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Old 08-22-2009, 11:25 PM   #21

mat552's Avatar
Default Re: Knives. Do we really need them?

Quote:
Originally Posted by McLuv View Post
Knives at least need changing, they shouldn't be killing players with blows to the feet.
Not specifically feet, but the femoral artery can do some nasty things if you cut it. (And most of the body armor I know of doesn't protect that area.

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Old 08-22-2009, 11:45 PM   #22
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Default Re: Knives. Do we really need them?

Oh, keep the darn things! They're very handy in the woods and in small buildings;

also gets the civilian gristle from between the teeth.....

Roland
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Old 08-22-2009, 11:59 PM   #23

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Default Re: Knives. Do we really need them?

I'd say give it an alternate (right click) and put the band aid there. That would free up a slot where the bandage used to be.


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Old 08-23-2009, 12:11 AM   #24

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Default Re: Knives. Do we really need them?

if i was to make two changes to the knifes it would be.

(A) Cannot use Knife while prone. [Reason being. Nobody in real life prone dives to stab. You end up stunning yourself and in any case if you snuck up on a prone marksman it would make more sense to get the knife under his throat while pulling his head back. not shiving his heels.)

(B) Get rid of the stupid swishy-swoshy sounds on the bayonetts and knives. its old. the only sounds should be the sound of the knife making contact with the texture.

(Also) Knifes are for personal defence and silent takedowns. And the main thing that ruins the emmesrion of a silent takedown is the character screaming when he has been slashed. if your throats slashed you gargle, then drop, at least i think so anyways. These old assed sound that are still in use are by no means a trifle to replace but if its at all possible the removal of screams for silent takedowns would be very nice. It would make the usage of a knife more worthy of the weapon slot.


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Old 08-23-2009, 12:18 AM   #25

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Default Re: Knives. Do we really need them?

We could change the shovel into a melee weapon, bam open slot.

At least for conventional maps.

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Old 08-23-2009, 12:34 AM   #26
Default Re: Knives. Do we really need them?

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Originally Posted by DkMick View Post
I'd say give it an alternate (right click) and put the band aid there. That would free up a slot where the bandage used to be.
Squad member 1: I'm still bleeding out. Can anybody spare me a patch?

Squad member 2: Here, take mine.

Squad member 2 [teamkilled] Squad member 1

Squad member 2: Oh shit, my bad, I knifed you instead.

|TGXV| Waldo_II


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Old 08-23-2009, 12:58 AM   #27
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Default Re: Knives. Do we really need them?

I wouldn't mind seeing Crewmen lose their zip-ties on insurgency.. I get pretty irate when a tank driver dismounts to perform an arrest on a collaberator.

-REad


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Old 08-23-2009, 12:58 AM   #28

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Default Re: Knives. Do we really need them?

the knife is the greatest. I killed a firebase and 3 guys with a knife today on Quai being a sneaky bastard in the grass. unless you make the shovel able to bash peoples heads in i want the knife.
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Old 08-23-2009, 02:18 AM   #29

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Default Re: Knives. Do we really need them?

Could we add another attack mode for the weapons to bash with the buttstock instead?


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Old 08-23-2009, 03:34 AM   #30
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Default Re: Knives. Do we really need them?

Quote:
Originally Posted by [R-CON]ReadMenace View Post
I wouldn't mind seeing Crewmen lose their zip-ties on insurgency.. I get pretty irate when a tank driver dismounts to perform an arrest on a collaberator.

-REad
you should type in all chat, that they can just overrun them, no need to dismount

Quote:
Originally Posted by Colonelcool125 View Post
I'm not saying remove them now. I'm just asking, would people be willing to give up their knife for, say, frag grenades for the AR or something along those lines.
no, and again, how we will be destroying FBs and RPs without it?
i personally cant see anything what emergency requires a new slot

Quote:
We could change the shovel into a melee weapon, bam open slot.
what he said


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