project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 08-17-2009, 11:30 AM   #1
luizinhuu

luizinhuu's Avatar
Default A shovel to the collaborator

Why can't he collaborate on building hideouts? That's perfectly reasonable to me.
I really wonder why the civi got no shovel.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
luizinhuu is offline Reply With Quote
Old 08-17-2009, 01:21 PM   #2
[R-DEV]dbzao
Programming Manager
Supporting Member

[R-DEV]dbzao's Avatar
Default Re: A shovel to the collaborator

Because it has the medic ability and the shovel requires the repair ability. You can't have both unfortunately.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
[R-DEV]dbzao is offline Reply With Quote
Old 08-17-2009, 01:37 PM   #3
McBumLuv

McBumLuv's Avatar
Default Re: A shovel to the collaborator

You could always just remove the medic bag and give him field dressings.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline Reply With Quote
Old 08-17-2009, 01:47 PM   #4
[R-DEV]dbzao
Programming Manager
Supporting Member

[R-DEV]dbzao's Avatar
Default Re: A shovel to the collaborator

Yes, but considering how everybody else has a shovel, and he is the main healing class, I think it's not that bad how it is currently.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
[R-DEV]dbzao is offline Reply With Quote
Old 08-17-2009, 03:29 PM   #5
luizinhuu

luizinhuu's Avatar
Default Re: A shovel to the collaborator

Oh, understood. I'm hoping for a python workaround insight on having both repairing and healing abilities, though!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
luizinhuu is offline Reply With Quote
Old 08-17-2009, 03:31 PM   #6
Filamu

Filamu's Avatar
Default Re: A shovel to the collaborator

To save weaponslots most likely
Filamu is offline Reply With Quote
Old 08-17-2009, 03:50 PM   #7
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: A shovel to the collaborator

Quote:
Originally Posted by McLuv View Post
You could always just remove the medic bag and give him field dressings.
this would be the preferable solution in my eyes.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 08-17-2009, 04:14 PM   #8
smart_boy00

smart_boy00's Avatar
Default Re: A shovel to the collaborator

ehhh, they need some type of medic dont they?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
smart_boy00 is offline Reply With Quote
Old 08-17-2009, 05:03 PM   #9
GoreZiad
Supporting Member

GoreZiad's Avatar
Default Re: A shovel to the collaborator

Yea field dressings won't do as much good as the medic bag, besides, every insurgent has a shovel and it only takes 1 player to build.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
GoreZiad is offline Reply With Quote
Old 08-18-2009, 08:17 AM   #10
mat552

mat552's Avatar
Default Re: A shovel to the collaborator

Quote:
Originally Posted by McLuv View Post
You could always just remove the medic bag and give him field dressings.
Eeeeexelent, let us further remove the microscopic usefulness of the kit, and then we can finally be rid of it.

But really, he is the only "class" with a medic kit, I'm sure the people who still play him do so partially for that reason.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
mat552 is offline Reply With Quote
Reply


Tags
collaborator, shovel
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:17 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.