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#11 |
![]() Join Date: Jun 2008
Location: Portland, OR
Posts: 280
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Remember that somebody has to fly the UAV remotely several miles away.... Maybe replace JDAM or artillery with this drone on some maps? SLs have to laze targets, and the theUAV shoots at every one of those for 30 seconds or however long artillery lasts?
The idea seems easily abusable and will attract a lot of those "OMG 1337" players. |
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#12 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
Make a flight radius (50m), have it travel along that, then would fire every x seconds for y seconds, so that Y/X=number of missiles the UAV would be equipped with. (In English, that means that if the UAV has 5 missiles, and it flies around for 15 seconds before disappearing, then it could fire a missile every 3 seconds. 6 missiles, 30 seconds = one missile every 5 seconds) Getting it to identify and fire at lazes on it's own, however, is another story entirely. That'd be db's field. | |
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#13 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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This would be quite a cool adition to the commander position. I think if it was armed with maybe like 2 missiles only and had a similar reload time to the area attack it could be effective. Would have to fly at a lower altitude than the recon drone so it could be gunned down.
I am aware that this has been ruled out when the UAV was re released.. but it would still be cool. HangMan |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#14 |
![]() Join Date: Aug 2007
Posts: 1,061
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Well, seeing as artillery, mortars, or the jdam cannot be stopped, I think it wouldn't need to be any lower than the recon UAV.
And considering the fact that the MQ-1 Predator IRL has only 2 hellfires, it's already very... limited in it's ability to destroy. Preferably, the UAV could be called into an area, which it would begin flying in a circle. The commander could then switch to that screen and manually aim the hellfires like a helicopter gunner would (It would need to be low enough to see lazes, at the very least, even if it can't see the targets directly...) Perhaps the recon drone would need to fly to that zone, then the commander would activate a 'weapons hot' mode in which the uav would begin flying on a stationary path. Since it would now be flying on it's own, rather than functioning as a guided missile, the missiles could be fired but there would be no flight control beyond flying in a circle. (This is all on assumption, as I don't know whether db has actually thought about it in this way, so, it's by no means saying that it is possible) This could be used in different ways... for instance, air support could be integrated on maps that are too small to actually incorporate it through players, by way of commander assets... An attack helicopter could be called in from 'off the map', and hover in an area, where the commander could then access the gunner's screen and fire off hellfires at targets. A ground-attack jet could be called in from off the map, fly over the area in a straight line, and during this flight the commander would be placed in 'bomb view' of the aircraft, letting the bomb drop when the jet is over the target area, and the bomb would guide itself into lazes just like a jet's bomb on Kashan or Qinling can. So many ideas. Maybe I should post them in a new thread on air-based area attacks... |
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#15 |
![]() Join Date: Aug 2007
Posts: 961
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We will get Hell fire drones eventually but not for a while.
But it pretty safe to say the dev's will want to think through the concepts and there implementation thoroughly through first. there to dangerous and influential weapons just to be introduced with no thought payed to the dynamics and balance of the game. one of my friends have concerns about the recon UAV's said basically the same thing that they make the game to easy. But i don't think so they will just make things more organized, And less of a confusing mess. |
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#16 |
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Banned
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It's not like they would be awesome or anything...
give them 1 on korengal, go on... it would be so fun. |
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#17 |
![]() Join Date: May 2007
Posts: 1,895
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A general rule in war/action games = if it doesnt kill something directly it should not be in :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
No offensive weapons on the UAV please, we have enough air power and need more recon options. | |
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My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by snooggums; 08-25-2009 at 02:09 PM..
Reason: typed too fast for grammar, had to fix
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#19 | |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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Quote:
*Snooggums rolls* PRBot - Snooggums, you got a 1.. That's an epic fail. Now you must make an embarrassing post in-which you lecture Supapinghi about how wrong he is, completely unawares of the sarcasm in his statement. /end of reliving my childhood. On topic - No, we do not need hellfires, jdams, or water balloons on the commander UAV. -REad | |
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#20 |
![]() Join Date: Jan 2008
Posts: 1,099
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Yeah, I totally misread that smiley in the context of the comment since the sarcasm was so similar to what it was mocking
To bad I can't +rep him to make up for it. |
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My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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