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Old 08-23-2009, 05:00 PM   #51
[R-MOD]Spec
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Default Re: Knives. Do we really need them?

Or you just leave the sniper alone when he's not aware of you.

As I said, I'm pro-knife though. Two reasons: Insurgency and the fact that you should, no matter how unlikely you are to be out of ammo, still be able to have some way of defense.

But don't use it in CQB as serious alternative to shooting; weaken the knife but keep it.
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Old 08-23-2009, 05:02 PM   #52
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Default Re: Knives. Do we really need them?

Quote:
Originally Posted by ChizNizzle View Post
He can shoot, but you cannot...
Um... why? If your goal is stealth then what's with the obsession of knifing some sniper who has relatively the same chance as detecting you as a normal grunt. If you really want stealth, then just avoid contact all-together. A death, be it a sniper or a grunt, will arouse suspicion.

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Old 08-23-2009, 05:05 PM   #53
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Default Re: Knives. Do we really need them?

Quote:
Originally Posted by ChizNizzle View Post
Scenario: A guy is sniping (alone) on a random hill, but at the foot of the hill another squad is ralliying...You come behind the sniper and you find out that you suddenly dont have a knife...

He can shoot, but you cannot...

Knife must stay.
But you have your rifle, so why do you need a knife for? Stealth you say? Well yeah, but i don't think this would happen IRL, so why bother being all stealthy and knife him, why risk being spoted sooner than you can get close enough to stab him when you can unnoticed shot him from safe distance? The knife IS needed, but not for what players are using it now atm.


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Old 08-23-2009, 05:58 PM   #54
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Default Re: Knives. Do we really need them?

Quote:
Originally Posted by E4$Y View Post
But you have your rifle, so why do you need a knife for? Stealth you say? Well yeah, but i don't think this would happen IRL, so why bother being all stealthy and knife him, why risk being spoted sooner than you can get close enough to stab him when you can unnoticed shot him from safe distance? The knife IS needed, but not for what players are using it now atm.
There is safe distance only if you enemies are deaf...

And i just posted the scenario as the example...he doesnt need to be a sniper...he can be a random guy overlooking a valley and you just happen to stumble across.

Another thing, this isnt RL, this is PR so i can use my knife for everything i just feel comfy to do with it...even trying to chop down a tree.

And for what is the knife used if not for killing? I guess your answer will be "for taking down fbs and hideouts", well yeah, but remember, you have your rifle, so why do you need a knife for?, you can shoot at the radio from safe distance and it will go down...iand IRL they handle those things differently...

Or is there another way to use the knife?


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Old 08-23-2009, 06:43 PM   #55
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Default Re: Knives. Do we really need them?

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Originally Posted by google View Post
Once again, if you aren't a lone wolf, you can shoot the two at the same time with a buddy. Also, if you can't shoot a sniper and spotter with the same mag while within knife range, then you need to work on your shooting.
I'' say this here and now: if I'm in a normal squad I NEVER lonewolf. even if the squad has no teamwork I will still stick to one (preferably the sql). If you read carefully you will see that in my scenario you (as often is a case in a nasty firefight if you happen to be the better one or the luckyest) are the sole survivor and are going back to meet up to your squad. I can't just ignore a sniper or other enemies/RP I can take down when I come across some.

I find myself alone just because I was smart enough to duck behind the cover when that MG spilled a whole clip on my squad at least 3 times every 2 maps (that's a minimum). In those cases being quiet can come in handy. Especialy if they think they've killed the whole squad.

“Respond intelligently even to unintelligent treatment.” - Lao Tzu

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!!!
Yes I know the map is old, but that doesn't really matter now does it?
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Old 08-23-2009, 07:05 PM   #56
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Default Re: Knives. Do we really need them?

Personely untill i see something uber important the knife stays. Its the only weapon you have left if your outta ammo. Plus it has about a million other uses, also the insurgent ambusher would look silly using a knife when he doesnt have one handy for his grenade traps :P

Knifes are the essential weapon of any person. Reliable, deadly, and cannot run outta ammo. I personelly have knifed 3 PLA by rushing them when they didn't expect it in the middle of a massive fire fight and killed all 3 without any of them turning a eye.

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Old 08-23-2009, 07:40 PM   #57
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Default Re: Knives. Do we really need them?

Quote:
Originally Posted by HellDuke View Post
It's not like you can put a sidearm instead because that would be unrealistic. Regular soldiers (which is the role we fill in the game) do not carry and are not trained to use handguns, only rifles. That part of training is reserved when you reach the special forces which are not in the game.
I don't know how things are done in the Lithuanian Army, but in the US Army, even regular Soldier's get pistol training, without having to be in SOF to do it. Though you are correct in the saying that not all troops get them, however you would be surprised that the pistol is no longer just reserved for Officer's, Sergeant's, and Pogues.

Now I'm not saying that pistols should be used to replace the knife, was just giving a little background. And I don't have any idea to come up with a substitute.


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When you enter a room full of armed men, shoot the first person who makes a move, hostile or otherwise.

He has started to think and is therefore dangerous.
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Old 08-23-2009, 08:08 PM   #58
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Default Re: Knives. Do we really need them?

Quote:
Originally Posted by ChizNizzle View Post
There is safe distance only if you enemies are deaf...
Well that means enemies i face are deaf, because i always find the time to aim and shoot them.

Quote:
Originally Posted by ChizNizzle View Post
Another thing, this isnt RL, this is PR so i can use my knife for everything i just feel comfy to do with it...even trying to chop down a tree.
Yup, this is PR, but that's exactly why the knife should be removed as pistols were removed from pilot kits. This isn't Project Comfort, and that's why it should be removed imo. For me Javelin would be VERY comfy, but does that mean we need it in game? Ofc no.

Quote:
Originally Posted by ChizNizzle View Post
And for what is the knife used if not for killing? I guess your answer will be "for taking down fbs and hideouts", well yeah, but remember, you have your rifle, so why do you need a knife for?, you can shoot at the radio from safe distance and it will go down...iand IRL they handle those things differently...
Yes, exactly. You CAN take out FB's with guns or with incendiary grenades.

Quote:
Originally Posted by ChizNizzle View Post
Or is there another way to use the knife?
The main two thins to do now with them is to kill and to destroy RP's and FB's, but killing is in the first place...and that just looks dumb. Numerous times i saw/heard people doing dumb stuff then complaining about it. And i mean stuff like this:

- Guys, i see a dude lying, i'm gonna knife him.
*Shots fired*
- Oh S*it, he turned back at me and shot me.

So why run there like an idiot when he could have shot him? I guess the knife is not the issue here. The players are. But removing the knife would solve the problem


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Old 08-24-2009, 02:24 AM   #59
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Default Re: Knives. Do we really need them?

The Knife is fine as it is. Do not change it.

Don't fix what isn't broken.
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Old 08-24-2009, 03:33 AM   #60
Celestial1
Default Re: Knives. Do we really need them?

Quote:
Originally Posted by Excavus View Post
Don't fix what isn't broken.
If there is a debate or argument about it, you can usually bet that someone thinks it's broken.



IMO I think that knives are not NECESSARY in anyway, whatsoever. Rallies can be taken down by 2 people in radius, firebases can be changed so that they are destroyed automatically when the enemy gets within 10m, and you can always just avoid actually getting into contact with an enemy instead of playing Sam Fisher and gutting him from behind.


I think, though, that it may be more of a circumstance thing, rather than a blanket implementation. In the case of insurgency, the restrainers shouldn't really be removed unless civilians would be removed, too (which is another subject entirely), so in that case they would definitely stay, whereas AAS teams wouldn't really need the knife for any practical purpose as workarounds are in place or could be made for current uses not-including hand-to hand combat (rally removal radius, implementing a similar but smaller radius for firebases, etc).

And in addition to that, the knife/restrainers could be chosen for certain kits rather than all of them (IE, vehicle kits don't get knives/restrainers, medics don't get knives/restrainers, officers only get knives, etc etc); these would be a little more opinion based as to who should be 'using' hand-to-hand combat on the field, and is a little more arbitrary than just removing them all together.






My opinion: There is no need (keyword) for knives when proper teamwork and strategy is employed. You wouldn't need to worry about knifing an enemy in a CQB situation if you had thrown a grenade in the room he was hiding in, and cleared the room as a team, right?
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