: removing the knife is a bad idea and shouldn't be done unless something of vital importance needs to be placed in the inventory. Probably ammo is never a big deal is because you get killed before you expend it all. Probably get knifed | |
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“Respond intelligently even to unintelligent treatment.” - Lao Tzu
Never heard of Lithuania? Territory To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. !!! Yes I know the map is old, but that doesn't really matter now does it? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by HellDuke; 08-26-2009 at 10:42 AM..
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